/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContext.h" #include "GrCaps.h" #include "GrGpu.h" #include "GrResourceKey.h" #include "GrRenderTarget.h" #include "GrSurfacePriv.h" #include "GrTexture.h" #include "GrTexturePriv.h" #include "GrTypes.h" #include "SkMath.h" #include "SkMipMap.h" #include "SkTypes.h" void GrTexture::markMipMapsDirty() { if (GrMipMapsStatus::kValid == fMipMapsStatus) { fMipMapsStatus = GrMipMapsStatus::kDirty; } } void GrTexture::markMipMapsClean() { const bool sizeChanged = GrMipMapsStatus::kNotAllocated == fMipMapsStatus; fMipMapsStatus = GrMipMapsStatus::kValid; if (sizeChanged) { // This must not be called until after changing fMipMapsStatus. this->didChangeGpuMemorySize(); // TODO(http://skbug.com/4548) - The desc and scratch key should be // updated to reflect the newly-allocated mipmaps. } } size_t GrTexture::onGpuMemorySize() const { return GrSurface::ComputeSize(this->config(), this->width(), this->height(), 1, this->texturePriv().mipMapped(), false); } ///////////////////////////////////////////////////////////////////////////// GrTexture::GrTexture(GrGpu* gpu, const GrSurfaceDesc& desc, GrSLType samplerType, GrSamplerState::Filter highestFilterMode, GrMipMapsStatus mipMapsStatus) : INHERITED(gpu, desc) , fSamplerType(samplerType) , fHighestFilterMode(highestFilterMode) , fMipMapsStatus(mipMapsStatus) { if (GrMipMapsStatus::kNotAllocated == fMipMapsStatus) { fMaxMipMapLevel = 0; } else { fMaxMipMapLevel = SkMipMap::ComputeLevelCount(this->width(), this->height()); } } bool GrTexture::StealBackendTexture(sk_sp&& texture, GrBackendTexture* backendTexture, SkImage::BackendTextureReleaseProc* releaseProc) { if (!texture->surfacePriv().hasUniqueRef() || texture->surfacePriv().hasPendingIO()) { return false; } if (!texture->onStealBackendTexture(backendTexture, releaseProc)) { return false; } // Release any not-stolen data being held by this class. texture->onRelease(); // Abandon the GrTexture so it can't be re-used. texture->abandon(); return true; } void GrTexture::computeScratchKey(GrScratchKey* key) const { const GrRenderTarget* rt = this->asRenderTarget(); int sampleCount = 1; if (rt) { sampleCount = rt->numStencilSamples(); } GrTexturePriv::ComputeScratchKey(this->config(), this->width(), this->height(), SkToBool(rt), sampleCount, this->texturePriv().mipMapped(), key); } void GrTexturePriv::ComputeScratchKey(GrPixelConfig config, int width, int height, bool isRenderTarget, int sampleCnt, GrMipMapped mipMapped, GrScratchKey* key) { static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType(); uint32_t flags = isRenderTarget; SkASSERT(width > 0); SkASSERT(height > 0); SkASSERT(sampleCnt > 0); SkASSERT(1 == sampleCnt || isRenderTarget); // make sure desc.fConfig fits in 5 bits SkASSERT(sk_float_log2(kLast_GrPixelConfig) <= 5); SkASSERT(static_cast(config) < (1 << 5)); SkASSERT(sampleCnt < (1 << 8)); SkASSERT(flags < (1 << 10)); SkASSERT(static_cast(mipMapped) <= 1); GrScratchKey::Builder builder(key, kType, 3); builder[0] = width; builder[1] = height; builder[2] = config | (static_cast(mipMapped) << 5) | (sampleCnt << 6) | (flags << 14); } void GrTexturePriv::ComputeScratchKey(const GrSurfaceDesc& desc, GrScratchKey* key) { // Note: the fOrigin field is not used in the scratch key return ComputeScratchKey(desc.fConfig, desc.fWidth, desc.fHeight, SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag), desc.fSampleCnt, GrMipMapped::kNo, key); }