/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSWMaskHelper_DEFINED #define GrSWMaskHelper_DEFINED #include "GrColor.h" #include "GrRenderTargetContext.h" #include "SkAutoPixmapStorage.h" #include "SkBitmap.h" #include "SkDraw.h" #include "SkMatrix.h" #include "SkRasterClip.h" #include "SkRegion.h" #include "SkTypes.h" class GrClip; class GrPaint; class GrShape; class GrStyle; class GrTexture; struct GrUserStencilSettings; /** * The GrSWMaskHelper helps generate clip masks using the software rendering * path. It is intended to be used as: * * GrSWMaskHelper helper(context); * helper.init(...); * * draw one or more paths/rects specifying the required boolean ops * * toTexture(); // to get it from the internal bitmap to the GPU * * The result of this process will be the final mask (on the GPU) in the * upper left hand corner of the texture. */ class GrSWMaskHelper : SkNoncopyable { public: GrSWMaskHelper() { } // set up the internal state in preparation for draws. Since many masks // may be accumulated in the helper during creation, "resultBounds" // allows the caller to specify the region of interest - to limit the // amount of work. bool init(const SkIRect& resultBounds, const SkMatrix* matrix); // Draw a single rect into the accumulation bitmap using the specified op void drawRect(const SkRect& rect, SkRegion::Op op, GrAA, uint8_t alpha); // Draw a single path into the accumuation bitmap using the specified op void drawShape(const GrShape&, SkRegion::Op op, GrAA, uint8_t alpha); sk_sp toTextureProxy(GrContext*, SkBackingFit fit); // Convert mask generation results to a signed distance field void toSDF(unsigned char* sdf); // Reset the internal bitmap void clear(uint8_t alpha) { fPixels.erase(SkColorSetARGB(alpha, 0xFF, 0xFF, 0xFF)); } // Canonical usage utility that draws a single path and uploads it // to the GPU. The result is returned. static sk_sp DrawShapeMaskToTexture(GrContext*, const GrShape&, const SkIRect& resultBounds, GrAA, SkBackingFit, const SkMatrix* matrix); // This utility draws a path mask generated by DrawShapeMaskToTexture using a provided paint. // The rectangle is drawn in device space. The 'viewMatrix' will be used to ensure the correct // local coords are provided to any fragment processors in the paint. static void DrawToTargetWithShapeMask(sk_sp, GrRenderTargetContext*, GrPaint&& paint, const GrUserStencilSettings& userStencilSettings, const GrClip&, const SkMatrix& viewMatrix, const SkIPoint& textureOriginInDeviceSpace, const SkIRect& deviceSpaceRectToDraw); private: SkMatrix fMatrix; SkAutoPixmapStorage fPixels; SkDraw fDraw; SkRasterClip fRasterClip; typedef SkNoncopyable INHERITED; }; #endif // GrSWMaskHelper_DEFINED