/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSoftwarePathRenderer_DEFINED #define GrSoftwarePathRenderer_DEFINED #include "GrPathRenderer.h" class GrTextureProvider; /** * This class uses the software side to render a path to an SkBitmap and * then uploads the result to the gpu */ class GrSoftwarePathRenderer : public GrPathRenderer { public: GrSoftwarePathRenderer(GrTextureProvider* texProvider, bool allowCaching) : fTexProvider(texProvider) , fAllowCaching(allowCaching) {} private: static void DrawNonAARect(GrRenderTargetContext* renderTargetContext, GrPaint&& paint, const GrUserStencilSettings& userStencilSettings, const GrClip& clip, const SkMatrix& viewMatrix, const SkRect& rect, const SkMatrix& localMatrix); static void DrawAroundInvPath(GrRenderTargetContext* renderTargetContext, GrPaint&& paint, const GrUserStencilSettings& userStencilSettings, const GrClip& clip, const SkMatrix& viewMatrix, const SkIRect& devClipBounds, const SkIRect& devPathBounds); StencilSupport onGetStencilSupport(const GrShape&) const override { return GrPathRenderer::kNoSupport_StencilSupport; } bool onCanDrawPath(const CanDrawPathArgs&) const override; bool onDrawPath(const DrawPathArgs&) override; private: GrTextureProvider* fTexProvider; bool fAllowCaching; typedef GrPathRenderer INHERITED; }; #endif