/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGpuDevice_DEFINED #define SkGpuDevice_DEFINED #include "SkGr.h" #include "SkBitmap.h" #include "SkDevice.h" #include "SkPicture.h" #include "SkRegion.h" #include "SkSurface.h" #include "GrContext.h" #include "GrSurfacePriv.h" struct SkDrawProcs; struct GrSkDrawProcs; class GrAccelData; struct GrCachedLayer; class GrTextContext; /** * Subclass of SkBaseDevice, which directs all drawing to the GrGpu owned by the * canvas. */ class SK_API SkGpuDevice : public SkBaseDevice { public: enum Flags { kNeedClear_Flag = 1 << 0, //!< Surface requires an initial clear }; /** * Creates an SkGpuDevice from a GrRenderTarget. */ static SkGpuDevice* Create(GrRenderTarget* target, const SkSurfaceProps*, unsigned flags = 0); /** * New device that will create an offscreen renderTarget based on the ImageInfo and * sampleCount. The Budgeted param controls whether the device's backing store counts against * the resource cache budget. On failure, returns NULL. */ static SkGpuDevice* Create(GrContext*, SkSurface::Budgeted, const SkImageInfo&, int sampleCount, const SkSurfaceProps*, unsigned flags = 0); virtual ~SkGpuDevice(); SkGpuDevice* cloneDevice(const SkSurfaceProps& props) { SkBaseDevice* dev = this->onCreateCompatibleDevice(CreateInfo(this->imageInfo(), kGeneral_Usage, props.pixelGeometry())); return static_cast(dev); } GrContext* context() const { return fRenderTarget->getContext(); } // set all pixels to 0 void clearAll(); GrRenderTarget* accessRenderTarget() SK_OVERRIDE; SkImageInfo imageInfo() const SK_OVERRIDE { return fRenderTarget ? fRenderTarget->surfacePriv().info() : SkImageInfo::MakeUnknown(); } const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; } void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE; virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, const SkPoint[], const SkPaint& paint) SK_OVERRIDE; virtual void drawRect(const SkDraw&, const SkRect& r, const SkPaint& paint) SK_OVERRIDE; virtual void drawRRect(const SkDraw&, const SkRRect& r, const SkPaint& paint) SK_OVERRIDE; virtual void drawDRRect(const SkDraw& draw, const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) SK_OVERRIDE; virtual void drawOval(const SkDraw&, const SkRect& oval, const SkPaint& paint) SK_OVERRIDE; virtual void drawPath(const SkDraw&, const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) SK_OVERRIDE; virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, const SkMatrix&, const SkPaint&) SK_OVERRIDE; virtual void drawBitmapRect(const SkDraw&, const SkBitmap&, const SkRect* srcOrNull, const SkRect& dst, const SkPaint& paint, SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE; virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, int x, int y, const SkPaint& paint) SK_OVERRIDE; virtual void drawText(const SkDraw&, const void* text, size_t len, SkScalar x, SkScalar y, const SkPaint&) SK_OVERRIDE; virtual void drawPosText(const SkDraw&, const void* text, size_t len, const SkScalar pos[], int scalarsPerPos, const SkPoint& offset, const SkPaint&) SK_OVERRIDE; virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, const SkPath& path, const SkMatrix* matrix, const SkPaint&) SK_OVERRIDE; virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, const SkPoint verts[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint&) SK_OVERRIDE; virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, const SkPaint&) SK_OVERRIDE; void flush() SK_OVERRIDE; void onAttachToCanvas(SkCanvas* canvas) SK_OVERRIDE; void onDetachFromCanvas() SK_OVERRIDE; const SkBitmap& onAccessBitmap() SK_OVERRIDE; bool canHandleImageFilter(const SkImageFilter*) SK_OVERRIDE; virtual bool filterImage(const SkImageFilter*, const SkBitmap&, const SkImageFilter::Context&, SkBitmap*, SkIPoint*) SK_OVERRIDE; bool filterTexture(GrContext*, GrTexture*, const SkImageFilter*, const SkImageFilter::Context&, SkBitmap* result, SkIPoint* offset); protected: bool onReadPixels(const SkImageInfo&, void*, size_t, int, int) SK_OVERRIDE; bool onWritePixels(const SkImageInfo&, const void*, size_t, int, int) SK_OVERRIDE; bool onShouldDisableLCD(const SkPaint&) const SK_OVERRIDE; /** PRIVATE / EXPERIMENTAL -- do not call */ virtual bool EXPERIMENTAL_drawPicture(SkCanvas* canvas, const SkPicture* picture, const SkMatrix*, const SkPaint*) SK_OVERRIDE; private: GrContext* fContext; GrSkDrawProcs* fDrawProcs; GrClipData fClipData; GrTextContext* fTextContext; SkSurfaceProps fSurfaceProps; GrRenderTarget* fRenderTarget; // remove when our clients don't rely on accessBitmap() SkBitmap fLegacyBitmap; bool fNeedClear; SkGpuDevice(GrRenderTarget*, const SkSurfaceProps*, unsigned flags); SkBaseDevice* onCreateCompatibleDevice(const CreateInfo&) SK_OVERRIDE; SkSurface* newSurface(const SkImageInfo&, const SkSurfaceProps&) SK_OVERRIDE; SkImageFilter::Cache* getImageFilterCache() SK_OVERRIDE; bool forceConservativeRasterClip() const SK_OVERRIDE { return true; } // sets the render target and clip on context void prepareDraw(const SkDraw&); /** * Implementation for both drawBitmap and drawBitmapRect. */ void drawBitmapCommon(const SkDraw&, const SkBitmap& bitmap, const SkRect* srcRectPtr, const SkSize* dstSizePtr, // ignored iff srcRectPtr == NULL const SkPaint&, SkCanvas::DrawBitmapRectFlags flags); /** * Helper functions called by drawBitmapCommon. By the time these are called the SkDraw's * matrix, clip, and the device's render target has already been set on GrContext. */ // The tileSize and clippedSrcRect will be valid only if true is returned. bool shouldTileBitmap(const SkBitmap& bitmap, const SkMatrix& viewMatrix, const GrTextureParams& sampler, const SkRect* srcRectPtr, int maxTileSize, int* tileSize, SkIRect* clippedSrcRect) const; void internalDrawBitmap(const SkBitmap&, const SkMatrix& viewMatrix, const SkRect&, const GrTextureParams& params, const SkPaint& paint, SkCanvas::DrawBitmapRectFlags flags, bool bicubic, bool needsTextureDomain); void drawTiledBitmap(const SkBitmap& bitmap, const SkMatrix& viewMatrix, const SkRect& srcRect, const SkIRect& clippedSrcRect, const GrTextureParams& params, const SkPaint& paint, SkCanvas::DrawBitmapRectFlags flags, int tileSize, bool bicubic); bool drawDashLine(const SkPoint pts[2], const SkPaint& paint); static SkPicture::AccelData::Key ComputeAccelDataKey(); typedef SkBaseDevice INHERITED; }; #endif