/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContext.h" #include "GrDrawContext.h" #include "GrYUVProvider.h" #include "effects/GrGammaEffect.h" #include "effects/GrYUVEffect.h" #include "SkCachedData.h" #include "SkRefCnt.h" #include "SkResourceCache.h" #include "SkYUVPlanesCache.h" namespace { /** * Helper class to manage the resources used for storing the YUV planar data. Depending on the * useCache option, we may find (and lock) the data in our ResourceCache, or we may have allocated * it in scratch storage. */ class YUVScoper { public: bool init(GrYUVProvider*, SkYUVPlanesCache::Info*, void* planes[3], bool useCache); private: // we only use one or the other of these SkAutoTUnref fCachedData; SkAutoMalloc fStorage; }; } bool YUVScoper::init(GrYUVProvider* provider, SkYUVPlanesCache::Info* yuvInfo, void* planes[3], bool useCache) { if (useCache) { fCachedData.reset(SkYUVPlanesCache::FindAndRef(provider->onGetID(), yuvInfo)); } if (fCachedData.get()) { planes[0] = (void*)fCachedData->data(); planes[1] = (uint8_t*)planes[0] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kY] * yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight); planes[2] = (uint8_t*)planes[1] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kU] * yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kU].fHeight); } else { // Fetch yuv plane sizes for memory allocation. if (!provider->onQueryYUV8(&yuvInfo->fSizeInfo, &yuvInfo->fColorSpace)) { return false; } // Allocate the memory for YUV size_t totalSize(0); for (int i = 0; i < 3; i++) { totalSize += yuvInfo->fSizeInfo.fWidthBytes[i] * yuvInfo->fSizeInfo.fSizes[i].fHeight; } if (useCache) { fCachedData.reset(SkResourceCache::NewCachedData(totalSize)); planes[0] = fCachedData->writable_data(); } else { fStorage.reset(totalSize); planes[0] = fStorage.get(); } planes[1] = (uint8_t*)planes[0] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kY] * yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight); planes[2] = (uint8_t*)planes[1] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kU] * yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kU].fHeight); // Get the YUV planes. if (!provider->onGetYUV8Planes(yuvInfo->fSizeInfo, planes)) { return false; } if (useCache) { // Decoding is done, cache the resulting YUV planes SkYUVPlanesCache::Add(provider->onGetID(), fCachedData, yuvInfo); } } return true; } sk_sp GrYUVProvider::refAsTexture(GrContext* ctx, const GrSurfaceDesc& desc, bool useCache) { SkYUVPlanesCache::Info yuvInfo; void* planes[3]; YUVScoper scoper; if (!scoper.init(this, &yuvInfo, planes, useCache)) { return nullptr; } GrSurfaceDesc yuvDesc; yuvDesc.fConfig = kAlpha_8_GrPixelConfig; SkAutoTUnref yuvTextures[3]; for (int i = 0; i < 3; i++) { yuvDesc.fWidth = yuvInfo.fSizeInfo.fSizes[i].fWidth; yuvDesc.fHeight = yuvInfo.fSizeInfo.fSizes[i].fHeight; // TODO: why do we need this check? bool needsExactTexture = (yuvDesc.fWidth != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth) || (yuvDesc.fHeight != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight); if (needsExactTexture) { yuvTextures[i].reset(ctx->textureProvider()->createTexture(yuvDesc, SkBudgeted::kYes)); } else { yuvTextures[i].reset(ctx->textureProvider()->createApproxTexture(yuvDesc)); } if (!yuvTextures[i] || !yuvTextures[i]->writePixels(0, 0, yuvDesc.fWidth, yuvDesc.fHeight, yuvDesc.fConfig, planes[i], yuvInfo.fSizeInfo.fWidthBytes[i])) { return nullptr; } } // We never want to perform color-space conversion during the decode sk_sp drawContext(ctx->makeDrawContext(SkBackingFit::kExact, desc.fWidth, desc.fHeight, desc.fConfig, nullptr, desc.fSampleCnt)); if (!drawContext) { return nullptr; } GrPaint paint; sk_sp yuvToRgbProcessor( GrYUVEffect::MakeYUVToRGB(yuvTextures[0], yuvTextures[1], yuvTextures[2], yuvInfo.fSizeInfo.fSizes, yuvInfo.fColorSpace, false)); paint.addColorFragmentProcessor(std::move(yuvToRgbProcessor)); // If we're decoding an sRGB image, the result of our linear math on the YUV planes is already // in sRGB. (The encoding is just math on bytes, with no concept of color spaces.) So, we need // to output the results of that math directly to the buffer that we will then consider sRGB. // If we have sRGB write control, we can just tell the HW not to do the Linear -> sRGB step. // Otherwise, we do our shader math to go from YUV -> sRGB, manually convert sRGB -> Linear, // then let the HW convert Linear -> sRGB. if (GrPixelConfigIsSRGB(desc.fConfig)) { if (ctx->caps()->srgbWriteControl()) { paint.setDisableOutputConversionToSRGB(true); } else { paint.addColorFragmentProcessor(GrGammaEffect::Make(2.2f)); } } paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth, yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight); drawContext->drawRect(GrNoClip(), paint, SkMatrix::I(), r); return drawContext->asTexture(); }