/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrResourceProvider_DEFINED #define GrResourceProvider_DEFINED #include "GrTextureProvider.h" class GrIndexBuffer; class GrVertexBuffer; /** * An extension of the texture provider for arbitrary resource types. This class is intended for * use within the Gr code base, not by clients or extensions (e.g. third party GrProcessor * derivatives). */ class GrResourceProvider : public GrTextureProvider { public: GrResourceProvider(GrGpu* gpu, GrResourceCache* cache); template T* findAndRefTByUniqueKey(const GrUniqueKey& key) { return static_cast(this->findAndRefResourceByUniqueKey(key)); } /** * Either finds and refs, or creates an index buffer for instanced drawing with a specific * pattern if the index buffer is not found. If the return is non-null, the caller owns * a ref on the returned GrIndexBuffer. * * @param pattern the pattern of indices to repeat * @param patternSize size in bytes of the pattern * @param reps number of times to repeat the pattern * @param vertCount number of vertices the pattern references * @param key Key to be assigned to the index buffer. * * @return The index buffer if successful, otherwise NULL. */ const GrIndexBuffer* refOrCreateInstancedIndexBuffer(const uint16_t* pattern, int patternSize, int reps, int vertCount, const GrUniqueKey& key) { if (GrIndexBuffer* buffer = this->findAndRefTByUniqueKey(key)) { return buffer; } return this->createInstancedIndexBuffer(pattern, patternSize, reps, vertCount, key); } /** * Returns an index buffer that can be used to render quads. * Six indices per quad: 0, 1, 2, 0, 2, 3, etc. * The max number of quads can be queried using GrIndexBuffer::maxQuads(). * Draw with kTriangles_GrPrimitiveType * @ return the quad index buffer */ const GrIndexBuffer* refQuadIndexBuffer() { if (GrIndexBuffer* buffer = this->findAndRefTByUniqueKey(fQuadIndexBufferKey)) { return buffer; } return this->createQuadIndexBuffer(); } using GrTextureProvider::assignUniqueKeyToResource; using GrTextureProvider::findAndRefResourceByUniqueKey; using GrTextureProvider::abandon; GrIndexBuffer* getIndexBuffer(size_t size, bool dynamic, bool calledDuringFlush); GrVertexBuffer* getVertexBuffer(size_t size, bool dynamic, bool calledDuringFlush); private: const GrIndexBuffer* createInstancedIndexBuffer(const uint16_t* pattern, int patternSize, int reps, int vertCount, const GrUniqueKey& key); const GrIndexBuffer* createQuadIndexBuffer(); GrUniqueKey fQuadIndexBufferKey; typedef GrTextureProvider INHERITED; }; #endif