/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTextureMaker_DEFINED #define GrTextureMaker_DEFINED #include "GrTextureParams.h" #include "GrResourceKey.h" #include "GrTexture.h" #include "SkTLazy.h" class GrContext; class GrTextureParams; class GrUniqueKey; class SkBitmap; /** * Different GPUs and API extensions have different requirements with respect to what texture * sampling parameters may be used with textures of various types. This class facilitates making * texture compatible with a given GrTextureParams. There are two immediate subclasses defined * below. One is a base class for sources that are inherently texture-backed (e.g. a texture-backed * SkImage). It supports subsetting the original texture. The other is for use cases where the * source can generate a texture that represents some content (e.g. cpu pixels, SkPicture, ...). */ class GrTextureProducer : public SkNoncopyable { public: struct CopyParams { GrTextureParams::FilterMode fFilter; int fWidth; int fHeight; }; virtual ~GrTextureProducer() {} int width() const { return fWidth; } int height() const { return fHeight; } protected: GrTextureProducer(int width, int height) : fWidth(width), fHeight(height) {} /** Helper for creating a key for a copy from an original key. */ static void MakeCopyKeyFromOrigKey(const GrUniqueKey& origKey, const CopyParams& copyParams, GrUniqueKey* copyKey) { SkASSERT(!copyKey->isValid()); if (origKey.isValid()) { static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); GrUniqueKey::Builder builder(copyKey, origKey, kDomain, 3); builder[0] = copyParams.fFilter; builder[1] = copyParams.fWidth; builder[2] = copyParams.fHeight; } } /** * If we need to make a copy in order to be compatible with GrTextureParams producer is asked to * return a key that identifies its original content + the CopyParms parameter. If the producer * does not want to cache the stretched version (e.g. the producer is volatile), this should * simply return without initializing the copyKey. */ virtual void makeCopyKey(const CopyParams&, GrUniqueKey* copyKey) = 0; /** * If a stretched version of the texture is generated, it may be cached (assuming that * makeCopyKey() returns true). In that case, the maker is notified in case it * wants to note that for when the maker is destroyed. */ virtual void didCacheCopy(const GrUniqueKey& copyKey) = 0; private: const int fWidth; const int fHeight; typedef SkNoncopyable INHERITED; }; /** * Base class for sources that start out as textures. Optionally allows for a content area subrect. * The intent is not to use content area for subrect rendering. Rather, the pixels outside the * content area have undefined values and shouldn't be read *regardless* of filtering mode or * the SkCanvas::SrcRectConstraint used for subrect draws. */ class GrTextureAdjuster : public GrTextureProducer { public: /** Makes the subset of the texture safe to use with the given texture parameters. outOffset will be the top-left corner of the subset if a copy is not made. Otherwise, the copy will be tight to the contents and outOffset will be (0, 0). If the copy's size does not match subset's dimensions then the contents are scaled to fit the copy.*/ GrTexture* refTextureSafeForParams(const GrTextureParams&, SkIPoint* outOffset); enum FilterConstraint { kYes_FilterConstraint, kNo_FilterConstraint, }; /** * Helper for creating a fragment processor to sample the texture with a given filtering mode. * It attempts to avoids making a copy of the texture and avoid using a texture domain unless * necessary. * * @param textureMatrix Matrix to apply to local coordinates to compute * texel coordinates. The post-transformed coordinates * should be in texels (relative to this->width() and * this->height()) and not be normalized. * @param constraintRect Subrect of content area to be rendered. The * constraint rect is relative to the content area. * @param filterConstriant Indicates whether filtering is limited to * constraintRect. * @param coordsLimitedToConstraintRect Is it known that textureMatrix*localCoords is bound * by the portion of the texture indicated by * constraintRect (without consideration of filter * width, just the raw coords). * @param filterOrNullForBicubic If non-null indicates the filter mode. If null means * use bicubic filtering. **/ const GrFragmentProcessor* createFragmentProcessor( const SkMatrix& textureMatrix, const SkRect& constraintRect, FilterConstraint filterConstraint, bool coordsLimitedToConstraintRect, const GrTextureParams::FilterMode* filterOrNullForBicubic); protected: /** The whole texture is content. */ explicit GrTextureAdjuster(GrTexture* original) : INHERITED(original->width(), original->height()) , fOriginal(original) {} GrTextureAdjuster(GrTexture* original, const SkIRect& contentArea); GrTexture* originalTexture() const { return fOriginal; } /** Returns the content area or null for the whole original texture */ const SkIRect* contentAreaOrNull() { return fContentArea.getMaybeNull(); } private: SkTLazy fContentArea; GrTexture* fOriginal; typedef GrTextureProducer INHERITED; }; /** * Base class for sources that start out as something other than a texture (encoded image, * picture, ...). */ class GrTextureMaker : public GrTextureProducer { public: /** Returns a texture that is safe for use with the params. If the size of the returned texture does not match width()/height() then the contents of the original must be scaled to fit the texture. */ GrTexture* refTextureForParams(GrContext*, const GrTextureParams&); protected: GrTextureMaker(int width, int height) : INHERITED(width, height) {} /** * Return the maker's "original" texture. It is the responsibility of the maker * to make this efficient ... if the texture is being generated, the maker must handle * caching it (if desired). */ virtual GrTexture* refOriginalTexture(GrContext*) = 0; /** * If we need to copy the producer's original texture, the producer is asked to return a key * that identifies its original + the CopyParms parameter. If the maker does not want to cache * the stretched version (e.g. the producer is volatile), this should simply return without * initializing the copyKey. */ virtual void makeCopyKey(const CopyParams&, GrUniqueKey* copyKey) = 0; /** * Return a new (uncached) texture that is the stretch of the maker's original. * * The base-class handles general logic for this, and only needs access to the following * method: * - refOriginalTexture() * * Subclass may override this if they can handle creating the texture more directly than * by copying. */ virtual GrTexture* generateTextureForParams(GrContext*, const CopyParams&); private: typedef GrTextureProducer INHERITED; }; #endif