/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVertexBuffer_DEFINED #define GrVertexBuffer_DEFINED #include "GrGeometryBuffer.h" class GrVertexBuffer : public GrGeometryBuffer { public: static void ComputeScratchKey(size_t size, bool dynamic, GrScratchKey* key) { static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType(); GrScratchKey::Builder builder(key, kType, 2); builder[0] = SkToUInt(size); builder[1] = dynamic ? 1 : 0; } protected: GrVertexBuffer(GrGpu* gpu, size_t gpuMemorySize, bool dynamic, bool cpuBacked) : INHERITED(gpu, gpuMemorySize, dynamic, cpuBacked) { // We currently only make buffers scratch if they're both pow2 sized and not cpuBacked. if (!cpuBacked && SkIsPow2(gpuMemorySize)) { GrScratchKey key; ComputeScratchKey(gpuMemorySize, dynamic, &key); this->setScratchKey(key); } } private: typedef GrGeometryBuffer INHERITED; }; #endif