/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrSWMaskHelper.h" #include "GrDrawState.h" #include "GrDrawTargetCaps.h" #include "GrGpu.h" #include "SkStrokeRec.h" // TODO: try to remove this #include #include "GrContext.h" namespace { /* * Convert a boolean operation into a transfer mode code */ SkXfermode::Mode op_to_mode(SkRegion::Op op) { static const SkXfermode::Mode modeMap[] = { SkXfermode::kDstOut_Mode, // kDifference_Op SkXfermode::kModulate_Mode, // kIntersect_Op SkXfermode::kSrcOver_Mode, // kUnion_Op SkXfermode::kXor_Mode, // kXOR_Op SkXfermode::kClear_Mode, // kReverseDifference_Op SkXfermode::kSrc_Mode, // kReplace_Op }; return modeMap[op]; } } /** * Draw a single rect element of the clip stack into the accumulation bitmap */ void GrSWMaskHelper::draw(const SkRect& rect, SkRegion::Op op, bool antiAlias, uint8_t alpha) { SkPaint paint; SkXfermode* mode = SkXfermode::Create(op_to_mode(op)); paint.setXfermode(mode); paint.setAntiAlias(antiAlias); paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); fDraw.drawRect(rect, paint); SkSafeUnref(mode); } /** * Draw a single path element of the clip stack into the accumulation bitmap */ void GrSWMaskHelper::draw(const SkPath& path, const SkStrokeRec& stroke, SkRegion::Op op, bool antiAlias, uint8_t alpha) { SkPaint paint; if (stroke.isHairlineStyle()) { paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(SK_Scalar1); } else { if (stroke.isFillStyle()) { paint.setStyle(SkPaint::kFill_Style); } else { paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeJoin(stroke.getJoin()); paint.setStrokeCap(stroke.getCap()); paint.setStrokeWidth(stroke.getWidth()); } } paint.setAntiAlias(antiAlias); if (SkRegion::kReplace_Op == op && 0xFF == alpha) { SkASSERT(0xFF == paint.getAlpha()); fDraw.drawPathCoverage(path, paint); } else { paint.setXfermodeMode(op_to_mode(op)); paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); fDraw.drawPath(path, paint); } } bool GrSWMaskHelper::init(const SkIRect& resultBounds, const SkMatrix* matrix) { if (NULL != matrix) { fMatrix = *matrix; } else { fMatrix.setIdentity(); } // Now translate so the bound's UL corner is at the origin fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, -resultBounds.fTop * SK_Scalar1); SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), resultBounds.height()); if (!fBM.allocPixels(SkImageInfo::MakeA8(bounds.fRight, bounds.fBottom))) { return false; } sk_bzero(fBM.getPixels(), fBM.getSafeSize()); sk_bzero(&fDraw, sizeof(fDraw)); fRasterClip.setRect(bounds); fDraw.fRC = &fRasterClip; fDraw.fClip = &fRasterClip.bwRgn(); fDraw.fMatrix = &fMatrix; fDraw.fBitmap = &fBM; return true; } /** * Get a texture (from the texture cache) of the correct size & format. * Return true on success; false on failure. */ bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { GrTextureDesc desc; desc.fWidth = fBM.width(); desc.fHeight = fBM.height(); desc.fConfig = kAlpha_8_GrPixelConfig; texture->set(fContext, desc); return NULL != texture->texture(); } /** * Move the result of the software mask generation back to the gpu */ void GrSWMaskHelper::toTexture(GrTexture *texture) { SkAutoLockPixels alp(fBM); // If we aren't reusing scratch textures we don't need to flush before // writing since no one else will be using 'texture' bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); // Since we're uploading to it, 'texture' shouldn't have a render target. SkASSERT(NULL == texture->asRenderTarget()); texture->writePixels(0, 0, fBM.width(), fBM.height(), kAlpha_8_GrPixelConfig, fBM.getPixels(), fBM.rowBytes(), reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); } //////////////////////////////////////////////////////////////////////////////// /** * Software rasterizes path to A8 mask (possibly using the context's matrix) * and uploads the result to a scratch texture. Returns the resulting * texture on success; NULL on failure. */ GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, const SkPath& path, const SkStrokeRec& stroke, const SkIRect& resultBounds, bool antiAlias, SkMatrix* matrix) { GrAutoScratchTexture ast; GrSWMaskHelper helper(context); if (!helper.init(resultBounds, matrix)) { return NULL; } helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF); if (!helper.getTexture(&ast)) { return NULL; } helper.toTexture(ast.texture()); return ast.detach(); } void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture, GrDrawTarget* target, const SkIRect& rect) { GrDrawState* drawState = target->drawState(); GrDrawState::AutoViewMatrixRestore avmr; if (!avmr.setIdentity(drawState)) { return; } GrDrawState::AutoRestoreEffects are(drawState); SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, SK_Scalar1 * rect.fTop, SK_Scalar1 * rect.fRight, SK_Scalar1 * rect.fBottom); // We want to use device coords to compute the texture coordinates. We set our matrix to be // equal to the view matrix followed by a translation so that the top-left of the device bounds // maps to 0,0, and then a scaling matrix to normalized coords. We apply this matrix to the // vertex positions rather than local coords. SkMatrix maskMatrix; maskMatrix.setIDiv(texture->width(), texture->height()); maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop)); maskMatrix.preConcat(drawState->getViewMatrix()); drawState->addCoverageEffect( GrSimpleTextureEffect::Create(texture, maskMatrix, GrTextureParams::kNone_FilterMode, kPosition_GrCoordSet))->unref(); target->drawSimpleRect(dstRect); }