/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTexture.h" #include "GrContext.h" #include "GrDrawTargetCaps.h" #include "GrGpu.h" #include "GrRenderTarget.h" #include "GrResourceCache.h" SK_DEFINE_INST_COUNT(GrTexture) GrTexture::~GrTexture() { if (NULL != fRenderTarget.get()) { fRenderTarget.get()->owningTextureDestroyed(); } } /** * This method allows us to interrupt the normal deletion process and place * textures back in the texture cache when their ref count goes to zero. */ void GrTexture::internal_dispose() const { if (this->isSetFlag((GrTextureFlags) kReturnToCache_FlagBit) && NULL != this->INHERITED::getContext()) { GrTexture* nonConstThis = const_cast(this); this->fRefCnt = 1; // restore ref count to initial setting nonConstThis->resetFlag((GrTextureFlags) kReturnToCache_FlagBit); nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis); // Note: "this" texture might be freed inside addExistingTextureToCache // if it is purged. return; } this->INHERITED::internal_dispose(); } bool GrTexture::readPixels(int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes, uint32_t pixelOpsFlags) { // go through context so that all necessary flushing occurs GrContext* context = this->getContext(); if (NULL == context) { return false; } return context->readTexturePixels(this, left, top, width, height, config, buffer, rowBytes, pixelOpsFlags); } void GrTexture::writePixels(int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes, uint32_t pixelOpsFlags) { // go through context so that all necessary flushing occurs GrContext* context = this->getContext(); if (NULL == context) { return; } context->writeTexturePixels(this, left, top, width, height, config, buffer, rowBytes, pixelOpsFlags); } void GrTexture::onRelease() { SkASSERT(!this->isSetFlag((GrTextureFlags) kReturnToCache_FlagBit)); INHERITED::onRelease(); } void GrTexture::onAbandon() { if (NULL != fRenderTarget.get()) { fRenderTarget->abandon(); } INHERITED::onAbandon(); } void GrTexture::validateDesc() const { if (NULL != this->asRenderTarget()) { // This texture has a render target SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrTextureFlagBit)); if (NULL != this->asRenderTarget()->getStencilBuffer()) { SkASSERT(0 != (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); } else { SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); } SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numSamples()); } else { SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrTextureFlagBit)); SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); SkASSERT(0 == fDesc.fSampleCnt); } } // These flags need to fit in a GrResourceKey::ResourceFlags so they can be folded into the texture // key enum TextureFlags { /** * The kStretchToPOT bit is set when the texture is NPOT and is being repeated but the * hardware doesn't support that feature. */ kStretchToPOT_TextureFlag = 0x1, /** * The kBilerp bit can only be set when the kStretchToPOT flag is set and indicates whether the * stretched texture should be bilerped. */ kBilerp_TextureFlag = 0x2, }; namespace { GrResourceKey::ResourceFlags get_texture_flags(const GrGpu* gpu, const GrTextureParams* params, const GrTextureDesc& desc) { GrResourceKey::ResourceFlags flags = 0; bool tiled = NULL != params && params->isTiled(); if (tiled && !gpu->caps()->npotTextureTileSupport()) { if (!GrIsPow2(desc.fWidth) || !GrIsPow2(desc.fHeight)) { flags |= kStretchToPOT_TextureFlag; switch(params->filterMode()) { case GrTextureParams::kNone_FilterMode: break; case GrTextureParams::kBilerp_FilterMode: case GrTextureParams::kMipMap_FilterMode: flags |= kBilerp_TextureFlag; break; } } } return flags; } GrResourceKey::ResourceType texture_resource_type() { static const GrResourceKey::ResourceType gType = GrResourceKey::GenerateResourceType(); return gType; } // FIXME: This should be refactored with the code in gl/GrGpuGL.cpp. GrSurfaceOrigin resolve_origin(const GrTextureDesc& desc) { // By default, GrRenderTargets are GL's normal orientation so that they // can be drawn to by the outside world without the client having // to render upside down. bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrTextureFlagBit); if (kDefault_GrSurfaceOrigin == desc.fOrigin) { return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; } else { return desc.fOrigin; } } } GrResourceKey GrTexture::ComputeKey(const GrGpu* gpu, const GrTextureParams* params, const GrTextureDesc& desc, const GrCacheID& cacheID) { GrResourceKey::ResourceFlags flags = get_texture_flags(gpu, params, desc); return GrResourceKey(cacheID, texture_resource_type(), flags); } GrResourceKey GrTexture::ComputeScratchKey(const GrTextureDesc& desc) { GrCacheID::Key idKey; // Instead of a client-provided key of the texture contents we create a key from the // descriptor. GR_STATIC_ASSERT(sizeof(idKey) >= 16); SkASSERT(desc.fHeight < (1 << 16)); SkASSERT(desc.fWidth < (1 << 16)); idKey.fData32[0] = (desc.fWidth) | (desc.fHeight << 16); idKey.fData32[1] = desc.fConfig | desc.fSampleCnt << 16; idKey.fData32[2] = desc.fFlags; idKey.fData32[3] = resolve_origin(desc); // Only needs 2 bits actually static const int kPadSize = sizeof(idKey) - 16; GR_STATIC_ASSERT(kPadSize >= 0); memset(idKey.fData8 + 16, 0, kPadSize); GrCacheID cacheID(GrResourceKey::ScratchDomain(), idKey); return GrResourceKey(cacheID, texture_resource_type(), 0); } bool GrTexture::NeedsResizing(const GrResourceKey& key) { return SkToBool(key.getResourceFlags() & kStretchToPOT_TextureFlag); } bool GrTexture::NeedsBilerp(const GrResourceKey& key) { return SkToBool(key.getResourceFlags() & kBilerp_TextureFlag); }