/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrStencilAndCoverTextContext.h" #include "GrDrawTarget.h" #include "GrFontScaler.h" #include "GrGpu.h" #include "GrPath.h" #include "GrTextStrike.h" #include "GrTextStrike_impl.h" #include "SkAutoKern.h" #include "SkDraw.h" #include "SkDrawProcs.h" #include "SkGlyphCache.h" #include "SkGpuDevice.h" #include "SkPath.h" #include "SkTextMapStateProc.h" static const int kMaxReservedGlyphs = 64; GrStencilAndCoverTextContext::GrStencilAndCoverTextContext( GrContext* context, const SkDeviceProperties& properties) : GrTextContext(context, properties) , fStroke(SkStrokeRec::kFill_InitStyle) { } GrStencilAndCoverTextContext::~GrStencilAndCoverTextContext() { } void GrStencilAndCoverTextContext::drawText(const GrPaint& paint, const SkPaint& skPaint, const char text[], size_t byteLength, SkScalar x, SkScalar y) { SkASSERT(byteLength == 0 || text != NULL); if (text == NULL || byteLength == 0 /*|| fRC->isEmpty()*/) { return; } // This is the slow path, mainly used by Skia unit tests. The other // backends (8888, gpu, ...) use device-space dependent glyph caches. In // order to match the glyph positions that the other code paths produce, we // must also use device-space dependent glyph cache. This has the // side-effect that the glyph shape outline will be in device-space, // too. This in turn has the side-effect that NVPR can not stroke the paths, // as the stroke in NVPR is defined in object-space. // NOTE: here we have following coincidence that works at the moment: // - When using the device-space glyphs, the transforms we pass to NVPR // instanced drawing are the global transforms, and the view transform is // identity. NVPR can not use non-affine transforms in the instanced // drawing. This is taken care of by SkDraw::ShouldDrawTextAsPaths since it // will turn off the use of device-space glyphs when perspective transforms // are in use. fGlyphTransform = fContext->getMatrix(); this->init(paint, skPaint, byteLength); SkMatrix* glyphCacheTransform = NULL; // Transform our starting point. if (fNeedsDeviceSpaceGlyphs) { SkPoint loc; fGlyphTransform.mapXY(x, y, &loc); x = loc.fX; y = loc.fY; glyphCacheTransform = &fGlyphTransform; } SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc(); SkAutoGlyphCache autoCache(fSkPaint, &fDeviceProperties, glyphCacheTransform); SkGlyphCache* cache = autoCache.getCache(); GrFontScaler* scaler = GetGrFontScaler(cache); GrTextStrike* strike = fContext->getFontCache()->getStrike(scaler, true); const char* stop = text + byteLength; // Measure first if needed. if (fSkPaint.getTextAlign() != SkPaint::kLeft_Align) { SkFixed stopX = 0; SkFixed stopY = 0; const char* textPtr = text; while (textPtr < stop) { // We don't need x, y here, since all subpixel variants will have the // same advance. const SkGlyph& glyph = glyphCacheProc(cache, &textPtr, 0, 0); stopX += glyph.fAdvanceX; stopY += glyph.fAdvanceY; } SkASSERT(textPtr == stop); SkScalar alignX = SkFixedToScalar(stopX) * fTextRatio; SkScalar alignY = SkFixedToScalar(stopY) * fTextRatio; if (fSkPaint.getTextAlign() == SkPaint::kCenter_Align) { alignX = SkScalarHalf(alignX); alignY = SkScalarHalf(alignY); } x -= alignX; y -= alignY; } SkAutoKern autokern; SkFixed fixedSizeRatio = SkScalarToFixed(fTextRatio); SkFixed fx = SkScalarToFixed(x); SkFixed fy = SkScalarToFixed(y); while (text < stop) { const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); fx += SkFixedMul_portable(autokern.adjust(glyph), fixedSizeRatio); if (glyph.fWidth) { this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(), glyph.getSubXFixed(), glyph.getSubYFixed()), SkPoint::Make( SkFixedToScalar(fx), SkFixedToScalar(fy)), strike, scaler); } fx += SkFixedMul_portable(glyph.fAdvanceX, fixedSizeRatio); fy += SkFixedMul_portable(glyph.fAdvanceY, fixedSizeRatio); } this->finish(); } void GrStencilAndCoverTextContext::drawPosText(const GrPaint& paint, const SkPaint& skPaint, const char text[], size_t byteLength, const SkScalar pos[], SkScalar constY, int scalarsPerPosition) { SkASSERT(byteLength == 0 || text != NULL); SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition); // nothing to draw if (text == NULL || byteLength == 0/* || fRC->isEmpty()*/) { return; } // This is the fast path. Here we do not bake in the device-transform to // the glyph outline or the advances. This is because we do not need to // position the glyphs at all, since the caller has done the positioning. // The positioning is based on SkPaint::measureText of individual // glyphs. That already uses glyph cache without device transforms. Device // transform is not part of SkPaint::measureText API, and thus we use the // same glyphs as what were measured. fGlyphTransform.reset(); this->init(paint, skPaint, byteLength); SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc(); SkAutoGlyphCache autoCache(fSkPaint, &fDeviceProperties, NULL); SkGlyphCache* cache = autoCache.getCache(); GrFontScaler* scaler = GetGrFontScaler(cache); GrTextStrike* strike = fContext->getFontCache()->getStrike(scaler, true); const char* stop = text + byteLength; SkTextAlignProcScalar alignProc(fSkPaint.getTextAlign()); SkTextMapStateProc tmsProc(SkMatrix::I(), constY, scalarsPerPosition); if (SkPaint::kLeft_Align == fSkPaint.getTextAlign()) { while (text < stop) { SkPoint loc; tmsProc(pos, &loc); const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); if (glyph.fWidth) { this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(), glyph.getSubXFixed(), glyph.getSubYFixed()), loc, strike, scaler); } pos += scalarsPerPosition; } } else { while (text < stop) { const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); if (glyph.fWidth) { SkPoint tmsLoc; tmsProc(pos, &tmsLoc); SkPoint loc; alignProc(tmsLoc, glyph, &loc); this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(), glyph.getSubXFixed(), glyph.getSubYFixed()), loc, strike, scaler); } pos += scalarsPerPosition; } } this->finish(); } bool GrStencilAndCoverTextContext::canDraw(const SkPaint& paint) { if (paint.getRasterizer()) { return false; } if (paint.getMaskFilter()) { return false; } if (paint.getPathEffect()) { return false; } // No hairlines unless we can map the 1 px width to the object space. if (paint.getStyle() == SkPaint::kStroke_Style && paint.getStrokeWidth() == 0 && fContext->getMatrix().hasPerspective()) { return false; } // No color bitmap fonts. SkScalerContext::Rec rec; SkScalerContext::MakeRec(paint, &fDeviceProperties, NULL, &rec); return rec.getFormat() != SkMask::kARGB32_Format; } void GrStencilAndCoverTextContext::init(const GrPaint& paint, const SkPaint& skPaint, size_t textByteLength) { GrTextContext::init(paint, skPaint); bool otherBackendsWillDrawAsPaths = SkDraw::ShouldDrawTextAsPaths(skPaint, fContext->getMatrix()); if (otherBackendsWillDrawAsPaths) { // This is to reproduce SkDraw::drawText_asPaths glyph positions. fSkPaint.setLinearText(true); fTextRatio = fSkPaint.getTextSize() / SkPaint::kCanonicalTextSizeForPaths; fSkPaint.setTextSize(SkIntToScalar(SkPaint::kCanonicalTextSizeForPaths)); if (fSkPaint.getStyle() != SkPaint::kFill_Style) { // Compensate the glyphs being scaled up by fTextRatio by scaling the // stroke down. fSkPaint.setStrokeWidth(fSkPaint.getStrokeWidth() / fTextRatio); } fNeedsDeviceSpaceGlyphs = false; } else { fTextRatio = 1.0f; fNeedsDeviceSpaceGlyphs = (fGlyphTransform.getType() & (SkMatrix::kScale_Mask | SkMatrix::kAffine_Mask)) != 0; // SkDraw::ShouldDrawTextAsPaths takes care of perspective transforms. SkASSERT(!fGlyphTransform.hasPerspective()); if (fNeedsDeviceSpaceGlyphs) { fPaint.localCoordChangeInverse(fGlyphTransform); fContext->setIdentityMatrix(); } } fStroke = SkStrokeRec(fSkPaint); if (fNeedsDeviceSpaceGlyphs) { // The whole shape is baked into the glyph. Make NVPR just fill the // baked shape. fStroke.setStrokeStyle(-1, false); } else { if (fSkPaint.getStrokeWidth() == 0.0f) { if (fSkPaint.getStyle() == SkPaint::kStrokeAndFill_Style) { fStroke.setStrokeStyle(-1, false); } else if (fSkPaint.getStyle() == SkPaint::kStroke_Style) { // Approximate hairline stroke. const SkMatrix& ctm = fContext->getMatrix(); SkScalar strokeWidth = SK_Scalar1 / (fTextRatio * SkVector::Make(ctm.getScaleX(), ctm.getSkewY()).length()); fStroke.setStrokeStyle(strokeWidth, false); } } // Make glyph cache produce paths geometry for fill. We will stroke them // by passing fStroke to drawPath. This is the fast path. fSkPaint.setStyle(SkPaint::kFill_Style); } fStateRestore.set(fDrawTarget->drawState()); fDrawTarget->drawState()->setFromPaint(fPaint, fContext->getMatrix(), fContext->getRenderTarget()); GR_STATIC_CONST_SAME_STENCIL(kStencilPass, kZero_StencilOp, kZero_StencilOp, kNotEqual_StencilFunc, 0xffff, 0x0000, 0xffff); *fDrawTarget->drawState()->stencil() = kStencilPass; size_t reserveAmount; switch (skPaint.getTextEncoding()) { default: SkASSERT(false); case SkPaint::kUTF8_TextEncoding: reserveAmount = textByteLength; break; case SkPaint::kUTF16_TextEncoding: reserveAmount = textByteLength / 2; break; case SkPaint::kUTF32_TextEncoding: case SkPaint::kGlyphID_TextEncoding: reserveAmount = textByteLength / 4; break; } fPaths.setReserve(reserveAmount); fTransforms.setReserve(reserveAmount); } inline void GrStencilAndCoverTextContext::appendGlyph(GrGlyph::PackedID glyphID, const SkPoint& pos, GrTextStrike* strike, GrFontScaler* scaler) { GrGlyph* glyph = strike->getGlyph(glyphID, scaler); if (NULL == glyph || glyph->fBounds.isEmpty()) { return; } if (scaler->getGlyphPath(glyph->glyphID(), &fTmpPath)) { if (!fTmpPath.isEmpty()) { *fPaths.append() = fContext->createPath(fTmpPath, fStroke); SkMatrix* t = fTransforms.append(); t->setTranslate(pos.fX, pos.fY); t->preScale(fTextRatio, fTextRatio); } } } void GrStencilAndCoverTextContext::finish() { if (fPaths.count() > 0) { fDrawTarget->drawPaths(static_cast(fPaths.count()), fPaths.begin(), fTransforms.begin(), SkPath::kWinding_FillType, fStroke.getStyle()); for (int i = 0; i < fPaths.count(); ++i) { fPaths[i]->unref(); } if (fPaths.count() > kMaxReservedGlyphs) { fPaths.reset(); fTransforms.reset(); } else { fPaths.rewind(); fTransforms.rewind(); } } fTmpPath.reset(); fDrawTarget->drawState()->stencil()->setDisabled(); fStateRestore.set(NULL); if (fNeedsDeviceSpaceGlyphs) { fContext->setMatrix(fGlyphTransform); } GrTextContext::finish(); }