/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrSurface.h" #include "GrSurfacePriv.h" #include "SkBitmap.h" #include "SkGr.h" #include "SkImageEncoder.h" #include SkImageInfo GrSurface::info() const { SkColorType colorType; if (!GrPixelConfig2ColorType(this->config(), &colorType)) { sk_throw(); } return SkImageInfo::Make(this->width(), this->height(), colorType, kPremul_SkAlphaType); } // TODO: This should probably be a non-member helper function. It might only be needed in // debug or developer builds. bool GrSurface::savePixels(const char* filename) { SkBitmap bm; if (!bm.tryAllocPixels(SkImageInfo::MakeN32Premul(this->width(), this->height()))) { return false; } bool result = this->readPixels(0, 0, this->width(), this->height(), kSkia8888_GrPixelConfig, bm.getPixels()); if (!result) { SkDebugf("------ failed to read pixels for %s\n", filename); return false; } // remove any previous version of this file remove(filename); if (!SkImageEncoder::EncodeFile(filename, bm, SkImageEncoder::kPNG_Type, 100)) { SkDebugf("------ failed to encode %s\n", filename); remove(filename); // remove any partial file return false; } return true; } bool GrSurface::hasPendingRead() const { const GrTexture* thisTex = this->asTexture(); if (thisTex && thisTex->internalHasPendingRead()) { return true; } const GrRenderTarget* thisRT = this->asRenderTarget(); if (thisRT && thisRT->internalHasPendingRead()) { return true; } return false; } bool GrSurface::hasPendingWrite() const { const GrTexture* thisTex = this->asTexture(); if (thisTex && thisTex->internalHasPendingWrite()) { return true; } const GrRenderTarget* thisRT = this->asRenderTarget(); if (thisRT && thisRT->internalHasPendingWrite()) { return true; } return false; } bool GrSurface::hasPendingIO() const { const GrTexture* thisTex = this->asTexture(); if (thisTex && thisTex->internalHasPendingIO()) { return true; } const GrRenderTarget* thisRT = this->asRenderTarget(); if (thisRT && thisRT->internalHasPendingIO()) { return true; } return false; } bool GrSurface::isSameAs(const GrSurface* other) const { const GrRenderTarget* thisRT = this->asRenderTarget(); if (thisRT) { return thisRT == other->asRenderTarget(); } else { const GrTexture* thisTex = this->asTexture(); SkASSERT(thisTex); // We must be one or the other return thisTex == other->asTexture(); } }