/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrSWMaskHelper.h" #include "GrCaps.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrPipelineBuilder.h" #include "GrRenderTargetContext.h" #include "GrShape.h" #include "GrSurfaceContext.h" #include "GrTextureProxy.h" #include "SkDistanceFieldGen.h" #include "ops/GrDrawOp.h" #include "ops/GrRectOpFactory.h" /* * Convert a boolean operation into a transfer mode code */ static SkBlendMode op_to_mode(SkRegion::Op op) { static const SkBlendMode modeMap[] = { SkBlendMode::kDstOut, // kDifference_Op SkBlendMode::kModulate, // kIntersect_Op SkBlendMode::kSrcOver, // kUnion_Op SkBlendMode::kXor, // kXOR_Op SkBlendMode::kClear, // kReverseDifference_Op SkBlendMode::kSrc, // kReplace_Op }; return modeMap[op]; } /** * Draw a single rect element of the clip stack into the accumulation bitmap */ void GrSWMaskHelper::drawRect(const SkRect& rect, SkRegion::Op op, GrAA aa, uint8_t alpha) { SkPaint paint; paint.setBlendMode(op_to_mode(op)); paint.setAntiAlias(GrAA::kYes == aa); paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); fDraw.drawRect(rect, paint); } /** * Draw a single path element of the clip stack into the accumulation bitmap */ void GrSWMaskHelper::drawShape(const GrShape& shape, SkRegion::Op op, GrAA aa, uint8_t alpha) { SkPaint paint; paint.setPathEffect(shape.style().refPathEffect()); shape.style().strokeRec().applyToPaint(&paint); paint.setAntiAlias(GrAA::kYes == aa); SkPath path; shape.asPath(&path); if (SkRegion::kReplace_Op == op && 0xFF == alpha) { SkASSERT(0xFF == paint.getAlpha()); fDraw.drawPathCoverage(path, paint); } else { paint.setBlendMode(op_to_mode(op)); paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); fDraw.drawPath(path, paint); } } bool GrSWMaskHelper::init(const SkIRect& resultBounds, const SkMatrix* matrix) { if (matrix) { fMatrix = *matrix; } else { fMatrix.setIdentity(); } // Now translate so the bound's UL corner is at the origin fMatrix.postTranslate(-SkIntToScalar(resultBounds.fLeft), -SkIntToScalar(resultBounds.fTop)); SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), resultBounds.height()); const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(bounds.width(), bounds.height()); if (!fPixels.tryAlloc(bmImageInfo)) { return false; } fPixels.erase(0); sk_bzero(&fDraw, sizeof(fDraw)); fDraw.fDst = fPixels; fRasterClip.setRect(bounds); fDraw.fRC = &fRasterClip; fDraw.fMatrix = &fMatrix; return true; } sk_sp GrSWMaskHelper::toTextureProxy(GrContext* context, SkBackingFit fit) { GrSurfaceDesc desc; desc.fOrigin = kTopLeft_GrSurfaceOrigin; desc.fWidth = fPixels.width(); desc.fHeight = fPixels.height(); desc.fConfig = kAlpha_8_GrPixelConfig; sk_sp sContext = context->contextPriv().makeDeferredSurfaceContext( desc, fit, SkBudgeted::kYes); if (!sContext || !sContext->asTextureProxy()) { return nullptr; } SkImageInfo ii = SkImageInfo::MakeA8(desc.fWidth, desc.fHeight); if (!sContext->writePixels(ii, fPixels.addr(), fPixels.rowBytes(), 0, 0)) { return nullptr; } return sContext->asTextureProxyRef(); } /** * Convert mask generation results to a signed distance field */ void GrSWMaskHelper::toSDF(unsigned char* sdf) { SkGenerateDistanceFieldFromA8Image(sdf, (const unsigned char*)fPixels.addr(), fPixels.width(), fPixels.height(), fPixels.rowBytes()); } //////////////////////////////////////////////////////////////////////////////// /** * Software rasterizes shape to A8 mask and uploads the result to a scratch texture. Returns the * resulting texture on success; nullptr on failure. */ sk_sp GrSWMaskHelper::DrawShapeMaskToTexture(GrContext* context, const GrShape& shape, const SkIRect& resultBounds, GrAA aa, SkBackingFit fit, const SkMatrix* matrix) { GrSWMaskHelper helper; if (!helper.init(resultBounds, matrix)) { return nullptr; } helper.drawShape(shape, SkRegion::kReplace_Op, aa, 0xFF); return helper.toTextureProxy(context, fit); } void GrSWMaskHelper::DrawToTargetWithShapeMask(sk_sp proxy, GrRenderTargetContext* renderTargetContext, GrPaint&& paint, const GrUserStencilSettings& userStencilSettings, const GrClip& clip, const SkMatrix& viewMatrix, const SkIPoint& textureOriginInDeviceSpace, const SkIRect& deviceSpaceRectToDraw) { SkMatrix invert; if (!viewMatrix.invert(&invert)) { return; } SkRect dstRect = SkRect::Make(deviceSpaceRectToDraw); // We use device coords to compute the texture coordinates. We take the device coords and apply // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling // matrix to normalized coords. SkMatrix maskMatrix = SkMatrix::MakeTrans(SkIntToScalar(-textureOriginInDeviceSpace.fX), SkIntToScalar(-textureOriginInDeviceSpace.fY)); maskMatrix.preConcat(viewMatrix); paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make( std::move(proxy), nullptr, maskMatrix, GrSamplerParams::kNone_FilterMode)); renderTargetContext->addDrawOp(clip, GrRectOpFactory::MakeNonAAFillWithLocalMatrix( std::move(paint), SkMatrix::I(), invert, dstRect, GrAAType::kNone, &userStencilSettings)); }