/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContext.h" #include "GrDefaultTextContext.h" #include "GrTextContext.h" #include "SkGpuDevice.h" #include "SkGrTexturePixelRef.h" #include "SkColorFilter.h" #include "SkDrawProcs.h" #include "SkGlyphCache.h" #include "SkImageFilter.h" #include "SkTLazy.h" #include "SkUtils.h" #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1 #if 0 extern bool (*gShouldDrawProc)(); #define CHECK_SHOULD_DRAW(draw) \ do { \ if (gShouldDrawProc && !gShouldDrawProc()) return; \ this->prepareRenderTarget(draw); \ GrAssert(!fNeedClear) \ } while (0) #else #define CHECK_SHOULD_DRAW(draw) this->prepareRenderTarget(draw); \ GrAssert(!fNeedClear) #endif // we use the same texture slot on GrPaint for bitmaps and shaders // (since drawBitmap, drawSprite, and drawDevice ignore skia's shader) enum { kBitmapTextureIdx = 0, kShaderTextureIdx = 0 }; #define MAX_BLUR_SIGMA 4.0f // FIXME: This value comes from from SkBlurMaskFilter.cpp. // Should probably be put in a common header someplace. #define MAX_BLUR_RADIUS SkIntToScalar(128) // This constant approximates the scaling done in the software path's // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)). // IMHO, it actually should be 1: we blur "less" than we should do // according to the CSS and canvas specs, simply because Safari does the same. // Firefox used to do the same too, until 4.0 where they fixed it. So at some // point we should probably get rid of these scaling constants and rebaseline // all the blur tests. #define BLUR_SIGMA_SCALE 0.6f // This constant represents the screen alignment criterion in texels for // requiring texture domain clamping to prevent color bleeding when drawing // a sub region of a larger source image. #define COLOR_BLEED_TOLERANCE SkFloatToScalar(0.001f) #define DO_DEFERRED_CLEAR \ do { \ if (fNeedClear) { \ this->clear(0x0); \ fNeedClear = false; \ } \ } while (false) \ /////////////////////////////////////////////////////////////////////////////// class SkGpuDevice::SkAutoCachedTexture : public ::SkNoncopyable { public: SkAutoCachedTexture() { } SkAutoCachedTexture(SkGpuDevice* device, const SkBitmap& bitmap, const GrSamplerState* sampler, GrTexture** texture) { GrAssert(texture); *texture = this->set(device, bitmap, sampler); } ~SkAutoCachedTexture() { if (fTex.texture()) { fDevice->unlockCachedTexture(fTex); } } GrTexture* set(SkGpuDevice* device, const SkBitmap& bitmap, const GrSamplerState* sampler) { if (fTex.texture()) { fDevice->unlockCachedTexture(fTex); } fDevice = device; GrTexture* texture = (GrTexture*)bitmap.getTexture(); if (texture) { // return the native texture fTex.reset(); } else { // look it up in our cache fTex = device->lockCachedTexture(bitmap, sampler); texture = fTex.texture(); } return texture; } private: SkGpuDevice* fDevice; GrContext::TextureCacheEntry fTex; }; /////////////////////////////////////////////////////////////////////////////// bool gDoTraceDraw; struct GrSkDrawProcs : public SkDrawProcs { public: GrContext* fContext; GrTextContext* fTextContext; GrFontScaler* fFontScaler; // cached in the skia glyphcache }; /////////////////////////////////////////////////////////////////////////////// static SkBitmap::Config grConfig2skConfig(GrPixelConfig config, bool* isOpaque) { switch (config) { case kAlpha_8_GrPixelConfig: *isOpaque = false; return SkBitmap::kA8_Config; case kRGB_565_GrPixelConfig: *isOpaque = true; return SkBitmap::kRGB_565_Config; case kRGBA_4444_GrPixelConfig: *isOpaque = false; return SkBitmap::kARGB_4444_Config; case kSkia8888_PM_GrPixelConfig: // we don't currently have a way of knowing whether // a 8888 is opaque based on the config. *isOpaque = false; return SkBitmap::kARGB_8888_Config; default: *isOpaque = false; return SkBitmap::kNo_Config; } } static SkBitmap make_bitmap(GrContext* context, GrRenderTarget* renderTarget) { GrPixelConfig config = renderTarget->config(); bool isOpaque; SkBitmap bitmap; bitmap.setConfig(grConfig2skConfig(config, &isOpaque), renderTarget->width(), renderTarget->height()); bitmap.setIsOpaque(isOpaque); return bitmap; } SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture) : SkDevice(make_bitmap(context, texture->asRenderTarget())) { this->initFromRenderTarget(context, texture->asRenderTarget()); } SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget) : SkDevice(make_bitmap(context, renderTarget)) { this->initFromRenderTarget(context, renderTarget); } void SkGpuDevice::initFromRenderTarget(GrContext* context, GrRenderTarget* renderTarget) { fNeedPrepareRenderTarget = false; fDrawProcs = NULL; fContext = context; fContext->ref(); fTexture = NULL; fRenderTarget = NULL; fNeedClear = false; GrAssert(NULL != renderTarget); fRenderTarget = renderTarget; fRenderTarget->ref(); // if this RT is also a texture, hold a ref on it fTexture = fRenderTarget->asTexture(); SkSafeRef(fTexture); // Create a pixel ref for the underlying SkBitmap. We prefer a texture pixel // ref to a render target pixel reft. The pixel ref may get ref'ed outside // the device via accessBitmap. This external ref may outlive the device. // Since textures own their render targets (but not vice-versa) we // are ensuring that both objects will live as long as the pixel ref. SkPixelRef* pr; if (fTexture) { pr = new SkGrTexturePixelRef(fTexture); } else { pr = new SkGrRenderTargetPixelRef(fRenderTarget); } this->setPixelRef(pr, 0)->unref(); fTextContext = NULL; } SkGpuDevice::SkGpuDevice(GrContext* context, SkBitmap::Config config, int width, int height) : SkDevice(config, width, height, false /*isOpaque*/) { fNeedPrepareRenderTarget = false; fDrawProcs = NULL; fContext = context; fContext->ref(); fTexture = NULL; fRenderTarget = NULL; fNeedClear = false; if (config != SkBitmap::kRGB_565_Config) { config = SkBitmap::kARGB_8888_Config; } SkBitmap bm; bm.setConfig(config, width, height); const GrTextureDesc desc = { kRenderTarget_GrTextureFlagBit, width, height, SkGr::Bitmap2PixelConfig(bm), 0 // samples }; fTexture = fContext->createUncachedTexture(desc, NULL, 0); if (NULL != fTexture) { fRenderTarget = fTexture->asRenderTarget(); fRenderTarget->ref(); GrAssert(NULL != fRenderTarget); // wrap the bitmap with a pixelref to expose our texture SkGrTexturePixelRef* pr = new SkGrTexturePixelRef(fTexture); this->setPixelRef(pr, 0)->unref(); } else { GrPrintf("--- failed to create gpu-offscreen [%d %d]\n", width, height); GrAssert(false); } fTextContext = NULL; } SkGpuDevice::~SkGpuDevice() { if (fDrawProcs) { delete fDrawProcs; } SkSafeUnref(fTexture); SkSafeUnref(fRenderTarget); if (fCache.texture()) { GrAssert(NULL != fTexture); GrAssert(fRenderTarget == fTexture->asRenderTarget()); fContext->unlockTexture(fCache); } fContext->unref(); if (NULL != fTextContext) { fTextContext->unref(); } } /////////////////////////////////////////////////////////////////////////////// void SkGpuDevice::makeRenderTargetCurrent() { DO_DEFERRED_CLEAR; fContext->setRenderTarget(fRenderTarget); fContext->flush(true); fNeedPrepareRenderTarget = true; } /////////////////////////////////////////////////////////////////////////////// namespace { GrPixelConfig config8888_to_gr_config(SkCanvas::Config8888 config8888) { switch (config8888) { case SkCanvas::kNative_Premul_Config8888: return kSkia8888_PM_GrPixelConfig; case SkCanvas::kNative_Unpremul_Config8888: return kSkia8888_UPM_GrPixelConfig; case SkCanvas::kBGRA_Premul_Config8888: return kBGRA_8888_PM_GrPixelConfig; case SkCanvas::kBGRA_Unpremul_Config8888: return kBGRA_8888_UPM_GrPixelConfig; case SkCanvas::kRGBA_Premul_Config8888: return kRGBA_8888_PM_GrPixelConfig; case SkCanvas::kRGBA_Unpremul_Config8888: return kRGBA_8888_UPM_GrPixelConfig; default: GrCrash("Unexpected Config8888."); return kSkia8888_PM_GrPixelConfig; } } } bool SkGpuDevice::onReadPixels(const SkBitmap& bitmap, int x, int y, SkCanvas::Config8888 config8888) { DO_DEFERRED_CLEAR; SkASSERT(SkBitmap::kARGB_8888_Config == bitmap.config()); SkASSERT(!bitmap.isNull()); SkASSERT(SkIRect::MakeWH(this->width(), this->height()).contains(SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height()))); SkAutoLockPixels alp(bitmap); GrPixelConfig config; config = config8888_to_gr_config(config8888); return fContext->readRenderTargetPixels(fRenderTarget, x, y, bitmap.width(), bitmap.height(), config, bitmap.getPixels(), bitmap.rowBytes()); } void SkGpuDevice::writePixels(const SkBitmap& bitmap, int x, int y, SkCanvas::Config8888 config8888) { SkAutoLockPixels alp(bitmap); if (!bitmap.readyToDraw()) { return; } GrPixelConfig config; if (SkBitmap::kARGB_8888_Config == bitmap.config()) { config = config8888_to_gr_config(config8888); } else { config= SkGr::BitmapConfig2PixelConfig(bitmap.config(), bitmap.isOpaque()); } fRenderTarget->writePixels(x, y, bitmap.width(), bitmap.height(), config, bitmap.getPixels(), bitmap.rowBytes()); } /////////////////////////////////////////////////////////////////////////////// static void convert_matrixclip(GrContext* context, const SkMatrix& matrix, const SkClipStack& clipStack, const SkRegion& clipRegion, const SkIPoint& origin) { context->setMatrix(matrix); SkGrClipIterator iter; iter.reset(clipStack); const SkIRect& skBounds = clipRegion.getBounds(); GrRect bounds; bounds.setLTRB(GrIntToScalar(skBounds.fLeft), GrIntToScalar(skBounds.fTop), GrIntToScalar(skBounds.fRight), GrIntToScalar(skBounds.fBottom)); GrClip grc(&iter, GrIntToScalar(-origin.x()), GrIntToScalar(-origin.y()), &bounds); context->setClip(grc); } // call this ever each draw call, to ensure that the context reflects our state, // and not the state from some other canvas/device void SkGpuDevice::prepareRenderTarget(const SkDraw& draw) { if (fNeedPrepareRenderTarget || fContext->getRenderTarget() != fRenderTarget) { fContext->setRenderTarget(fRenderTarget); SkASSERT(draw.fClipStack); convert_matrixclip(fContext, *draw.fMatrix, *draw.fClipStack, *draw.fClip, this->getOrigin()); fNeedPrepareRenderTarget = false; } } void SkGpuDevice::setMatrixClip(const SkMatrix& matrix, const SkRegion& clip, const SkClipStack& clipStack) { this->INHERITED::setMatrixClip(matrix, clip, clipStack); // We don't need to set them now because the context may not reflect this device. fNeedPrepareRenderTarget = true; } void SkGpuDevice::gainFocus(SkCanvas* canvas, const SkMatrix& matrix, const SkRegion& clip, const SkClipStack& clipStack) { fContext->setRenderTarget(fRenderTarget); this->INHERITED::gainFocus(canvas, matrix, clip, clipStack); convert_matrixclip(fContext, matrix, clipStack, clip, this->getOrigin()); DO_DEFERRED_CLEAR; } SkGpuRenderTarget* SkGpuDevice::accessRenderTarget() { DO_DEFERRED_CLEAR; return (SkGpuRenderTarget*)fRenderTarget; } bool SkGpuDevice::bindDeviceAsTexture(GrPaint* paint) { if (NULL != fTexture) { paint->setTexture(kBitmapTextureIdx, fTexture); return true; } return false; } /////////////////////////////////////////////////////////////////////////////// SK_COMPILE_ASSERT(SkShader::kNone_BitmapType == 0, shader_type_mismatch); SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch); SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch); SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch); SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4, shader_type_mismatch); SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 4, shader_type_mismatch); static const GrSamplerState::SampleMode sk_bmp_type_to_sample_mode[] = { (GrSamplerState::SampleMode) -1, // kNone_BitmapType GrSamplerState::kNormal_SampleMode, // kDefault_BitmapType GrSamplerState::kRadial_SampleMode, // kRadial_BitmapType GrSamplerState::kSweep_SampleMode, // kSweep_BitmapType GrSamplerState::kRadial2_SampleMode, // kTwoPointRadial_BitmapType }; namespace { // converts a SkPaint to a GrPaint, ignoring the skPaint's shader // justAlpha indicates that skPaint's alpha should be used rather than the color // Callers may subsequently modify the GrPaint. Setting constantColor indicates // that the final paint will draw the same color at every pixel. This allows // an optimization where the the color filter can be applied to the skPaint's // color once while converting to GrPain and then ignored. inline bool skPaint2GrPaintNoShader(const SkPaint& skPaint, bool justAlpha, bool constantColor, GrPaint* grPaint) { grPaint->fDither = skPaint.isDither(); grPaint->fAntiAlias = skPaint.isAntiAlias(); grPaint->fCoverage = 0xFF; SkXfermode::Coeff sm = SkXfermode::kOne_Coeff; SkXfermode::Coeff dm = SkXfermode::kISA_Coeff; SkXfermode* mode = skPaint.getXfermode(); if (mode) { if (!mode->asCoeff(&sm, &dm)) { //SkDEBUGCODE(SkDebugf("Unsupported xfer mode.\n");) #if 0 return false; #endif } } grPaint->fSrcBlendCoeff = sk_blend_to_grblend(sm); grPaint->fDstBlendCoeff = sk_blend_to_grblend(dm); if (justAlpha) { uint8_t alpha = skPaint.getAlpha(); grPaint->fColor = GrColorPackRGBA(alpha, alpha, alpha, alpha); // justAlpha is currently set to true only if there is a texture, // so constantColor should not also be true. GrAssert(!constantColor); } else { grPaint->fColor = SkGr::SkColor2GrColor(skPaint.getColor()); grPaint->setTexture(kShaderTextureIdx, NULL); } SkColorFilter* colorFilter = skPaint.getColorFilter(); SkColor color; SkXfermode::Mode filterMode; SkScalar matrix[20]; if (colorFilter != NULL && colorFilter->asColorMode(&color, &filterMode)) { grPaint->fColorMatrixEnabled = false; if (!constantColor) { grPaint->fColorFilterColor = SkGr::SkColor2GrColor(color); grPaint->fColorFilterXfermode = filterMode; } else { SkColor filtered = colorFilter->filterColor(skPaint.getColor()); grPaint->fColor = SkGr::SkColor2GrColor(filtered); grPaint->resetColorFilter(); } } else if (colorFilter != NULL && colorFilter->asColorMatrix(matrix)) { grPaint->fColorMatrixEnabled = true; memcpy(grPaint->fColorMatrix, matrix, sizeof(matrix)); grPaint->fColorFilterXfermode = SkXfermode::kDst_Mode; } else { grPaint->resetColorFilter(); } return true; } // This function is similar to skPaint2GrPaintNoShader but also converts // skPaint's shader to a GrTexture/GrSamplerState if possible. The texture to // be used is set on grPaint and returned in param act. constantColor has the // same meaning as in skPaint2GrPaintNoShader. inline bool skPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint, bool constantColor, SkGpuDevice::SkAutoCachedTexture* act, GrPaint* grPaint) { SkASSERT(NULL != act); SkShader* shader = skPaint.getShader(); if (NULL == shader) { return skPaint2GrPaintNoShader(skPaint, false, constantColor, grPaint); } else if (!skPaint2GrPaintNoShader(skPaint, true, false, grPaint)) { return false; } SkBitmap bitmap; SkMatrix* matrix = grPaint->textureSampler(kShaderTextureIdx)->matrix(); SkShader::TileMode tileModes[2]; SkScalar twoPointParams[3]; SkShader::BitmapType bmptype = shader->asABitmap(&bitmap, matrix, tileModes, twoPointParams); GrSamplerState::SampleMode sampleMode = sk_bmp_type_to_sample_mode[bmptype]; if (-1 == sampleMode) { SkShader::GradientInfo info; SkColor color; info.fColors = &color; info.fColorOffsets = NULL; info.fColorCount = 1; if (SkShader::kColor_GradientType == shader->asAGradient(&info)) { SkPaint copy(skPaint); copy.setShader(NULL); // modulate the paint alpha by the shader's solid color alpha U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha()); copy.setColor(SkColorSetA(color, newA)); return skPaint2GrPaintNoShader(copy, false, constantColor, grPaint); } return false; } GrSamplerState* sampler = grPaint->textureSampler(kShaderTextureIdx); sampler->setSampleMode(sampleMode); if (skPaint.isFilterBitmap()) { sampler->setFilter(GrSamplerState::kBilinear_Filter); } else { sampler->setFilter(GrSamplerState::kNearest_Filter); } sampler->setWrapX(sk_tile_mode_to_grwrap(tileModes[0])); sampler->setWrapY(sk_tile_mode_to_grwrap(tileModes[1])); if (GrSamplerState::kRadial2_SampleMode == sampleMode) { sampler->setRadial2Params(twoPointParams[0], twoPointParams[1], twoPointParams[2] < 0); } GrTexture* texture = act->set(dev, bitmap, sampler); if (NULL == texture) { SkDebugf("Couldn't convert bitmap to texture.\n"); return false; } grPaint->setTexture(kShaderTextureIdx, texture); // since our texture coords will be in local space, we wack the texture // matrix to map them back into 0...1 before we load it SkMatrix localM; if (shader->getLocalMatrix(&localM)) { SkMatrix inverse; if (localM.invert(&inverse)) { matrix->preConcat(inverse); } } if (SkShader::kDefault_BitmapType == bmptype) { GrScalar sx = SkFloatToScalar(1.f / bitmap.width()); GrScalar sy = SkFloatToScalar(1.f / bitmap.height()); matrix->postScale(sx, sy); } else if (SkShader::kRadial_BitmapType == bmptype) { GrScalar s = SkFloatToScalar(1.f / bitmap.width()); matrix->postScale(s, s); } return true; } } /////////////////////////////////////////////////////////////////////////////// void SkGpuDevice::clear(SkColor color) { fContext->setRenderTarget(fRenderTarget); fContext->clear(NULL, color); } void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) { CHECK_SHOULD_DRAW(draw); GrPaint grPaint; SkAutoCachedTexture act; if (!skPaint2GrPaintShader(this, paint, true, &act, &grPaint)) { return; } fContext->drawPaint(grPaint); } // must be in SkCanvas::PointMode order static const GrPrimitiveType gPointMode2PrimtiveType[] = { kPoints_PrimitiveType, kLines_PrimitiveType, kLineStrip_PrimitiveType }; void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { CHECK_SHOULD_DRAW(draw); SkScalar width = paint.getStrokeWidth(); if (width < 0) { return; } // we only handle hairlines here, else we let the SkDraw call our drawPath() if (width > 0) { draw.drawPoints(mode, count, pts, paint, true); return; } GrPaint grPaint; SkAutoCachedTexture act; if (!skPaint2GrPaintShader(this, paint, true, &act, &grPaint)) { return; } fContext->drawVertices(grPaint, gPointMode2PrimtiveType[mode], count, (GrPoint*)pts, NULL, NULL, NULL, 0); } /////////////////////////////////////////////////////////////////////////////// void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect, const SkPaint& paint) { CHECK_SHOULD_DRAW(draw); bool doStroke = paint.getStyle() != SkPaint::kFill_Style; SkScalar width = paint.getStrokeWidth(); /* We have special code for hairline strokes, miter-strokes, and fills. Anything else we just call our path code. */ bool usePath = doStroke && width > 0 && paint.getStrokeJoin() != SkPaint::kMiter_Join; // another two reasons we might need to call drawPath... if (paint.getMaskFilter() || paint.getPathEffect()) { usePath = true; } // until we aa rotated rects... if (!usePath && paint.isAntiAlias() && !draw.fMatrix->rectStaysRect()) { usePath = true; } // small miter limit means right angles show bevel... if (SkPaint::kMiter_Join == paint.getStrokeJoin() && paint.getStrokeMiter() < SK_ScalarSqrt2) { usePath = true; } // until we can both stroke and fill rectangles if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) { usePath = true; } if (usePath) { SkPath path; path.addRect(rect); this->drawPath(draw, path, paint, NULL, true); return; } GrPaint grPaint; SkAutoCachedTexture act; if (!skPaint2GrPaintShader(this, paint, true, &act, &grPaint)) { return; } fContext->drawRect(grPaint, rect, doStroke ? width : -1); } #include "SkMaskFilter.h" #include "SkBounder.h" /////////////////////////////////////////////////////////////////////////////// // helpers for applying mask filters namespace { GrPathFill skToGrFillType(SkPath::FillType fillType) { switch (fillType) { case SkPath::kWinding_FillType: return kWinding_PathFill; case SkPath::kEvenOdd_FillType: return kEvenOdd_PathFill; case SkPath::kInverseWinding_FillType: return kInverseWinding_PathFill; case SkPath::kInverseEvenOdd_FillType: return kInverseEvenOdd_PathFill; default: SkDebugf("Unsupported path fill type\n"); return kHairLine_PathFill; } } // We prefer to blur small rect with small radius via CPU. #define MIN_GPU_BLUR_SIZE SkIntToScalar(64) #define MIN_GPU_BLUR_RADIUS SkIntToScalar(32) inline bool shouldDrawBlurWithCPU(const SkRect& rect, SkScalar radius) { if (rect.width() <= MIN_GPU_BLUR_SIZE && rect.height() <= MIN_GPU_BLUR_SIZE && radius <= MIN_GPU_BLUR_RADIUS) { return true; } return false; } bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path, SkMaskFilter* filter, const SkMatrix& matrix, const SkRegion& clip, SkBounder* bounder, GrPaint* grp, GrPathFill pathFillType) { #ifdef SK_DISABLE_GPU_BLUR return false; #endif SkMaskFilter::BlurInfo info; SkMaskFilter::BlurType blurType = filter->asABlur(&info); if (SkMaskFilter::kNone_BlurType == blurType) { return false; } SkScalar radius = info.fIgnoreTransform ? info.fRadius : matrix.mapRadius(info.fRadius); radius = SkMinScalar(radius, MAX_BLUR_RADIUS); if (radius <= 0) { return false; } SkRect srcRect = path.getBounds(); if (shouldDrawBlurWithCPU(srcRect, radius)) { return false; } float sigma = SkScalarToFloat(radius) * BLUR_SIGMA_SCALE; float sigma3 = sigma * 3.0f; SkRect clipRect; clipRect.set(clip.getBounds()); // Outset srcRect and clipRect by 3 * sigma, to compute affected blur area. srcRect.inset(-sigma3, -sigma3); clipRect.inset(-sigma3, -sigma3); srcRect.intersect(clipRect); SkRect finalRect = srcRect; SkIRect finalIRect; finalRect.roundOut(&finalIRect); if (clip.quickReject(finalIRect)) { return true; } if (bounder && !bounder->doIRect(finalIRect)) { return true; } GrPoint offset = GrPoint::Make(-srcRect.fLeft, -srcRect.fTop); srcRect.offset(offset); const GrTextureDesc desc = { kRenderTarget_GrTextureFlagBit, SkScalarCeilToInt(srcRect.width()), SkScalarCeilToInt(srcRect.height()), // We actually only need A8, but it often isn't supported as a // render target kRGBA_8888_PM_GrPixelConfig, 0 // samples }; GrAutoScratchTexture pathEntry(context, desc); GrTexture* pathTexture = pathEntry.texture(); if (NULL == pathTexture) { return false; } GrRenderTarget* oldRenderTarget = context->getRenderTarget(); // Once this code moves into GrContext, this should be changed to use // an AutoClipRestore. GrClip oldClip = context->getClip(); context->setRenderTarget(pathTexture->asRenderTarget()); context->setClip(srcRect); context->clear(NULL, 0); GrPaint tempPaint; tempPaint.reset(); GrAutoMatrix avm(context, GrMatrix::I()); tempPaint.fAntiAlias = grp->fAntiAlias; if (tempPaint.fAntiAlias) { // AA uses the "coverage" stages on GrDrawTarget. Coverage with a dst // blend coeff of zero requires dual source blending support in order // to properly blend partially covered pixels. This means the AA // code path may not be taken. So we use a dst blend coeff of ISA. We // could special case AA draws to a dst surface with known alpha=0 to // use a zero dst coeff when dual source blending isn't available. tempPaint.fSrcBlendCoeff = kOne_BlendCoeff; tempPaint.fDstBlendCoeff = kISC_BlendCoeff; } // Draw hard shadow to pathTexture with path topleft at origin 0,0. context->drawPath(tempPaint, path, pathFillType, &offset); GrAutoScratchTexture temp1, temp2; // If we're doing a normal blur, we can clobber the pathTexture in the // gaussianBlur. Otherwise, we need to save it for later compositing. bool isNormalBlur = blurType == SkMaskFilter::kNormal_BlurType; GrTexture* blurTexture = context->gaussianBlur(pathTexture, &temp1, isNormalBlur ? NULL : &temp2, srcRect, sigma, sigma); if (!isNormalBlur) { GrPaint paint; paint.reset(); paint.textureSampler(0)->setFilter(GrSamplerState::kNearest_Filter); paint.textureSampler(0)->matrix()->setIDiv(pathTexture->width(), pathTexture->height()); // Blend pathTexture over blurTexture. context->setRenderTarget(blurTexture->asRenderTarget()); paint.setTexture(0, pathTexture); if (SkMaskFilter::kInner_BlurType == blurType) { // inner: dst = dst * src paint.fSrcBlendCoeff = kDC_BlendCoeff; paint.fDstBlendCoeff = kZero_BlendCoeff; } else if (SkMaskFilter::kSolid_BlurType == blurType) { // solid: dst = src + dst - src * dst // = (1 - dst) * src + 1 * dst paint.fSrcBlendCoeff = kIDC_BlendCoeff; paint.fDstBlendCoeff = kOne_BlendCoeff; } else if (SkMaskFilter::kOuter_BlurType == blurType) { // outer: dst = dst * (1 - src) // = 0 * src + (1 - src) * dst paint.fSrcBlendCoeff = kZero_BlendCoeff; paint.fDstBlendCoeff = kISC_BlendCoeff; } context->drawRect(paint, srcRect); } context->setRenderTarget(oldRenderTarget); context->setClip(oldClip); if (grp->hasTextureOrMask()) { GrMatrix inverse; if (!matrix.invert(&inverse)) { return false; } grp->preConcatActiveSamplerMatrices(inverse); } static const int MASK_IDX = GrPaint::kMaxMasks - 1; // we assume the last mask index is available for use GrAssert(NULL == grp->getMask(MASK_IDX)); grp->setMask(MASK_IDX, blurTexture); grp->maskSampler(MASK_IDX)->reset(); grp->maskSampler(MASK_IDX)->matrix()->setTranslate(-finalRect.fLeft, -finalRect.fTop); grp->maskSampler(MASK_IDX)->matrix()->postIDiv(blurTexture->width(), blurTexture->height()); context->drawRect(*grp, finalRect); return true; } bool drawWithMaskFilter(GrContext* context, const SkPath& path, SkMaskFilter* filter, const SkMatrix& matrix, const SkRegion& clip, SkBounder* bounder, GrPaint* grp, SkPaint::Style style) { SkMask srcM, dstM; if (!SkDraw::DrawToMask(path, &clip.getBounds(), filter, &matrix, &srcM, SkMask::kComputeBoundsAndRenderImage_CreateMode, style)) { return false; } SkAutoMaskFreeImage autoSrc(srcM.fImage); if (!filter->filterMask(&dstM, srcM, matrix, NULL)) { return false; } // this will free-up dstM when we're done (allocated in filterMask()) SkAutoMaskFreeImage autoDst(dstM.fImage); if (clip.quickReject(dstM.fBounds)) { return false; } if (bounder && !bounder->doIRect(dstM.fBounds)) { return false; } // we now have a device-aligned 8bit mask in dstM, ready to be drawn using // the current clip (and identity matrix) and grpaint settings // used to compute inverse view, if necessary GrMatrix ivm = context->getMatrix(); GrAutoMatrix avm(context, GrMatrix::I()); const GrTextureDesc desc = { kNone_GrTextureFlags, dstM.fBounds.width(), dstM.fBounds.height(), kAlpha_8_GrPixelConfig, 0, // samples }; GrAutoScratchTexture ast(context, desc); GrTexture* texture = ast.texture(); if (NULL == texture) { return false; } texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, dstM.fImage, dstM.fRowBytes); if (grp->hasTextureOrMask() && ivm.invert(&ivm)) { grp->preConcatActiveSamplerMatrices(ivm); } static const int MASK_IDX = GrPaint::kMaxMasks - 1; // we assume the last mask index is available for use GrAssert(NULL == grp->getMask(MASK_IDX)); grp->setMask(MASK_IDX, texture); grp->maskSampler(MASK_IDX)->reset(); GrRect d; d.setLTRB(GrIntToScalar(dstM.fBounds.fLeft), GrIntToScalar(dstM.fBounds.fTop), GrIntToScalar(dstM.fBounds.fRight), GrIntToScalar(dstM.fBounds.fBottom)); GrMatrix* m = grp->maskSampler(MASK_IDX)->matrix(); m->setTranslate(-dstM.fBounds.fLeft*SK_Scalar1, -dstM.fBounds.fTop*SK_Scalar1); m->postIDiv(texture->width(), texture->height()); context->drawRect(*grp, d); return true; } } /////////////////////////////////////////////////////////////////////////////// void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) { CHECK_SHOULD_DRAW(draw); bool doFill = true; GrPaint grPaint; SkAutoCachedTexture act; if (!skPaint2GrPaintShader(this, paint, true, &act, &grPaint)) { return; } // can we cheat, and threat a thin stroke as a hairline w/ coverage // if we can, we draw lots faster (raster device does this same test) SkScalar hairlineCoverage; if (SkDrawTreatAsHairline(paint, *draw.fMatrix, &hairlineCoverage)) { doFill = false; grPaint.fCoverage = SkScalarRoundToInt(hairlineCoverage * grPaint.fCoverage); } // If we have a prematrix, apply it to the path, optimizing for the case // where the original path can in fact be modified in place (even though // its parameter type is const). SkPath* pathPtr = const_cast(&origSrcPath); SkPath tmpPath; if (prePathMatrix) { SkPath* result = pathPtr; if (!pathIsMutable) { result = &tmpPath; pathIsMutable = true; } // should I push prePathMatrix on our MV stack temporarily, instead // of applying it here? See SkDraw.cpp pathPtr->transform(*prePathMatrix, result); pathPtr = result; } // at this point we're done with prePathMatrix SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;) if (paint.getPathEffect() || (doFill && paint.getStyle() != SkPaint::kFill_Style)) { // it is safe to use tmpPath here, even if we already used it for the // prepathmatrix, since getFillPath can take the same object for its // input and output safely. doFill = paint.getFillPath(*pathPtr, &tmpPath); pathPtr = &tmpPath; } if (paint.getMaskFilter()) { // avoid possibly allocating a new path in transform if we can SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath; // transform the path into device space pathPtr->transform(*draw.fMatrix, devPathPtr); GrPathFill pathFillType = doFill ? skToGrFillType(devPathPtr->getFillType()) : kHairLine_PathFill; if (!drawWithGPUMaskFilter(fContext, *devPathPtr, paint.getMaskFilter(), *draw.fMatrix, *draw.fClip, draw.fBounder, &grPaint, pathFillType)) { SkPaint::Style style = doFill ? SkPaint::kFill_Style : SkPaint::kStroke_Style; drawWithMaskFilter(fContext, *devPathPtr, paint.getMaskFilter(), *draw.fMatrix, *draw.fClip, draw.fBounder, &grPaint, style); } return; } GrPathFill fill = kHairLine_PathFill; if (doFill) { switch (pathPtr->getFillType()) { case SkPath::kWinding_FillType: fill = kWinding_PathFill; break; case SkPath::kEvenOdd_FillType: fill = kEvenOdd_PathFill; break; case SkPath::kInverseWinding_FillType: fill = kInverseWinding_PathFill; break; case SkPath::kInverseEvenOdd_FillType: fill = kInverseEvenOdd_PathFill; break; default: SkDebugf("Unsupported path fill type\n"); return; } } fContext->drawPath(grPaint, *pathPtr, fill); } namespace { inline int get_tile_count(int l, int t, int r, int b, int tileSize) { int tilesX = (r / tileSize) - (l / tileSize) + 1; int tilesY = (b / tileSize) - (t / tileSize) + 1; return tilesX * tilesY; } inline int determine_tile_size(const SkBitmap& bitmap, const SkIRect* srcRectPtr, int maxTextureSize) { static const int kSmallTileSize = 1 << 10; if (maxTextureSize <= kSmallTileSize) { return maxTextureSize; } size_t maxTexTotalTileSize; size_t smallTotalTileSize; if (NULL == srcRectPtr) { int w = bitmap.width(); int h = bitmap.height(); maxTexTotalTileSize = get_tile_count(0, 0, w, h, maxTextureSize); smallTotalTileSize = get_tile_count(0, 0, w, h, kSmallTileSize); } else { maxTexTotalTileSize = get_tile_count(srcRectPtr->fLeft, srcRectPtr->fTop, srcRectPtr->fRight, srcRectPtr->fBottom, maxTextureSize); smallTotalTileSize = get_tile_count(srcRectPtr->fLeft, srcRectPtr->fTop, srcRectPtr->fRight, srcRectPtr->fBottom, kSmallTileSize); } maxTexTotalTileSize *= maxTextureSize * maxTextureSize; smallTotalTileSize *= kSmallTileSize * kSmallTileSize; if (maxTexTotalTileSize > 2 * smallTotalTileSize) { return kSmallTileSize; } else { return maxTextureSize; } } } bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap, const GrSamplerState& sampler, const SkIRect* srcRectPtr, int* tileSize) const { SkASSERT(NULL != tileSize); // if bitmap is explictly texture backed then just use the texture if (NULL != bitmap.getTexture()) { return false; } // if it's larger than the max texture size, then we have no choice but // tiling const int maxTextureSize = fContext->getMaxTextureSize(); if (bitmap.width() > maxTextureSize || bitmap.height() > maxTextureSize) { *tileSize = determine_tile_size(bitmap, srcRectPtr, maxTextureSize); return true; } // if we are going to have to draw the whole thing, then don't tile if (NULL == srcRectPtr) { return false; } // if the entire texture is already in our cache then no reason to tile it if (this->isBitmapInTextureCache(bitmap, sampler)) { return false; } // At this point we know we could do the draw by uploading the entire bitmap // as a texture. However, if the texture would be large compared to the // cache size and we don't require most of it for this draw then tile to // reduce the amount of upload and cache spill. // assumption here is that sw bitmap size is a good proxy for its size as // a texture size_t bmpSize = bitmap.getSize(); size_t cacheSize; fContext->getTextureCacheLimits(NULL, &cacheSize); if (bmpSize < cacheSize / 2) { return false; } SkFixed fracUsed = SkFixedMul((srcRectPtr->width() << 16) / bitmap.width(), (srcRectPtr->height() << 16) / bitmap.height()); if (fracUsed <= SK_FixedHalf) { *tileSize = determine_tile_size(bitmap, srcRectPtr, maxTextureSize); return true; } else { return false; } } void SkGpuDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, const SkIRect* srcRectPtr, const SkMatrix& m, const SkPaint& paint) { CHECK_SHOULD_DRAW(draw); SkIRect srcRect; if (NULL == srcRectPtr) { srcRect.set(0, 0, bitmap.width(), bitmap.height()); } else { srcRect = *srcRectPtr; } if (paint.getMaskFilter()){ // Convert the bitmap to a shader so that the rect can be drawn // through drawRect, which supports mask filters. SkBitmap tmp; // subset of bitmap, if necessary const SkBitmap* bitmapPtr = &bitmap; if (srcRectPtr) { if (!bitmap.extractSubset(&tmp, srcRect)) { return; // extraction failed } bitmapPtr = &tmp; srcRect.set(0,0, srcRect.width(), srcRect.height()); } SkPaint paintWithTexture(paint); paintWithTexture.setShader(SkShader::CreateBitmapShader( *bitmapPtr, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref(); SkRect ScalarRect; ScalarRect.set(srcRect); // Transform 'm' needs to be concatenated to the draw matrix, // rather than transforming the primitive directly, so that 'm' will // also affect the behavior of the mask filter. SkMatrix drawMatrix; drawMatrix.setConcat(*draw.fMatrix, m); SkDraw transformedDraw(draw); transformedDraw.fMatrix = &drawMatrix; this->drawRect(transformedDraw, ScalarRect, paintWithTexture); return; } GrPaint grPaint; if (!skPaint2GrPaintNoShader(paint, true, false, &grPaint)) { return; } GrSamplerState* sampler = grPaint.textureSampler(kBitmapTextureIdx); if (paint.isFilterBitmap()) { sampler->setFilter(GrSamplerState::kBilinear_Filter); } else { sampler->setFilter(GrSamplerState::kNearest_Filter); } int tileSize; if (!this->shouldTileBitmap(bitmap, *sampler, srcRectPtr, &tileSize)) { // take the simple case this->internalDrawBitmap(draw, bitmap, srcRect, m, &grPaint); return; } // undo the translate done by SkCanvas int DX = SkMax32(0, srcRect.fLeft); int DY = SkMax32(0, srcRect.fTop); // compute clip bounds in local coordinates SkIRect clipRect; { SkRect r; r.set(draw.fClip->getBounds()); SkMatrix matrix, inverse; matrix.setConcat(*draw.fMatrix, m); if (!matrix.invert(&inverse)) { return; } inverse.mapRect(&r); r.roundOut(&clipRect); // apply the canvas' translate to our local clip clipRect.offset(DX, DY); } int nx = bitmap.width() / tileSize; int ny = bitmap.height() / tileSize; for (int x = 0; x <= nx; x++) { for (int y = 0; y <= ny; y++) { SkIRect tileR; tileR.set(x * tileSize, y * tileSize, (x + 1) * tileSize, (y + 1) * tileSize); if (!SkIRect::Intersects(tileR, clipRect)) { continue; } SkIRect srcR = tileR; if (!srcR.intersect(srcRect)) { continue; } SkBitmap tmpB; if (bitmap.extractSubset(&tmpB, tileR)) { // now offset it to make it "local" to our tmp bitmap srcR.offset(-tileR.fLeft, -tileR.fTop); SkMatrix tmpM(m); { int dx = tileR.fLeft - DX + SkMax32(0, srcR.fLeft); int dy = tileR.fTop - DY + SkMax32(0, srcR.fTop); tmpM.preTranslate(SkIntToScalar(dx), SkIntToScalar(dy)); } this->internalDrawBitmap(draw, tmpB, srcR, tmpM, &grPaint); } } } } namespace { bool hasAlignedSamples(const SkRect& srcRect, const SkRect& transformedRect) { // detect pixel disalignment if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - transformedRect.left()) < COLOR_BLEED_TOLERANCE && SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) - transformedRect.top()) < COLOR_BLEED_TOLERANCE && SkScalarAbs(transformedRect.width() - srcRect.width()) < COLOR_BLEED_TOLERANCE && SkScalarAbs(transformedRect.height() - srcRect.height()) < COLOR_BLEED_TOLERANCE) { return true; } return false; } bool mayColorBleed(const SkRect& srcRect, const SkRect& transformedRect, const SkMatrix& m) { // Only gets called if hasAlignedSamples returned false. // So we can assume that sampling is axis aligned but not texel aligned. GrAssert(!hasAlignedSamples(srcRect, transformedRect)); SkRect innerSrcRect(srcRect), innerTransformedRect, outerTransformedRect(transformedRect); innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf); m.mapRect(&innerTransformedRect, innerSrcRect); // The gap between outerTransformedRect and innerTransformedRect // represents the projection of the source border area, which is // problematic for color bleeding. We must check whether any // destination pixels sample the border area. outerTransformedRect.inset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE); innerTransformedRect.outset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE); SkIRect outer, inner; outerTransformedRect.round(&outer); innerTransformedRect.round(&inner); // If the inner and outer rects round to the same result, it means the // border does not overlap any pixel centers. Yay! return inner != outer; } } // unnamed namespace /* * This is called by drawBitmap(), which has to handle images that may be too * large to be represented by a single texture. * * internalDrawBitmap assumes that the specified bitmap will fit in a texture * and that non-texture portion of the GrPaint has already been setup. */ void SkGpuDevice::internalDrawBitmap(const SkDraw& draw, const SkBitmap& bitmap, const SkIRect& srcRect, const SkMatrix& m, GrPaint* grPaint) { SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() && bitmap.height() <= fContext->getMaxTextureSize()); SkAutoLockPixels alp(bitmap, !bitmap.getTexture()); if (!bitmap.getTexture() && !bitmap.readyToDraw()) { SkDebugf("nothing to draw\n"); return; } GrSamplerState* sampler = grPaint->textureSampler(kBitmapTextureIdx); sampler->setWrapX(GrSamplerState::kClamp_WrapMode); sampler->setWrapY(GrSamplerState::kClamp_WrapMode); sampler->setSampleMode(GrSamplerState::kNormal_SampleMode); sampler->matrix()->reset(); GrTexture* texture; SkAutoCachedTexture act(this, bitmap, sampler, &texture); if (NULL == texture) { return; } grPaint->setTexture(kBitmapTextureIdx, texture); GrRect dstRect = SkRect::MakeWH(GrIntToScalar(srcRect.width()), GrIntToScalar(srcRect.height())); GrRect paintRect; float wInv = 1.f / bitmap.width(); float hInv = 1.f / bitmap.height(); paintRect.setLTRB(SkFloatToScalar(srcRect.fLeft * wInv), SkFloatToScalar(srcRect.fTop * hInv), SkFloatToScalar(srcRect.fRight * wInv), SkFloatToScalar(srcRect.fBottom * hInv)); bool needsTextureDomain = false; if (GrSamplerState::kBilinear_Filter == sampler->getFilter()) { // Need texture domain if drawing a sub rect. needsTextureDomain = srcRect.width() < bitmap.width() || srcRect.height() < bitmap.height(); if (m.rectStaysRect() && draw.fMatrix->rectStaysRect()) { // sampling is axis-aligned GrRect floatSrcRect, transformedRect; floatSrcRect.set(srcRect); SkMatrix srcToDeviceMatrix(m); srcToDeviceMatrix.postConcat(*draw.fMatrix); srcToDeviceMatrix.mapRect(&transformedRect, floatSrcRect); if (hasAlignedSamples(floatSrcRect, transformedRect)) { // Samples are texel-aligned, so filtering is futile sampler->setFilter(GrSamplerState::kNearest_Filter); needsTextureDomain = false; } else { needsTextureDomain = needsTextureDomain && mayColorBleed(floatSrcRect, transformedRect, m); } } } GrRect textureDomain = GrRect::MakeEmpty(); if (needsTextureDomain) { // Use a constrained texture domain to avoid color bleeding GrScalar left, top, right, bottom; if (srcRect.width() > 1) { GrScalar border = GR_ScalarHalf / bitmap.width(); left = paintRect.left() + border; right = paintRect.right() - border; } else { left = right = GrScalarHalf(paintRect.left() + paintRect.right()); } if (srcRect.height() > 1) { GrScalar border = GR_ScalarHalf / bitmap.height(); top = paintRect.top() + border; bottom = paintRect.bottom() - border; } else { top = bottom = GrScalarHalf(paintRect.top() + paintRect.bottom()); } textureDomain.setLTRB(left, top, right, bottom); } sampler->setTextureDomain(textureDomain); fContext->drawRectToRect(*grPaint, dstRect, paintRect, &m); } static GrTexture* filter_texture(GrContext* context, GrTexture* texture, SkImageFilter* filter, const GrRect& rect) { GrAssert(filter); SkSize blurSize; SkISize radius; const GrTextureDesc desc = { kRenderTarget_GrTextureFlagBit, rect.width(), rect.height(), kRGBA_8888_PM_GrPixelConfig, 0 // samples }; if (filter->asABlur(&blurSize)) { GrAutoScratchTexture temp1, temp2; texture = context->gaussianBlur(texture, &temp1, &temp2, rect, blurSize.width(), blurSize.height()); texture->ref(); } else if (filter->asADilate(&radius)) { GrAutoScratchTexture temp1(context, desc), temp2(context, desc); texture = context->applyMorphology(texture, rect, temp1.texture(), temp2.texture(), GrSamplerState::kDilate_Filter, radius); texture->ref(); } else if (filter->asAnErode(&radius)) { GrAutoScratchTexture temp1(context, desc), temp2(context, desc); texture = context->applyMorphology(texture, rect, temp1.texture(), temp2.texture(), GrSamplerState::kErode_Filter, radius); texture->ref(); } return texture; } void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, int left, int top, const SkPaint& paint) { CHECK_SHOULD_DRAW(draw); SkAutoLockPixels alp(bitmap, !bitmap.getTexture()); if (!bitmap.getTexture() && !bitmap.readyToDraw()) { return; } int w = bitmap.width(); int h = bitmap.height(); GrPaint grPaint; if(!skPaint2GrPaintNoShader(paint, true, false, &grPaint)) { return; } GrAutoMatrix avm(fContext, GrMatrix::I()); GrSamplerState* sampler = grPaint.textureSampler(kBitmapTextureIdx); GrTexture* texture; sampler->reset(); SkAutoCachedTexture act(this, bitmap, sampler, &texture); grPaint.setTexture(kBitmapTextureIdx, texture); SkImageFilter* filter = paint.getImageFilter(); if (NULL != filter) { GrTexture* filteredTexture = filter_texture(fContext, texture, filter, GrRect::MakeWH(w, h)); if (filteredTexture) { grPaint.setTexture(kBitmapTextureIdx, filteredTexture); texture = filteredTexture; filteredTexture->unref(); } } fContext->drawRectToRect(grPaint, GrRect::MakeXYWH(GrIntToScalar(left), GrIntToScalar(top), GrIntToScalar(w), GrIntToScalar(h)), GrRect::MakeWH(GR_Scalar1 * w / texture->width(), GR_Scalar1 * h / texture->height())); } void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* device, int x, int y, const SkPaint& paint) { // clear of the source device must occur before CHECK_SHOULD_DRAW SkGpuDevice* dev = static_cast(device); if (dev->fNeedClear) { // TODO: could check here whether we really need to draw at all dev->clear(0x0); } CHECK_SHOULD_DRAW(draw); GrPaint grPaint; if (!dev->bindDeviceAsTexture(&grPaint) || !skPaint2GrPaintNoShader(paint, true, false, &grPaint)) { return; } GrTexture* devTex = grPaint.getTexture(0); SkASSERT(NULL != devTex); SkImageFilter* filter = paint.getImageFilter(); if (NULL != filter) { GrRect rect = GrRect::MakeWH(devTex->width(), devTex->height()); GrTexture* filteredTexture = filter_texture(fContext, devTex, filter, rect); if (filteredTexture) { grPaint.setTexture(kBitmapTextureIdx, filteredTexture); devTex = filteredTexture; filteredTexture->unref(); } } const SkBitmap& bm = dev->accessBitmap(false); int w = bm.width(); int h = bm.height(); GrAutoMatrix avm(fContext, GrMatrix::I()); grPaint.textureSampler(kBitmapTextureIdx)->reset(); GrRect dstRect = GrRect::MakeXYWH(GrIntToScalar(x), GrIntToScalar(y), GrIntToScalar(w), GrIntToScalar(h)); // The device being drawn may not fill up its texture (saveLayer uses // the approximate ). GrRect srcRect = GrRect::MakeWH(GR_Scalar1 * w / devTex->width(), GR_Scalar1 * h / devTex->height()); fContext->drawRectToRect(grPaint, dstRect, srcRect); } bool SkGpuDevice::canHandleImageFilter(SkImageFilter* filter) { SkSize size; SkISize radius; if (!filter->asABlur(&size) && !filter->asADilate(&radius) && !filter->asAnErode(&radius)) { return false; } return true; } bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src, const SkMatrix& ctm, SkBitmap* result, SkIPoint* offset) { // want explicitly our impl, so guard against a subclass of us overriding it if (!this->SkGpuDevice::canHandleImageFilter(filter)) { return false; } SkAutoLockPixels alp(src, !src.getTexture()); if (!src.getTexture() && !src.readyToDraw()) { return false; } GrPaint paint; paint.reset(); GrSamplerState* sampler = paint.textureSampler(kBitmapTextureIdx); GrTexture* texture; SkAutoCachedTexture act(this, src, sampler, &texture); result->setConfig(src.config(), src.width(), src.height()); GrRect rect = GrRect::MakeWH(src.width(), src.height()); GrTexture* resultTexture = filter_texture(fContext, texture, filter, rect); if (resultTexture) { result->setPixelRef(new SkGrTexturePixelRef(resultTexture))->unref(); resultTexture->unref(); } return true; } /////////////////////////////////////////////////////////////////////////////// // must be in SkCanvas::VertexMode order static const GrPrimitiveType gVertexMode2PrimitiveType[] = { kTriangles_PrimitiveType, kTriangleStrip_PrimitiveType, kTriangleFan_PrimitiveType, }; void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) { CHECK_SHOULD_DRAW(draw); GrPaint grPaint; SkAutoCachedTexture act; // we ignore the shader if texs is null. if (NULL == texs) { if (!skPaint2GrPaintNoShader(paint, false, NULL == colors, &grPaint)) { return; } } else { if (!skPaint2GrPaintShader(this, paint, NULL == colors, &act, &grPaint)) { return; } } if (NULL != xmode && NULL != texs && NULL != colors) { if (!SkXfermode::IsMode(xmode, SkXfermode::kMultiply_Mode)) { SkDebugf("Unsupported vertex-color/texture xfer mode.\n"); #if 0 return #endif } } SkAutoSTMalloc<128, GrColor> convertedColors(0); if (NULL != colors) { // need to convert byte order and from non-PM to PM convertedColors.reset(vertexCount); for (int i = 0; i < vertexCount; ++i) { convertedColors[i] = SkGr::SkColor2GrColor(colors[i]); } colors = convertedColors.get(); } fContext->drawVertices(grPaint, gVertexMode2PrimitiveType[vmode], vertexCount, (GrPoint*) vertices, (GrPoint*) texs, colors, indices, indexCount); } /////////////////////////////////////////////////////////////////////////////// static void GlyphCacheAuxProc(void* data) { delete (GrFontScaler*)data; } static GrFontScaler* get_gr_font_scaler(SkGlyphCache* cache) { void* auxData; GrFontScaler* scaler = NULL; if (cache->getAuxProcData(GlyphCacheAuxProc, &auxData)) { scaler = (GrFontScaler*)auxData; } if (NULL == scaler) { scaler = new SkGrFontScaler(cache); cache->setAuxProc(GlyphCacheAuxProc, scaler); } return scaler; } static void SkGPU_Draw1Glyph(const SkDraw1Glyph& state, SkFixed fx, SkFixed fy, const SkGlyph& glyph) { SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); GrSkDrawProcs* procs = static_cast(state.fDraw->fProcs); if (NULL == procs->fFontScaler) { procs->fFontScaler = get_gr_font_scaler(state.fCache); } procs->fTextContext->drawPackedGlyph(GrGlyph::Pack(glyph.getGlyphID(), glyph.getSubXFixed(), glyph.getSubYFixed()), SkFixedFloorToFixed(fx), SkFixedFloorToFixed(fy), procs->fFontScaler); } SkDrawProcs* SkGpuDevice::initDrawForText(GrTextContext* context) { // deferred allocation if (NULL == fDrawProcs) { fDrawProcs = new GrSkDrawProcs; fDrawProcs->fD1GProc = SkGPU_Draw1Glyph; fDrawProcs->fContext = fContext; } // init our (and GL's) state fDrawProcs->fTextContext = context; fDrawProcs->fFontScaler = NULL; return fDrawProcs; } void SkGpuDevice::drawText(const SkDraw& draw, const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { CHECK_SHOULD_DRAW(draw); if (draw.fMatrix->hasPerspective()) { // this guy will just call our drawPath() draw.drawText((const char*)text, byteLength, x, y, paint); } else { SkDraw myDraw(draw); GrPaint grPaint; SkAutoCachedTexture act; if (!skPaint2GrPaintShader(this, paint, true, &act, &grPaint)) { return; } GrTextContext::AutoFinish txtCtxAF(this->getTextContext(), fContext, grPaint, draw.fExtMatrix); myDraw.fProcs = this->initDrawForText(txtCtxAF.getTextContext()); this->INHERITED::drawText(myDraw, text, byteLength, x, y, paint); } } void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, size_t byteLength, const SkScalar pos[], SkScalar constY, int scalarsPerPos, const SkPaint& paint) { CHECK_SHOULD_DRAW(draw); if (draw.fMatrix->hasPerspective()) { // this guy will just call our drawPath() draw.drawPosText((const char*)text, byteLength, pos, constY, scalarsPerPos, paint); } else { SkDraw myDraw(draw); GrPaint grPaint; SkAutoCachedTexture act; if (!skPaint2GrPaintShader(this, paint, true, &act, &grPaint)) { return; } GrTextContext::AutoFinish txtCtxAF(this->getTextContext(), fContext, grPaint, draw.fExtMatrix); myDraw.fProcs = this->initDrawForText(txtCtxAF.getTextContext()); this->INHERITED::drawPosText(myDraw, text, byteLength, pos, constY, scalarsPerPos, paint); } } void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text, size_t len, const SkPath& path, const SkMatrix* m, const SkPaint& paint) { CHECK_SHOULD_DRAW(draw); SkASSERT(draw.fDevice == this); draw.drawTextOnPath((const char*)text, len, path, m, paint); } /////////////////////////////////////////////////////////////////////////////// bool SkGpuDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) { if (!paint.isLCDRenderText()) { // we're cool with the paint as is return false; } if (paint.getShader() || paint.getXfermode() || // unless its srcover paint.getMaskFilter() || paint.getRasterizer() || paint.getColorFilter() || paint.getPathEffect() || paint.isFakeBoldText() || paint.getStyle() != SkPaint::kFill_Style) { // turn off lcd flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag; flags->fHinting = paint.getHinting(); return true; } // we're cool with the paint as is return false; } void SkGpuDevice::flush() { DO_DEFERRED_CLEAR; fContext->resolveRenderTarget(fRenderTarget); } /////////////////////////////////////////////////////////////////////////////// SkGpuDevice::TexCache SkGpuDevice::lockCachedTexture( const SkBitmap& bitmap, const GrSamplerState* sampler) { GrContext::TextureCacheEntry entry; GrContext* ctx = this->context(); if (!bitmap.isVolatile()) { GrContext::TextureKey key = bitmap.getGenerationID(); key |= ((uint64_t) bitmap.pixelRefOffset()) << 32; entry = ctx->findAndLockTexture(key, bitmap.width(), bitmap.height(), sampler); if (NULL == entry.texture()) { entry = sk_gr_create_bitmap_texture(ctx, key, sampler, bitmap); } } else { entry = sk_gr_create_bitmap_texture(ctx, gUNCACHED_KEY, sampler, bitmap); } if (NULL == entry.texture()) { GrPrintf("---- failed to create texture for cache [%d %d]\n", bitmap.width(), bitmap.height()); } return entry; } void SkGpuDevice::unlockCachedTexture(TexCache cache) { this->context()->unlockTexture(cache); } bool SkGpuDevice::isBitmapInTextureCache(const SkBitmap& bitmap, const GrSamplerState& sampler) const { GrContext::TextureKey key = bitmap.getGenerationID(); key |= ((uint64_t) bitmap.pixelRefOffset()) << 32; return this->context()->isTextureInCache(key, bitmap.width(), bitmap.height(), &sampler); } SkDevice* SkGpuDevice::onCreateCompatibleDevice(SkBitmap::Config config, int width, int height, bool isOpaque, Usage usage) { GrTextureDesc desc; desc.fConfig = fRenderTarget->config(); desc.fFlags = kRenderTarget_GrTextureFlagBit; desc.fWidth = width; desc.fHeight = height; desc.fSampleCnt = fRenderTarget->numSamples(); GrContext::TextureCacheEntry cacheEntry; GrTexture* texture; SkAutoTUnref tunref; // Skia's convention is to only clear a device if it is a non-opaque layer. bool needClear = !isOpaque && kSaveLayer_Usage == usage; #if CACHE_COMPATIBLE_DEVICE_TEXTURES // layers are never draw in repeat modes, so we can request an approx // match and ignore any padding. GrContext::ScratchTexMatch matchType = (kSaveLayer_Usage == usage) ? GrContext::kApprox_ScratchTexMatch : GrContext::kExact_ScratchTexMatch; cacheEntry = fContext->lockScratchTexture(desc, matchType); texture = cacheEntry.texture(); #else tunref.reset(fContext->createUncachedTexture(desc, NULL, 0)); texture = tunref.get(); #endif if (texture) { return SkNEW_ARGS(SkGpuDevice,(fContext, texture, cacheEntry, needClear)); } else { GrPrintf("---- failed to create compatible device texture [%d %d]\n", width, height); return NULL; } } SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture, TexCache cacheEntry, bool needClear) : SkDevice(make_bitmap(context, texture->asRenderTarget())) { GrAssert(texture && texture->asRenderTarget()); GrAssert(NULL == cacheEntry.texture() || texture == cacheEntry.texture()); this->initFromRenderTarget(context, texture->asRenderTarget()); fCache = cacheEntry; fNeedClear = needClear; } GrTextContext* SkGpuDevice::getTextContext() { if (NULL == fTextContext) { fTextContext = new GrDefaultTextContext(); } return fTextContext; }