/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContext.h" #include "GrCaps.h" #include "GrGpu.h" #include "GrResourceKey.h" #include "GrRenderTarget.h" #include "GrTexture.h" #include "GrTexturePriv.h" #include "GrTypes.h" #include "SkMath.h" #include "SkMipMap.h" #include "SkTypes.h" void GrTexture::dirtyMipMaps(bool mipMapsDirty) { if (mipMapsDirty) { if (kValid_MipMapsStatus == fMipMapsStatus) { fMipMapsStatus = kAllocated_MipMapsStatus; } } else { const bool sizeChanged = kNotAllocated_MipMapsStatus == fMipMapsStatus; fMipMapsStatus = kValid_MipMapsStatus; if (sizeChanged) { // This must not be called until after changing fMipMapsStatus. this->didChangeGpuMemorySize(); // TODO(http://skbug.com/4548) - The desc and scratch key should be // updated to reflect the newly-allocated mipmaps. } } } size_t GrTexture::onGpuMemorySize() const { return GrSurface::ComputeSize(this->config(), this->width(), this->height(), 1, this->texturePriv().hasMipMaps(), false); } ///////////////////////////////////////////////////////////////////////////// namespace { // FIXME: This should be refactored with the code in gl/GrGLGpu.cpp. GrSurfaceOrigin resolve_origin(const GrSurfaceDesc& desc) { // By default, GrRenderTargets are GL's normal orientation so that they // can be drawn to by the outside world without the client having // to render upside down. bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrSurfaceFlag); if (kDefault_GrSurfaceOrigin == desc.fOrigin) { return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; } else { return desc.fOrigin; } } } ////////////////////////////////////////////////////////////////////////////// GrTexture::GrTexture(GrGpu* gpu, const GrSurfaceDesc& desc, GrSLType samplerType, GrSamplerParams::FilterMode highestFilterMode, bool wasMipMapDataProvided) : INHERITED(gpu, desc) , fSamplerType(samplerType) , fHighestFilterMode(highestFilterMode) // Mip color mode is explicitly set after creation via GrTexturePriv , fMipColorMode(SkDestinationSurfaceColorMode::kLegacy) { if (wasMipMapDataProvided) { fMipMapsStatus = kValid_MipMapsStatus; fMaxMipMapLevel = SkMipMap::ComputeLevelCount(this->width(), this->height()); } else { fMipMapsStatus = kNotAllocated_MipMapsStatus; fMaxMipMapLevel = 0; } } void GrTexture::computeScratchKey(GrScratchKey* key) const { const GrRenderTarget* rt = this->asRenderTarget(); int sampleCount = 0; if (rt) { sampleCount = rt->numStencilSamples(); } GrTexturePriv::ComputeScratchKey(this->config(), this->width(), this->height(), this->origin(), SkToBool(rt), sampleCount, this->texturePriv().hasMipMaps(), key); } void GrTexturePriv::ComputeScratchKey(GrPixelConfig config, int width, int height, GrSurfaceOrigin origin, bool isRenderTarget, int sampleCnt, bool isMipMapped, GrScratchKey* key) { static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType(); uint32_t flags = isRenderTarget; SkASSERT(0 == sampleCnt || isRenderTarget); // make sure desc.fConfig fits in 5 bits SkASSERT(sk_float_log2(kLast_GrPixelConfig) <= 5); SkASSERT(static_cast(config) < (1 << 5)); SkASSERT(sampleCnt < (1 << 8)); SkASSERT(flags < (1 << 10)); SkASSERT(static_cast(origin) < (1 << 8)); GrScratchKey::Builder builder(key, kType, 3); builder[0] = width; builder[1] = height; builder[2] = config | (isMipMapped << 5) | (sampleCnt << 6) | (flags << 14) | (origin << 24); } void GrTexturePriv::ComputeScratchKey(const GrSurfaceDesc& desc, GrScratchKey* key) { GrSurfaceOrigin origin = resolve_origin(desc); return ComputeScratchKey(desc.fConfig, desc.fWidth, desc.fHeight, origin, SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag), desc.fSampleCnt, desc.fIsMipMapped, key); }