/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContext.h" #include "GrCaps.h" #include "GrGpu.h" #include "GrResourceKey.h" #include "GrRenderTarget.h" #include "GrRenderTargetPriv.h" #include "GrTexture.h" #include "GrTexturePriv.h" #include "GrTypes.h" #include "SkMath.h" #include "SkMipMap.h" #include "SkTypes.h" void GrTexture::dirtyMipMaps(bool mipMapsDirty) { if (mipMapsDirty) { if (kValid_MipMapsStatus == fMipMapsStatus) { fMipMapsStatus = kAllocated_MipMapsStatus; } } else { const bool sizeChanged = kNotAllocated_MipMapsStatus == fMipMapsStatus; fMipMapsStatus = kValid_MipMapsStatus; if (sizeChanged) { // This must not be called until after changing fMipMapsStatus. this->didChangeGpuMemorySize(); // TODO(http://skbug.com/4548) - The desc and scratch key should be // updated to reflect the newly-allocated mipmaps. } } } size_t GrTexture::onGpuMemorySize() const { size_t textureSize; if (GrPixelConfigIsCompressed(fDesc.fConfig)) { textureSize = GrCompressedFormatDataSize(fDesc.fConfig, fDesc.fWidth, fDesc.fHeight); } else { textureSize = (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig); } if (this->texturePriv().hasMipMaps()) { // We don't have to worry about the mipmaps being a different size than // we'd expect because we never change fDesc.fWidth/fHeight. textureSize += textureSize/3; } SkASSERT(!SkToBool(fDesc.fFlags & kRenderTarget_GrSurfaceFlag)); SkASSERT(textureSize <= WorseCaseSize(fDesc)); return textureSize; } void GrTexture::validateDesc() const { if (this->asRenderTarget()) { // This texture has a render target SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrSurfaceFlag)); SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numColorSamples()); } else { SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrSurfaceFlag)); SkASSERT(0 == fDesc.fSampleCnt); } } ////////////////////////////////////////////////////////////////////////////// namespace { // FIXME: This should be refactored with the code in gl/GrGLGpu.cpp. GrSurfaceOrigin resolve_origin(const GrSurfaceDesc& desc) { // By default, GrRenderTargets are GL's normal orientation so that they // can be drawn to by the outside world without the client having // to render upside down. bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrSurfaceFlag); if (kDefault_GrSurfaceOrigin == desc.fOrigin) { return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; } else { return desc.fOrigin; } } } ////////////////////////////////////////////////////////////////////////////// GrTexture::GrTexture(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc, GrSLType samplerType, bool wasMipMapDataProvided) : INHERITED(gpu, lifeCycle, desc) , fSamplerType(samplerType) { if (!this->isExternal() && !GrPixelConfigIsCompressed(desc.fConfig)) { GrScratchKey key; GrTexturePriv::ComputeScratchKey(desc, &key); this->setScratchKey(key); } if (wasMipMapDataProvided) { fMipMapsStatus = kValid_MipMapsStatus; fMaxMipMapLevel = SkMipMap::ComputeLevelCount(fDesc.fWidth, fDesc.fHeight); } else { fMipMapsStatus = kNotAllocated_MipMapsStatus; fMaxMipMapLevel = 0; } } void GrTexturePriv::ComputeScratchKey(const GrSurfaceDesc& desc, GrScratchKey* key) { static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType(); GrSurfaceOrigin origin = resolve_origin(desc); uint32_t flags = desc.fFlags & ~kCheckAllocation_GrSurfaceFlag; // make sure desc.fConfig fits in 5 bits SkASSERT(sk_float_log2(kLast_GrPixelConfig) <= 5); SkASSERT(static_cast(desc.fConfig) < (1 << 5)); SkASSERT(desc.fSampleCnt < (1 << 8)); SkASSERT(flags < (1 << 10)); SkASSERT(static_cast(origin) < (1 << 8)); GrScratchKey::Builder builder(key, kType, 3); builder[0] = desc.fWidth; builder[1] = desc.fHeight; builder[2] = desc.fConfig | (desc.fIsMipMapped << 5) | (desc.fSampleCnt << 6) | (flags << 14) | (origin << 24); }