/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrShaderCaps_DEFINED #define GrShaderCaps_DEFINED #include "GrSwizzle.h" #include "GrTypesPriv.h" #include "SkRefCnt.h" #include "glsl/GrGLSL.h" namespace SkSL { class ShaderCapsFactory; } struct GrContextOptions; class SkJSONWriter; class GrShaderCaps : public SkRefCnt { public: /** * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires * special layout qualifiers in the fragment shader. */ enum AdvBlendEqInteraction { kNotSupported_AdvBlendEqInteraction, //= kGeneralEnable_AdvBlendEqInteraction; } bool mustEnableSpecificAdvBlendEqs() const { return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction; } bool mustDeclareFragmentShaderOutput() const { return fGLSLGeneration > k110_GrGLSLGeneration; } bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } // Returns whether we can use the glsl function any() in our shader code. bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; } bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; } bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; } // Returns whether a device incorrectly implements atan(y,x) as atan(y/x) bool atan2ImplementedAsAtanYOverX() const { return fAtan2ImplementedAsAtanYOverX; } // If this returns true some operation (could be a no op) must be called between floor and abs // to make sure the driver compiler doesn't inline them together which can cause a driver bug in // the shader. bool mustDoOpBetweenFloorAndAbs() const { return fMustDoOpBetweenFloorAndAbs; } // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord bool canUseFragCoord() const { return fCanUseFragCoord; } // If true, short ints can't represent every integer in the 16-bit two's complement range as // required by the spec. SKSL will always emit full ints. bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; } bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; } bool mustObfuscateUniformColor() const { return fMustObfuscateUniformColor; } // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain // constructs. See detailed comments in GrGLCaps.cpp. bool mustGuardDivisionEvenAfterExplicitZeroCheck() const { return fMustGuardDivisionEvenAfterExplicitZeroCheck; } // Returns the string of an extension that must be enabled in the shader to support // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling // this function, the caller should check that shaderDerivativeSupport exists. const char* shaderDerivativeExtensionString() const { SkASSERT(this->shaderDerivativeSupport()); return fShaderDerivativeExtensionString; } // Returns the string of an extension that must be enabled in the shader to support geometry // shaders. If nullptr is returned then no extension needs to be enabled. Before calling this // function, the caller must verify that geometryShaderSupport exists. const char* geometryShaderExtensionString() const { SkASSERT(this->geometryShaderSupport()); return fGeometryShaderExtensionString; } // Returns the string of an extension that must be enabled in the shader to support // geometry shader invocations. If nullptr is returned then no extension needs to be enabled. // Before calling this function, the caller must verify that gsInvocationsSupport exists. const char* gsInvocationsExtensionString() const { SkASSERT(this->gsInvocationsSupport()); return fGSInvocationsExtensionString; } // Returns the string of an extension that will do all necessary coord transfomations needed // when reading the fragment position. If such an extension does not exisits, this function // returns a nullptr, and all transforms of the frag position must be done manually in the // shader. const char* fragCoordConventionsExtensionString() const { return fFragCoordConventionsExtensionString; } // This returns the name of an extension that must be enabled in the shader, if such a thing is // required in order to use a secondary output in the shader. This returns a nullptr if no such // extension is required. However, the return value of this function does not say whether dual // source blending is supported. const char* secondaryOutputExtensionString() const { return fSecondaryOutputExtensionString; } // This returns the name of an extension that must be enabled in the shader to support external // textures. In some cases, two extensions must be enabled - the second extension is returned // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one // extension is required. const char* externalTextureExtensionString() const { SkASSERT(this->externalTextureSupport()); return fExternalTextureExtensionString; } const char* secondExternalTextureExtensionString() const { SkASSERT(this->externalTextureSupport()); return fSecondExternalTextureExtensionString; } const char* noperspectiveInterpolationExtensionString() const { SkASSERT(this->noperspectiveInterpolationSupport()); return fNoPerspectiveInterpolationExtensionString; } const char* imageLoadStoreExtensionString() const { SkASSERT(this->imageLoadStoreSupport()); return fImageLoadStoreExtensionString; } int maxVertexSamplers() const { return fMaxVertexSamplers; } int maxGeometrySamplers() const { return fMaxGeometrySamplers; } int maxFragmentSamplers() const { return fMaxFragmentSamplers; } int maxCombinedSamplers() const { return fMaxCombinedSamplers; } /** * In general using multiple texture units for image rendering seems to be a win at smaller * sizes of dst rects and a loss at larger sizes. Dst rects above this pixel area threshold will * not use multitexturing. */ size_t disableImageMultitexturingDstRectAreaThreshold() const { return fDisableImageMultitexturingDstRectAreaThreshold; } /** * Given a texture's config, this determines what swizzle must be appended to accesses to the * texture in generated shader code. Swizzling may be implemented in texture parameters or a * sampler rather than in the shader. In this case the returned swizzle will always be "rgba". */ const GrSwizzle& configTextureSwizzle(GrPixelConfig config) const { return fConfigTextureSwizzle[config]; } /** Swizzle that should occur on the fragment shader outputs for a given config. */ const GrSwizzle& configOutputSwizzle(GrPixelConfig config) const { return fConfigOutputSwizzle[config]; } GrGLSLGeneration generation() const { return fGLSLGeneration; } private: void applyOptionsOverrides(const GrContextOptions& options); GrGLSLGeneration fGLSLGeneration; bool fShaderDerivativeSupport : 1; bool fGeometryShaderSupport : 1; bool fGSInvocationsSupport : 1; bool fPathRenderingSupport : 1; bool fDstReadInShaderSupport : 1; bool fDualSourceBlendingSupport : 1; bool fIntegerSupport : 1; bool fImageLoadStoreSupport : 1; bool fDropsTileOnZeroDivide : 1; bool fFBFetchSupport : 1; bool fFBFetchNeedsCustomOutput : 1; bool fUsesPrecisionModifiers : 1; bool fFlatInterpolationSupport : 1; bool fPreferFlatInterpolation : 1; bool fNoPerspectiveInterpolationSupport : 1; bool fExternalTextureSupport : 1; bool fVertexIDSupport : 1; bool fFPManipulationSupport : 1; bool fFloatIs32Bits : 1; bool fHalfIs32Bits : 1; bool fUnsignedSupport : 1; // Used for specific driver bug work arounds bool fCanUseAnyFunctionInShader : 1; bool fCanUseMinAndAbsTogether : 1; bool fCanUseFractForNegativeValues : 1; bool fMustForceNegatedAtanParamToFloat : 1; bool fAtan2ImplementedAsAtanYOverX : 1; bool fMustDoOpBetweenFloorAndAbs : 1; bool fRequiresLocalOutputColorForFBFetch : 1; bool fMustObfuscateUniformColor : 1; bool fMustGuardDivisionEvenAfterExplicitZeroCheck : 1; bool fCanUseFragCoord : 1; bool fIncompleteShortIntPrecision : 1; const char* fVersionDeclString; const char* fShaderDerivativeExtensionString; const char* fGeometryShaderExtensionString; const char* fGSInvocationsExtensionString; const char* fFragCoordConventionsExtensionString; const char* fSecondaryOutputExtensionString; const char* fExternalTextureExtensionString; const char* fSecondExternalTextureExtensionString; const char* fNoPerspectiveInterpolationExtensionString; const char* fImageLoadStoreExtensionString; const char* fFBFetchColorName; const char* fFBFetchExtensionString; int fMaxVertexSamplers; int fMaxGeometrySamplers; int fMaxFragmentSamplers; int fMaxCombinedSamplers; size_t fDisableImageMultitexturingDstRectAreaThreshold; AdvBlendEqInteraction fAdvBlendEqInteraction; GrSwizzle fConfigTextureSwizzle[kGrPixelConfigCnt]; GrSwizzle fConfigOutputSwizzle[kGrPixelConfigCnt]; friend class GrCaps; // For initialization. friend class GrGLCaps; friend class GrMockCaps; friend class GrMtlCaps; friend class GrVkCaps; friend class SkSL::ShaderCapsFactory; }; #endif