/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrStencilBuffer.h" #include "GrContext.h" #include "GrGpu.h" #include "GrResourceCache.h" void GrStencilBuffer::transferToCache() { SkASSERT(NULL == this->getCacheEntry()); this->getGpu()->getContext()->addStencilBuffer(this); } namespace { // we should never have more than one stencil buffer with same combo of (width,height,samplecount) void gen_cache_id(int width, int height, int sampleCnt, GrCacheID* cacheID) { static const GrCacheID::Domain gStencilBufferDomain = GrCacheID::GenerateDomain(); GrCacheID::Key key; uint32_t* keyData = key.fData32; keyData[0] = width; keyData[1] = height; keyData[2] = sampleCnt; memset(keyData + 3, 0, sizeof(key) - 3 * sizeof(uint32_t)); GR_STATIC_ASSERT(sizeof(key) >= 3 * sizeof(uint32_t)); cacheID->reset(gStencilBufferDomain, key); } } GrResourceKey GrStencilBuffer::ComputeKey(int width, int height, int sampleCnt) { // All SBs are created internally to attach to RTs so they all use the same domain. static const GrResourceKey::ResourceType gStencilBufferResourceType = GrResourceKey::GenerateResourceType(); GrCacheID id; gen_cache_id(width, height, sampleCnt, &id); // we don't use any flags for SBs currently. return GrResourceKey(id, gStencilBufferResourceType, 0); }