/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTessellator_DEFINED #define GrTessellator_DEFINED #include "SkPath.h" #include "GrResourceProvider.h" /** * Provides utility functions for converting paths to a collection of triangles. */ #define TESSELLATOR_WIREFRAME 0 namespace GrTessellator { struct WindingVertex { SkPoint fPos; int fWinding; }; // Triangulates a path to an array of vertices. Each triangle is represented as a set of three // WindingVertex entries, each of which contains the position and winding count (which is the same // for all three vertices of a triangle). The 'verts' out parameter is set to point to the resultant // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memory leak! int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, WindingVertex** verts); int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, GrResourceProvider* resourceProvider, SkAutoTUnref& vertexBuffer, bool canMapVB, bool* isLinear); } #endif