/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTexture.h" #include "GrContext.h" #include "GrGpu.h" #include "GrRenderTarget.h" bool GrTexture::readPixels(int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes) { // go through context so that all necessary flushing occurs GrContext* context = this->getContext(); if (NULL == context) { return false; } return context->readTexturePixels(this, left, top, width, height, config, buffer, rowBytes); } void GrTexture::writePixels(int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) { // go through context so that all necessary flushing occurs GrContext* context = this->getContext(); if (NULL == context) { return; } context->writeTexturePixels(this, left, top, width, height, config, buffer, rowBytes); } void GrTexture::releaseRenderTarget() { if (NULL != fRenderTarget) { GrAssert(fRenderTarget->asTexture() == this); fRenderTarget->onTextureReleaseRenderTarget(); fRenderTarget->unref(); fRenderTarget = NULL; } } void GrTexture::onAbandon() { if (NULL != fRenderTarget) { fRenderTarget->abandon(); } }