/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSwizzle_DEFINED #define GrSwizzle_DEFINED #include "GrColor.h" #include "SkRandom.h" /** Represents a rgba swizzle. It can be converted either into a string or a eight bit int. Currently there is no way to specify an arbitrary swizzle, just some static swizzles and an assignment operator. That could be relaxed. */ class GrSwizzle { private: char fSwiz[5]; uint8_t fKey; static constexpr int CToI(char c) { return ('r' == c) ? (GrColor_SHIFT_R / 8) : ('g' == c) ? (GrColor_SHIFT_G / 8) : ('b' == c) ? (GrColor_SHIFT_B / 8) : ('a' == c) ? (GrColor_SHIFT_A / 8) : -1; } static constexpr char IToC(int idx) { return (8 * idx) == GrColor_SHIFT_R ? 'r' : (8 * idx) == GrColor_SHIFT_G ? 'g' : (8 * idx) == GrColor_SHIFT_B ? 'b' : (8 * idx) == GrColor_SHIFT_A ? 'a' : 'x'; } constexpr GrSwizzle(const char c[4]) : fSwiz{c[0], c[1], c[2], c[3], 0} , fKey((CToI(c[0]) << 0) | (CToI(c[1]) << 2) | (CToI(c[2]) << 4) | (CToI(c[3]) << 6)) {} GR_STATIC_ASSERT(sizeof(char[4]) == sizeof(uint32_t)); uint32_t* asUIntPtr() { return reinterpret_cast(fSwiz); } uint32_t asUInt() const { uint32_t v; memcpy(&v, fSwiz, 4); return v; } public: GrSwizzle() { *this = RGBA(); } GrSwizzle(const GrSwizzle& that) { *this = that; } GrSwizzle& operator=(const GrSwizzle& that) { memcpy(this, &that, sizeof(GrSwizzle)); return *this; } /** Recreates a GrSwizzle from the output of asKey() */ void setFromKey(uint8_t key) { fKey = key; for (int i = 0; i < 4; ++i) { fSwiz[i] = IToC(key & 3); key >>= 2; } SkASSERT(fSwiz[4] == 0); } bool operator==(const GrSwizzle& that) const { return this->asUInt() == that.asUInt(); } bool operator!=(const GrSwizzle& that) const { return !(*this == that); } /** Compact representation of the swizzle suitable for a key. */ uint8_t asKey() const { return fKey; } /** 4 char null terminated string consisting only of chars 'r', 'g', 'b', 'a'. */ const char* c_str() const { return fSwiz; } /** Applies this swizzle to the input color and returns the swizzled color. */ GrColor applyTo(GrColor color) const { int idx; uint32_t key = fKey; // Index of the input color that should be mapped to output r. idx = (key & 3); uint32_t outR = (color >> idx * 8) & 0xFF; key >>= 2; idx = (key & 3); uint32_t outG = (color >> idx * 8) & 0xFF; key >>= 2; idx = (key & 3); uint32_t outB = (color >> idx * 8) & 0xFF; key >>= 2; idx = (key & 3); uint32_t outA = (color >> idx * 8) & 0xFF; return GrColorPackRGBA(outR, outG, outB, outA); } /** Applies this swizzle to the input color and returns the swizzled color. */ GrColor4f applyTo(const GrColor4f& color) const { int idx; uint32_t key = fKey; // Index of the input color that should be mapped to output r. idx = (key & 3); float outR = color.fRGBA[idx]; key >>= 2; idx = (key & 3); float outG = color.fRGBA[idx]; key >>= 2; idx = (key & 3); float outB = color.fRGBA[idx]; key >>= 2; idx = (key & 3); float outA = color.fRGBA[idx]; return GrColor4f(outR, outG, outB, outA); } static GrSwizzle RGBA() { return GrSwizzle("rgba"); } static GrSwizzle AAAA() { return GrSwizzle("aaaa"); } static GrSwizzle RRRR() { return GrSwizzle("rrrr"); } static GrSwizzle RRRA() { return GrSwizzle("rrra"); } static GrSwizzle BGRA() { return GrSwizzle("bgra"); } static GrSwizzle CreateRandom(SkRandom* random) { switch (random->nextU() % 4) { case 0: return RGBA(); case 1: return BGRA(); case 2: return RRRR(); case 3: return AAAA(); default: SK_ABORT("Mod is broken?!?"); return RGBA(); } } }; #endif