/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkGrPixelRef.h" #include "GrContext.h" #include "GrTexture.h" #include "SkGr.h" #include "SkRect.h" // since we call lockPixels recursively on fBitmap, we need a distinct mutex, // to avoid deadlock with the default one provided by SkPixelRef. SK_DECLARE_STATIC_MUTEX(gROLockPixelsPixelRefMutex); SkROLockPixelsPixelRef::SkROLockPixelsPixelRef(const SkImageInfo& info) : INHERITED(info, &gROLockPixelsPixelRefMutex) {} SkROLockPixelsPixelRef::~SkROLockPixelsPixelRef() {} bool SkROLockPixelsPixelRef::onNewLockPixels(LockRec* rec) { fBitmap.reset(); // SkDebugf("---------- calling readpixels in support of lockpixels\n"); if (!this->onReadPixels(&fBitmap, NULL)) { SkDebugf("SkROLockPixelsPixelRef::onLockPixels failed!\n"); return false; } fBitmap.lockPixels(); if (NULL == fBitmap.getPixels()) { return false; } rec->fPixels = fBitmap.getPixels(); rec->fColorTable = NULL; rec->fRowBytes = fBitmap.rowBytes(); return true; } void SkROLockPixelsPixelRef::onUnlockPixels() { fBitmap.unlockPixels(); } bool SkROLockPixelsPixelRef::onLockPixelsAreWritable() const { return false; } /////////////////////////////////////////////////////////////////////////////// static SkGrPixelRef* copyToTexturePixelRef(GrTexture* texture, SkBitmap::Config dstConfig, const SkIRect* subset) { if (NULL == texture) { return NULL; } GrContext* context = texture->getContext(); if (NULL == context) { return NULL; } GrTextureDesc desc; SkIPoint pointStorage; SkIPoint* topLeft; if (subset != NULL) { SkASSERT(SkIRect::MakeWH(texture->width(), texture->height()).contains(*subset)); // Create a new texture that is the size of subset. desc.fWidth = subset->width(); desc.fHeight = subset->height(); pointStorage.set(subset->x(), subset->y()); topLeft = &pointStorage; } else { desc.fWidth = texture->width(); desc.fHeight = texture->height(); topLeft = NULL; } desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; desc.fConfig = SkBitmapConfig2GrPixelConfig(dstConfig); SkImageInfo info; if (!GrPixelConfig2ColorType(desc.fConfig, &info.fColorType)) { return NULL; } info.fWidth = desc.fWidth; info.fHeight = desc.fHeight; info.fAlphaType = kPremul_SkAlphaType; GrTexture* dst = context->createUncachedTexture(desc, NULL, 0); if (NULL == dst) { return NULL; } context->copyTexture(texture, dst->asRenderTarget(), topLeft); // TODO: figure out if this is responsible for Chrome canvas errors #if 0 // The render texture we have created (to perform the copy) isn't fully // functional (since it doesn't have a stencil buffer). Release it here // so the caller doesn't try to render to it. // TODO: we can undo this release when dynamic stencil buffer attach/ // detach has been implemented dst->releaseRenderTarget(); #endif SkGrPixelRef* pixelRef = SkNEW_ARGS(SkGrPixelRef, (info, dst)); SkSafeUnref(dst); return pixelRef; } /////////////////////////////////////////////////////////////////////////////// SkGrPixelRef::SkGrPixelRef(const SkImageInfo& info, GrSurface* surface, bool transferCacheLock) : INHERITED(info) { // TODO: figure out if this is responsible for Chrome canvas errors #if 0 // The GrTexture has a ref to the GrRenderTarget but not vice versa. // If the GrTexture exists take a ref to that (rather than the render // target) fSurface = surface->asTexture(); #else fSurface = NULL; #endif if (NULL == fSurface) { fSurface = surface; } fUnlock = transferCacheLock; SkSafeRef(surface); if (fSurface) { SkASSERT(info.fWidth <= fSurface->width()); SkASSERT(info.fHeight <= fSurface->height()); } } SkGrPixelRef::~SkGrPixelRef() { if (fUnlock) { GrContext* context = fSurface->getContext(); GrTexture* texture = fSurface->asTexture(); if (NULL != context && NULL != texture) { context->unlockScratchTexture(texture); } } SkSafeUnref(fSurface); } GrTexture* SkGrPixelRef::getTexture() { if (NULL != fSurface) { return fSurface->asTexture(); } return NULL; } SkPixelRef* SkGrPixelRef::deepCopy(SkBitmap::Config dstConfig, const SkIRect* subset) { if (NULL == fSurface) { return NULL; } // Note that when copying a render-target-backed pixel ref, we // return a texture-backed pixel ref instead. This is because // render-target pixel refs are usually created in conjunction with // a GrTexture owned elsewhere (e.g., SkGpuDevice), and cannot live // independently of that texture. Texture-backed pixel refs, on the other // hand, own their GrTextures, and are thus self-contained. return copyToTexturePixelRef(fSurface->asTexture(), dstConfig, subset); } bool SkGrPixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) { if (NULL == fSurface || fSurface->wasDestroyed()) { return false; } int left, top, width, height; if (NULL != subset) { left = subset->fLeft; width = subset->width(); top = subset->fTop; height = subset->height(); } else { left = 0; width = this->info().fWidth; top = 0; height = this->info().fHeight; } if (!dst->allocPixels(SkImageInfo::MakeN32Premul(width, height))) { SkDebugf("SkGrPixelRef::onReadPixels failed to alloc bitmap for result!\n"); return false; } SkAutoLockPixels al(*dst); void* buffer = dst->getPixels(); return fSurface->readPixels(left, top, width, height, kSkia8888_GrPixelConfig, buffer, dst->rowBytes()); }