/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTest.h" #include "GrInOrderDrawBuffer.h" #include "GrResourceCache.h" void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target) { SkASSERT(!fContext); fContext.reset(SkRef(ctx)); fDrawTarget.reset(SkRef(target)); SkNEW_IN_TLAZY(&fASR, GrDrawTarget::AutoStateRestore, (target, GrDrawTarget::kReset_ASRInit)); SkNEW_IN_TLAZY(&fACR, GrDrawTarget::AutoClipRestore, (target)); SkNEW_IN_TLAZY(&fAGP, GrDrawTarget::AutoGeometryPush, (target)); } void GrContext::getTestTarget(GrTestTarget* tar) { this->flush(); // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and // then disconnects. This would help prevent test writers from mixing using the returned // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods // until ~GrTestTarget(). tar->init(this, fDrawBuffer); } /////////////////////////////////////////////////////////////////////////////// void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) { fMaxTextureSizeOverride = maxTextureSizeOverride; } void GrContext::purgeAllUnlockedResources() { fResourceCache->purgeAllUnlocked(); } /////////////////////////////////////////////////////////////////////////////// // Code for the mock context. It's built on a mock GrGpu class that does nothing. //// #include "GrBufferAllocPool.h" #include "GrInOrderDrawBuffer.h" #include "GrGpu.h" class MockGpu : public GrGpu { public: MockGpu(GrContext* context) : INHERITED(context) { fCaps.reset(SkNEW(GrDrawTargetCaps)); } virtual ~MockGpu() { } virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const SK_OVERRIDE { return true; } virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, int left, int top, int width, int height, GrPixelConfig config, size_t rowBytes) const SK_OVERRIDE { return false; } virtual void buildProgramDesc(const GrOptDrawState&, const GrProgramDesc::DescInfo&, GrGpu::DrawType, const GrDeviceCoordTexture* dstCopy, GrProgramDesc* desc) SK_OVERRIDE { } virtual void discard(GrRenderTarget*) SK_OVERRIDE { } virtual bool canCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) SK_OVERRIDE { return false; }; virtual bool copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) SK_OVERRIDE { return false; }; private: virtual void onResetContext(uint32_t resetBits) { }; virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc, const void* srcData, size_t rowBytes) SK_OVERRIDE { return NULL; } virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, const void* srcData) SK_OVERRIDE { return NULL; } virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE { return NULL; } virtual GrRenderTarget* onWrapBackendRenderTarget( const GrBackendRenderTargetDesc&) SK_OVERRIDE { return NULL; } virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; } virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; } virtual void onGpuClear(GrRenderTarget*, const SkIRect* rect, GrColor color, bool canIgnoreRect) SK_OVERRIDE { } virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) SK_OVERRIDE { } virtual void onGpuDraw(const GrDrawTarget::DrawInfo&) SK_OVERRIDE { } virtual bool onReadPixels(GrRenderTarget* target, int left, int top, int width, int height, GrPixelConfig, void* buffer, size_t rowBytes) SK_OVERRIDE { return false; } virtual bool onWriteTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) SK_OVERRIDE { return false; } virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE { return; } virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) SK_OVERRIDE { return false; } virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) SK_OVERRIDE { return false; } virtual bool flushGraphicsState(DrawType, const GrClipMaskManager::ScissorState&, const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE { return false; } virtual void clearStencil(GrRenderTarget* target) SK_OVERRIDE { } virtual void didAddGpuTraceMarker() SK_OVERRIDE { } virtual void didRemoveGpuTraceMarker() SK_OVERRIDE { } typedef GrGpu INHERITED; }; GrContext* GrContext::CreateMockContext() { GrContext* context = SkNEW_ARGS(GrContext, (Options())); context->initMockContext(); return context; } void GrContext::initMockContext() { SkASSERT(NULL == fGpu); fGpu = SkNEW_ARGS(MockGpu, (this)); SkASSERT(fGpu); this->initCommon(); // We delete these because we want to test the cache starting with zero resources. Also, none of // these objects are required for any of tests that use this context. TODO: make stop allocating // resources in the buffer pools. SkDELETE(fDrawBuffer); SkDELETE(fDrawBufferVBAllocPool); SkDELETE(fDrawBufferIBAllocPool); fDrawBuffer = NULL; fDrawBufferVBAllocPool = NULL; fDrawBufferIBAllocPool = NULL; }