/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTest.h" #include "GrInOrderDrawBuffer.h" #include "GrResourceCache2.h" #include "SkString.h" void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target) { SkASSERT(!fContext); fContext.reset(SkRef(ctx)); fDrawTarget.reset(SkRef(target)); SkNEW_IN_TLAZY(&fACR, GrDrawTarget::AutoClipRestore, (target)); SkNEW_IN_TLAZY(&fAGP, GrDrawTarget::AutoGeometryPush, (target)); } void GrContext::getTestTarget(GrTestTarget* tar) { this->flush(); // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and // then disconnects. This would help prevent test writers from mixing using the returned // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods // until ~GrTestTarget(). tar->init(this, fDrawBuffer); } /////////////////////////////////////////////////////////////////////////////// void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) { fMaxTextureSizeOverride = maxTextureSizeOverride; } void GrContext::purgeAllUnlockedResources() { fResourceCache2->purgeAllUnlocked(); } void GrContext::dumpCacheStats(SkString* out) const { #if GR_CACHE_STATS fResourceCache2->dumpStats(out); #endif } void GrContext::printCacheStats() const { SkString out; this->dumpCacheStats(&out); SkDebugf(out.c_str()); } void GrContext::dumpGpuStats(SkString* out) const { #if GR_GPU_STATS return fGpu->stats()->dump(out); #endif } void GrContext::printGpuStats() const { SkString out; this->dumpGpuStats(&out); SkDebugf(out.c_str()); } #if GR_GPU_STATS void GrGpu::Stats::dump(SkString* out) { out->appendf("Render Target Binds: %d\n", fRenderTargetBinds); out->appendf("Shader Compilations: %d\n", fShaderCompilations); out->appendf("Textures Created: %d\n", fTextureCreates); out->appendf("Texture Uploads: %d\n", fTextureUploads); } #endif #if GR_CACHE_STATS void GrResourceCache2::dumpStats(SkString* out) const { this->validate(); int locked = 0; int scratch = 0; int wrapped = 0; size_t unbudgetedSize = 0; ResourceList::Iter iter; GrGpuResource* resource = iter.init(fResources, ResourceList::Iter::kHead_IterStart); for ( ; resource; resource = iter.next()) { if (!resource->isPurgeable()) { ++locked; } if (resource->cacheAccess().isScratch()) { ++scratch; } if (resource->cacheAccess().isWrapped()) { ++wrapped; } if (!resource->cacheAccess().isBudgeted()) { unbudgetedSize += resource->gpuMemorySize(); } } float countUtilization = (100.f * fBudgetedCount) / fMaxCount; float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes; out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes); out->appendf("\t\tEntry Count: current %d" " (%d budgeted, %d wrapped, %d locked, %d scratch %.2g%% full), high %d\n", fCount, fBudgetedCount, wrapped, locked, scratch, countUtilization, fHighWaterCount); out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n", (int)fBytes, (int)fBudgetedBytes, byteUtilization, (int)unbudgetedSize, (int)fHighWaterBytes); } #endif /////////////////////////////////////////////////////////////////////////////// // Code for the mock context. It's built on a mock GrGpu class that does nothing. //// #include "GrBufferAllocPool.h" #include "GrInOrderDrawBuffer.h" #include "GrGpu.h" class GrPipeline; class MockGpu : public GrGpu { public: MockGpu(GrContext* context) : INHERITED(context) { fCaps.reset(SkNEW(GrDrawTargetCaps)); } ~MockGpu() SK_OVERRIDE {} bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const SK_OVERRIDE { return true; } bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, int left, int top, int width, int height, GrPixelConfig config, size_t rowBytes) const SK_OVERRIDE { return false; } void buildProgramDesc(GrProgramDesc*,const GrPrimitiveProcessor&, const GrPipeline&, const GrProgramDesc::DescInfo&, const GrBatchTracker&) const SK_OVERRIDE {} void discard(GrRenderTarget*) SK_OVERRIDE {} bool canCopySurface(const GrSurface* dst, const GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) SK_OVERRIDE { return false; }; bool copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) SK_OVERRIDE { return false; }; bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) SK_OVERRIDE { return false; } private: void onResetContext(uint32_t resetBits) SK_OVERRIDE {} GrTexture* onCreateTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData, size_t rowBytes) SK_OVERRIDE { return NULL; } GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData) SK_OVERRIDE { return NULL; } GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE { return NULL; } GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE { return NULL; } GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; } GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; } void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, bool canIgnoreRect) SK_OVERRIDE {} void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) SK_OVERRIDE {} void onDraw(const DrawArgs&, const GrDrawTarget::DrawInfo&) SK_OVERRIDE {} void onStencilPath(const GrPath* path, const StencilPathState& state) SK_OVERRIDE {} void onDrawPath(const DrawArgs&, const GrPath*, const GrStencilSettings&) SK_OVERRIDE {} void onDrawPaths(const DrawArgs&, const GrPathRange*, const void* indices, GrDrawTarget::PathIndexType, const float transformValues[], GrDrawTarget::PathTransformType, int count, const GrStencilSettings&) SK_OVERRIDE {} bool onReadPixels(GrRenderTarget* target, int left, int top, int width, int height, GrPixelConfig, void* buffer, size_t rowBytes) SK_OVERRIDE { return false; } bool onWriteTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) SK_OVERRIDE { return false; } void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE { return; } bool createStencilBufferForRenderTarget(GrRenderTarget*, bool budgeted, int width, int height) SK_OVERRIDE { return false; } bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) SK_OVERRIDE { return false; } void clearStencil(GrRenderTarget* target) SK_OVERRIDE {} void didAddGpuTraceMarker() SK_OVERRIDE {} void didRemoveGpuTraceMarker() SK_OVERRIDE {} typedef GrGpu INHERITED; }; GrContext* GrContext::CreateMockContext() { GrContext* context = SkNEW_ARGS(GrContext, (Options())); context->initMockContext(); return context; } void GrContext::initMockContext() { SkASSERT(NULL == fGpu); fGpu = SkNEW_ARGS(MockGpu, (this)); SkASSERT(fGpu); this->initCommon(); // We delete these because we want to test the cache starting with zero resources. Also, none of // these objects are required for any of tests that use this context. TODO: make stop allocating // resources in the buffer pools. SkDELETE(fDrawBuffer); SkDELETE(fDrawBufferVBAllocPool); SkDELETE(fDrawBufferIBAllocPool); fDrawBuffer = NULL; fDrawBufferVBAllocPool = NULL; fDrawBufferIBAllocPool = NULL; }