/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrStencil_DEFINED #define GrStencil_DEFINED #include "GrTypes.h" /** * Gr uses the stencil buffer to implement complex clipping inside the * GrDrawTarget class. The GrDrawTarget makes a subset of the stencil buffer * bits available for other uses by external code (clients). Client code can * modify these bits. GrDrawTarget will ignore ref, mask, and writemask bits * provided by clients that overlap the bits used to implement clipping. * * When code outside the GrDrawTarget class uses the stencil buffer the contract * is as follows: * * > Normal stencil funcs allow the client to pass / fail regardless of the * reserved clip bits. * > Additional functions allow a test against the clip along with a limited * set of tests against the client bits. * > Client can assume all client bits are zero initially. * > Client must ensure that after all its passes are finished it has only * written to the color buffer in the region inside the clip. Furthermore, it * must zero all client bits that were modifed (both inside and outside the * clip). */ /** * Determines which pixels pass / fail the stencil test. * Stencil test passes if (ref & mask) FUNC (stencil & mask) is true */ enum GrStencilFunc { kAlways_StencilFunc = 0, kNever_StencilFunc, kGreater_StencilFunc, kGEqual_StencilFunc, kLess_StencilFunc, kLEqual_StencilFunc, kEqual_StencilFunc, kNotEqual_StencilFunc, // Gr stores the current clip in the // stencil buffer in the high bits that // are not directly accessible modifiable // via the GrDrawTarget interface. The below // stencil funcs test against the current // clip in addition to the GrDrawTarget // client's stencil bits. // pass if inside the clip kAlwaysIfInClip_StencilFunc, kEqualIfInClip_StencilFunc, kLessIfInClip_StencilFunc, kLEqualIfInClip_StencilFunc, kNonZeroIfInClip_StencilFunc, // this one forces the ref to be 0 // counts kStencilFuncCount, kClipStencilFuncCount = kNonZeroIfInClip_StencilFunc - kAlwaysIfInClip_StencilFunc + 1, kBasicStencilFuncCount = kStencilFuncCount - kClipStencilFuncCount }; /** * Operations to perform based on whether stencil test passed failed. */ enum GrStencilOp { kKeep_StencilOp = 0, // preserve existing stencil value kReplace_StencilOp, // replace with reference value from stencl test kIncWrap_StencilOp, // increment and wrap at max kIncClamp_StencilOp, // increment and clamp at max kDecWrap_StencilOp, // decrement and wrap at 0 kDecClamp_StencilOp, // decrement and clamp at 0 kZero_StencilOp, // zero stencil bits kInvert_StencilOp, // invert stencil bits kStencilOpCount }; enum GrStencilFlags { kIsDisabled_StencilFlag = 0x1, kNotDisabled_StencilFlag = 0x2, kDoesWrite_StencilFlag = 0x4, kDoesNotWrite_StencilFlag = 0x8, }; /** * GrStencilState needs to be a class with accessors and setters so that it * can maintain flags related to its current state. However, we also want to * be able to declare pre-made stencil settings at compile time (without * inserting static initializer code). So all the data members are in this * struct. A macro defined after the class can be used to jam an instance of * this struct that is created from an initializer list into a * GrStencilSettings. (We hang our heads in shame.) */ struct GrStencilSettingsStruct { GrStencilOp fFrontPassOp : 8; // op to perform when front faces pass GrStencilOp fBackPassOp : 8; // op to perform when back faces pass GrStencilOp fFrontFailOp : 8; // op to perform when front faces fail GrStencilOp fBackFailOp : 8; // op to perform when back faces fail GrStencilFunc fFrontFunc : 8; // test function for front faces GrStencilFunc fBackFunc : 8; // test function for back faces int fPad0 : 8; int fPad1 : 8; unsigned short fFrontFuncMask; // mask for front face test unsigned short fBackFuncMask; // mask for back face test unsigned short fFrontFuncRef; // reference value for front face test unsigned short fBackFuncRef; // reference value for back face test unsigned short fFrontWriteMask; // stencil write mask for front faces unsigned short fBackWriteMask; // stencil write mask for back faces mutable uint32_t fFlags; }; // We rely on this being packed and aligned (memcmp'ed and memcpy'ed) GR_STATIC_ASSERT(sizeof(GrStencilSettingsStruct) % 4 == 0); GR_STATIC_ASSERT(sizeof(GrStencilSettingsStruct) == 4*sizeof(uint8_t) + // ops 2*sizeof(uint8_t) + // funcs 2*sizeof(uint8_t) + // pads 2*sizeof(unsigned short) + // func masks 2*sizeof(unsigned short) + // ref values 2*sizeof(unsigned short) + // write masks sizeof(uint32_t)); // flags // This macro is used to compute the GrStencilSettingsStructs flags // associated to disabling. It is used both to define constant structure // initializers and inside GrStencilSettings::isDisabled() // #define GR_STENCIL_SETTINGS_IS_DISABLED( \ FRONT_PASS_OP, BACK_PASS_OP, \ FRONT_FAIL_OP, BACK_FAIL_OP, \ FRONT_FUNC, BACK_FUNC) \ ((FRONT_PASS_OP) == kKeep_StencilOp && \ (BACK_PASS_OP) == kKeep_StencilOp && \ (FRONT_FAIL_OP) == kKeep_StencilOp && \ (BACK_FAIL_OP) == kKeep_StencilOp && \ (FRONT_FUNC) == kAlways_StencilFunc && \ (BACK_FUNC) == kAlways_StencilFunc) #define GR_STENCIL_SETTINGS_DOES_WRITE( \ FRONT_PASS_OP, BACK_PASS_OP, \ FRONT_FAIL_OP, BACK_FAIL_OP, \ FRONT_FUNC, BACK_FUNC) \ (!(((FRONT_FUNC) == kNever_StencilFunc || \ (FRONT_PASS_OP) == kKeep_StencilOp) && \ ((BACK_FUNC) == kNever_StencilFunc || \ (BACK_PASS_OP) == kKeep_StencilOp) && \ ((FRONT_FUNC) == kAlways_StencilFunc || \ (FRONT_FAIL_OP) == kKeep_StencilOp) && \ ((BACK_FUNC) == kAlways_StencilFunc || \ (BACK_FAIL_OP) == kKeep_StencilOp))) #define GR_STENCIL_SETTINGS_DEFAULT_FLAGS( \ FRONT_PASS_OP, BACK_PASS_OP, \ FRONT_FAIL_OP, BACK_FAIL_OP, \ FRONT_FUNC, BACK_FUNC) \ ((GR_STENCIL_SETTINGS_IS_DISABLED(FRONT_PASS_OP,BACK_PASS_OP, \ FRONT_FAIL_OP,BACK_FAIL_OP,FRONT_FUNC,BACK_FUNC) ? \ kIsDisabled_StencilFlag : kNotDisabled_StencilFlag) | \ (GR_STENCIL_SETTINGS_DOES_WRITE(FRONT_PASS_OP,BACK_PASS_OP, \ FRONT_FAIL_OP,BACK_FAIL_OP,FRONT_FUNC,BACK_FUNC) ? \ kDoesWrite_StencilFlag : kDoesNotWrite_StencilFlag)) /** * Class representing stencil state. */ class GrStencilSettings : private GrStencilSettingsStruct { public: GrStencilSettings() { fPad0 = fPad1 = 0; this->setDisabled(); } GrStencilOp frontPassOp() const { return fFrontPassOp; } GrStencilOp backPassOp() const { return fBackPassOp; } GrStencilOp frontFailOp() const { return fFrontFailOp; } GrStencilOp backFailOp() const { return fBackFailOp; } GrStencilFunc frontFunc() const { return fFrontFunc; } GrStencilFunc backFunc() const { return fBackFunc; } unsigned short frontFuncMask() const { return fFrontFuncMask; } unsigned short backFuncMask() const { return fBackFuncMask; } unsigned short frontFuncRef() const { return fFrontFuncRef; } unsigned short backFuncRef() const { return fBackFuncRef; } unsigned short frontWriteMask() const {return fFrontWriteMask; } unsigned short backWriteMask() const { return fBackWriteMask; } void setFrontPassOp(GrStencilOp op) { fFrontPassOp = op; fFlags = 0;} void setBackPassOp(GrStencilOp op) { fBackPassOp = op; fFlags = 0;} void setFrontFailOp(GrStencilOp op) {fFrontFailOp = op; fFlags = 0;} void setBackFailOp(GrStencilOp op) { fBackFailOp = op; fFlags = 0;} void setFrontFunc(GrStencilFunc func) { fFrontFunc = func; fFlags = 0;} void setBackFunc(GrStencilFunc func) { fBackFunc = func; fFlags = 0;} void setFrontFuncMask(unsigned short mask) { fFrontFuncMask = mask; } void setBackFuncMask(unsigned short mask) { fBackFuncMask = mask; } void setFrontFuncRef(unsigned short ref) { fFrontFuncRef = ref; } void setBackFuncRef(unsigned short ref) { fBackFuncRef = ref; } void setFrontWriteMask(unsigned short writeMask) { fFrontWriteMask = writeMask; } void setBackWriteMask(unsigned short writeMask) { fBackWriteMask = writeMask; } void setSame(GrStencilOp passOp, GrStencilOp failOp, GrStencilFunc func, unsigned short funcMask, unsigned short funcRef, unsigned short writeMask) { fFrontPassOp = passOp; fBackPassOp = passOp; fFrontFailOp = failOp; fBackFailOp = failOp; fFrontFunc = func; fBackFunc = func; fFrontFuncMask = funcMask; fBackFuncMask = funcMask; fFrontFuncRef = funcRef; fBackFuncRef = funcRef; fFrontWriteMask = writeMask; fBackWriteMask = writeMask; fFlags = 0; } void setDisabled() { memset(this, 0, sizeof(*this)); GR_STATIC_ASSERT(0 == kKeep_StencilOp); GR_STATIC_ASSERT(0 == kAlways_StencilFunc); fFlags = kIsDisabled_StencilFlag | kDoesNotWrite_StencilFlag; } bool isDisabled() const { if (fFlags & kIsDisabled_StencilFlag) { return true; } if (fFlags & kNotDisabled_StencilFlag) { return false; } bool disabled = GR_STENCIL_SETTINGS_IS_DISABLED( fFrontPassOp, fBackPassOp, fFrontFailOp, fBackFailOp, fFrontFunc ,fBackFunc); fFlags |= disabled ? kIsDisabled_StencilFlag : kNotDisabled_StencilFlag; return disabled; } bool doesWrite() const { if (fFlags & kDoesWrite_StencilFlag) { return true; } if (fFlags & kDoesNotWrite_StencilFlag) { return false; } bool writes = GR_STENCIL_SETTINGS_DOES_WRITE( fFrontPassOp, fBackPassOp, fFrontFailOp, fBackFailOp, fFrontFunc, fBackFunc); fFlags |= writes ? kDoesWrite_StencilFlag : kDoesNotWrite_StencilFlag; return writes; } void invalidate() { // write an illegal value to the first member fFrontPassOp = (GrStencilOp)(uint8_t)-1; fFlags = 0; } bool operator == (const GrStencilSettings& s) const { static const size_t gCompareSize = sizeof(GrStencilSettings) - sizeof(fFlags); GrAssert((const char*)&fFlags + sizeof(fFlags) == (const char*)this + sizeof(GrStencilSettings)); if (this->isDisabled() & s.isDisabled()) { // using & not && return true; } return 0 == memcmp(this, &s, gCompareSize); } bool operator != (const GrStencilSettings& s) const { return !(*this == s); } GrStencilSettings& operator =(const GrStencilSettings& s) { memcpy(this, &s, sizeof(GrStencilSettings)); return *this; } private: friend class GrGpu; enum { kMaxStencilClipPasses = 2 // maximum number of passes to add a clip // element to the stencil buffer. }; /** * Given a thing to draw into the stencil clip, a fill type, and a set op * this function determines: * 1. Whether the thing can be draw directly to the stencil clip or * needs to be drawn to the client portion of the stencil first. * 2. How many passes are needed. * 3. What those passes are. * 4. The fill rule that should actually be used to render (will * always be non-inverted). * * @param op the set op to combine this element with the * existing clip * @param stencilClipMask mask with just the stencil bit used for clipping * enabled. * @param invertedFill is this path inverted * @param numPasses out: the number of passes needed to add the * element to the clip. * @param settings out: the stencil settings to use for each pass * * @return true if the clip element's geometry can be drawn directly to the * stencil clip bit. Will only be true if canBeDirect is true. * numPasses will be 1 if return value is true. */ static bool GetClipPasses(GrSetOp op, bool canBeDirect, unsigned int stencilClipMask, bool invertedFill, int* numPasses, GrStencilSettings settings[kMaxStencilClipPasses]); }; GR_STATIC_ASSERT(sizeof(GrStencilSettingsStruct) == sizeof(GrStencilSettings)); #define GR_STATIC_CONST_STENCIL_STRUCT(STRUCT_NAME, \ FRONT_PASS_OP, BACK_PASS_OP, \ FRONT_FAIL_OP, BACK_FAIL_OP, \ FRONT_FUNC, BACK_FUNC, \ FRONT_MASK, BACK_MASK, \ FRONT_REF, BACK_REF, \ FRONT_WRITE_MASK, BACK_WRITE_MASK) \ static const GrStencilSettingsStruct STRUCT_NAME = { \ (FRONT_PASS_OP), (BACK_PASS_OP), \ (FRONT_FAIL_OP), (BACK_FAIL_OP), \ (FRONT_FUNC), (BACK_FUNC), \ (0), (0), \ (FRONT_MASK), (BACK_MASK), \ (FRONT_REF), (BACK_REF), \ (FRONT_WRITE_MASK), (BACK_WRITE_MASK), \ GR_STENCIL_SETTINGS_DEFAULT_FLAGS( \ FRONT_PASS_OP, BACK_PASS_OP, FRONT_FAIL_OP, BACK_FAIL_OP, \ FRONT_FUNC, BACK_FUNC) \ }; #define GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(STRUCT_PTR) \ reinterpret_cast(STRUCT_PTR) #define GR_STATIC_CONST_SAME_STENCIL_STRUCT(STRUCT_NAME, \ PASS_OP, FAIL_OP, FUNC, MASK, REF, WRITE_MASK) \ GR_STATIC_CONST_STENCIL_STRUCT(STRUCT_NAME, (PASS_OP), (PASS_OP), \ (FAIL_OP),(FAIL_OP), (FUNC), (FUNC), (MASK), (MASK), (REF), (REF), \ (WRITE_MASK),(WRITE_MASK)) #define GR_STATIC_CONST_STENCIL(NAME, \ FRONT_PASS_OP, BACK_PASS_OP, \ FRONT_FAIL_OP, BACK_FAIL_OP, \ FRONT_FUNC, BACK_FUNC, \ FRONT_MASK, BACK_MASK, \ FRONT_REF, BACK_REF, \ FRONT_WRITE_MASK, BACK_WRITE_MASK) \ GR_STATIC_CONST_STENCIL_STRUCT(NAME ## _STRUCT, \ (FRONT_PASS_OP),(BACK_PASS_OP),(FRONT_FAIL_OP),(BACK_FAIL_OP), \ (FRONT_FUNC),(BACK_FUNC),(FRONT_MASK),(BACK_MASK), \ (FRONT_REF),(BACK_REF),(FRONT_WRITE_MASK),(BACK_WRITE_MASK)) \ static const GrStencilSettings& NAME = \ *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&(NAME ## _STRUCT)); #define GR_STATIC_CONST_SAME_STENCIL(NAME, \ PASS_OP, FAIL_OP, FUNC, MASK, REF, WRITE_MASK) \ GR_STATIC_CONST_STENCIL(NAME, (PASS_OP), (PASS_OP), (FAIL_OP), \ (FAIL_OP), (FUNC), (FUNC), (MASK), (MASK), (REF), (REF), (WRITE_MASK), \ (WRITE_MASK)) #endif