/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrYUVProvider_DEFINED #define GrYUVProvider_DEFINED #include "GrTypes.h" #include "SkImageInfo.h" class GrContext; class GrTexture; /** * There are at least 2 different ways to extract/retrieve YUV planar data... * - SkPixelRef * - SkImageGeneartor * * To share common functionality around using the planar data, we use this abstract base-class * to represent accessing that data. */ class GrYUVProvider { public: virtual ~GrYUVProvider() {} /** * On success, this returns a texture that has converted the YUV data from the provider * into a form that is supported by the GPU (typically transformed into RGB). If useCache * is true, then the texture will automatically have a key added, so it can be retrieved * from the cache (assuming it is requested by a provider w/ the same genID). * * On failure (e.g. the provider had no data), this returns NULL. */ GrTexture* refAsTexture(GrContext*, const GrSurfaceDesc&, bool useCache); virtual uint32_t onGetID() = 0; enum { kY_Index = 0, kU_Index = 1, kV_Index = 2, kPlaneCount = 3 }; // These are not meant to be called by a client, only by the implementation /** * Return the 3 dimensions for each plane and return true. On failure, return false and * ignore the sizes parameter. Typical failure is that the provider does not contain YUV * data, and may just be an RGB src. */ virtual bool onGetYUVSizes(SkISize sizes[kPlaneCount]) = 0; /** * On success, return true, and set sizes, rowbytes and colorspace to the appropriate values. * planes[] will have already been allocated by the client (based on the worst-case sizes * returned by onGetYUVSizes(). This method copies its planar data into those buffers. * * On failure, return false and ignore other parameters. */ virtual bool onGetYUVPlanes(SkISize sizes[kPlaneCount], void* planes[kPlaneCount], size_t rowBytes[kPlaneCount], SkYUVColorSpace*) = 0; }; #endif