/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGpuDevice_DEFINED #define SkGpuDevice_DEFINED #include "SkGr.h" #include "SkBitmap.h" #include "SkDevice.h" #include "SkPicture.h" #include "SkRegion.h" #include "GrContext.h" #include "GrSurfacePriv.h" struct SkDrawProcs; struct GrSkDrawProcs; class GrAccelData; struct GrCachedLayer; class GrTextContext; /** * Subclass of SkBaseDevice, which directs all drawing to the GrGpu owned by the * canvas. */ class SK_API SkGpuDevice : public SkBaseDevice { public: enum Flags { kNeedClear_Flag = 1 << 0, //!< Surface requires an initial clear kDFFonts_Flag = 1 << 1, //!< Surface should render fonts using signed distance fields }; /** * Creates an SkGpuDevice from a GrSurface. This will fail if the surface is not a render * target. The caller owns a ref on the returned device. If the surface is cached, * the kCached_Flag should be specified to make the device responsible for unlocking * the surface when it is released. */ static SkGpuDevice* Create(GrSurface* surface, const SkSurfaceProps&, unsigned flags = 0); /** * New device that will create an offscreen renderTarget based on the * ImageInfo and sampleCount. The device's storage will not * count against the GrContext's texture cache budget. The device's pixels * will be uninitialized. On failure, returns NULL. */ static SkGpuDevice* Create(GrContext*, const SkImageInfo&, const SkSurfaceProps&, int sampleCount); virtual ~SkGpuDevice(); GrContext* context() const { return fContext; } virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE; virtual SkImageInfo imageInfo() const SK_OVERRIDE { return fRenderTarget ? fRenderTarget->surfacePriv().info() : SkImageInfo::MakeUnknown(); } virtual void clear(SkColor color) SK_OVERRIDE; virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE; virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, const SkPoint[], const SkPaint& paint) SK_OVERRIDE; virtual void drawRect(const SkDraw&, const SkRect& r, const SkPaint& paint) SK_OVERRIDE; virtual void drawRRect(const SkDraw&, const SkRRect& r, const SkPaint& paint) SK_OVERRIDE; virtual void drawDRRect(const SkDraw& draw, const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) SK_OVERRIDE; virtual void drawOval(const SkDraw&, const SkRect& oval, const SkPaint& paint) SK_OVERRIDE; virtual void drawPath(const SkDraw&, const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) SK_OVERRIDE; virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, const SkMatrix&, const SkPaint&) SK_OVERRIDE; virtual void drawBitmapRect(const SkDraw&, const SkBitmap&, const SkRect* srcOrNull, const SkRect& dst, const SkPaint& paint, SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE; virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, int x, int y, const SkPaint& paint); virtual void drawText(const SkDraw&, const void* text, size_t len, SkScalar x, SkScalar y, const SkPaint&) SK_OVERRIDE; virtual void drawPosText(const SkDraw&, const void* text, size_t len, const SkScalar pos[], int scalarsPerPos, const SkPoint& offset, const SkPaint&) SK_OVERRIDE; virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, const SkPath& path, const SkMatrix* matrix, const SkPaint&) SK_OVERRIDE; virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, const SkPoint verts[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint&) SK_OVERRIDE; virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, const SkPaint&) SK_OVERRIDE; virtual bool filterTextFlags(const SkPaint&, TextFlags*) SK_OVERRIDE; virtual void flush() SK_OVERRIDE; virtual void onAttachToCanvas(SkCanvas* canvas) SK_OVERRIDE; virtual void onDetachFromCanvas() SK_OVERRIDE; virtual const SkBitmap& onAccessBitmap() SK_OVERRIDE; virtual bool canHandleImageFilter(const SkImageFilter*) SK_OVERRIDE; virtual bool filterImage(const SkImageFilter*, const SkBitmap&, const SkImageFilter::Context&, SkBitmap*, SkIPoint*) SK_OVERRIDE; protected: virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int, int) SK_OVERRIDE; virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int, int) SK_OVERRIDE; /** PRIVATE / EXPERIMENTAL -- do not call */ virtual void EXPERIMENTAL_optimize(const SkPicture* picture) SK_OVERRIDE; /** PRIVATE / EXPERIMENTAL -- do not call */ virtual bool EXPERIMENTAL_drawPicture(SkCanvas* canvas, const SkPicture* picture, const SkMatrix*, const SkPaint*) SK_OVERRIDE; private: GrContext* fContext; GrSkDrawProcs* fDrawProcs; GrClipData fClipData; GrTextContext* fTextContext; // state for our render-target GrRenderTarget* fRenderTarget; bool fNeedClear; // remove when our clients don't rely on accessBitmap() SkBitmap fLegacyBitmap; SkGpuDevice(GrSurface*, const SkSurfaceProps&, unsigned flags = 0); virtual SkBaseDevice* onCreateDevice(const SkImageInfo&, Usage) SK_OVERRIDE; virtual SkSurface* newSurface(const SkImageInfo&, const SkSurfaceProps&) SK_OVERRIDE; virtual SkImageFilter::Cache* getImageFilterCache() SK_OVERRIDE; // temporarily change the return to false, until we understand the issues with filters and persp virtual bool forceConservativeRasterClip() const SK_OVERRIDE { return true; } // sets the render target, clip, and matrix on GrContext. Use forceIdenity to override // SkDraw's matrix and draw in device coords. void prepareDraw(const SkDraw&, bool forceIdentity); /** * Implementation for both drawBitmap and drawBitmapRect. */ void drawBitmapCommon(const SkDraw&, const SkBitmap& bitmap, const SkRect* srcRectPtr, const SkSize* dstSizePtr, // ignored iff srcRectPtr == NULL const SkPaint&, SkCanvas::DrawBitmapRectFlags flags); /** * Helper functions called by drawBitmapCommon. By the time these are called the SkDraw's * matrix, clip, and the device's render target has already been set on GrContext. */ // The tileSize and clippedSrcRect will be valid only if true is returned. bool shouldTileBitmap(const SkBitmap& bitmap, const GrTextureParams& sampler, const SkRect* srcRectPtr, int maxTileSize, int* tileSize, SkIRect* clippedSrcRect) const; void internalDrawBitmap(const SkBitmap&, const SkRect&, const GrTextureParams& params, const SkPaint& paint, SkCanvas::DrawBitmapRectFlags flags, bool bicubic, bool needsTextureDomain); void drawTiledBitmap(const SkBitmap& bitmap, const SkRect& srcRect, const SkIRect& clippedSrcRect, const GrTextureParams& params, const SkPaint& paint, SkCanvas::DrawBitmapRectFlags flags, int tileSize, bool bicubic); bool drawDashLine(const SkPoint pts[2], const SkPaint& paint); static SkPicture::AccelData::Key ComputeAccelDataKey(); typedef SkBaseDevice INHERITED; }; #endif