/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrResourceProvider_DEFINED #define GrResourceProvider_DEFINED #include "GrBuffer.h" #include "GrGpu.h" #include "GrPathRange.h" class GrPath; class GrRenderTarget; class GrSingleOwner; class GrStencilAttachment; class GrStyle; class SkDescriptor; class SkPath; class SkTypeface; /** * A factory for arbitrary resource types. This class is intended for use within the Gr code base. * * Some members force callers to make a flags (pendingIO) decision. This can be relaxed once * https://bug.skia.org/4156 is fixed. */ class GrResourceProvider { public: GrResourceProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* owner); template T* findAndRefTByUniqueKey(const GrUniqueKey& key) { return static_cast(this->findAndRefResourceByUniqueKey(key)); } /////////////////////////////////////////////////////////////////////////// // Textures /** * Creates a new texture in the resource cache and returns it. The caller owns a * ref on the returned texture which must be balanced by a call to unref. * * @param desc Description of the texture properties. * @param budgeted Does the texture count against the resource cache budget? * @param texels A contiguous array of mipmap levels * @param mipLevelCount The amount of elements in the texels array */ GrTexture* createMipMappedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const GrMipLevel* texels, int mipLevelCount, uint32_t flags = 0); /** * This function is a shim which creates a SkTArray of size 1. * It then calls createTexture with that SkTArray. * * @param srcData Pointer to the pixel values (optional). * @param rowBytes The number of bytes between rows of the texture. Zero * implies tightly packed rows. For compressed pixel configs, this * field is ignored. */ GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* srcData, size_t rowBytes, uint32_t flags = 0); /** Shortcut for creating a texture with no initial data to upload. */ GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, uint32_t flags = 0) { return this->createTexture(desc, budgeted, nullptr, 0, flags); } /** Assigns a unique key to the texture. The texture will be findable via this key using findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */ void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) { SkASSERT(key.isValid()); this->assignUniqueKeyToResource(key, texture); } /** Finds a texture by unique key. If the texture is found it is ref'ed and returned. */ GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key); /** * Finds a texture that approximately matches the descriptor. Will be at least as large in width * and height as desc specifies. If desc specifies that the texture should be a render target * then result will be a render target. Format and sample count will always match the request. * The contents of the texture are undefined. The caller owns a ref on the returned texture and * must balance with a call to unref. */ GrTexture* createApproxTexture(const GrSurfaceDesc&, uint32_t flags); /////////////////////////////////////////////////////////////////////////// // Wrapped Backend Surfaces /** * Wraps an existing texture with a GrTexture object. * * OpenGL: if the object is a texture Gr may change its GL texture params * when it is drawn. * * @return GrTexture object or NULL on failure. */ sk_sp wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwnership = kBorrow_GrWrapOwnership); /** * Wraps an existing render target with a GrRenderTarget object. It is * similar to wrapBackendTexture but can be used to draw into surfaces * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that * the client will resolve to a texture). Currently wrapped render targets * always use the kBorrow_GrWrapOwnership semantics. * * @return GrRenderTarget object or NULL on failure. */ sk_sp wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc); static const int kMinScratchTextureSize; /** * Either finds and refs, or creates an index buffer for instanced drawing with a specific * pattern if the index buffer is not found. If the return is non-null, the caller owns * a ref on the returned GrBuffer. * * @param pattern the pattern of indices to repeat * @param patternSize size in bytes of the pattern * @param reps number of times to repeat the pattern * @param vertCount number of vertices the pattern references * @param key Key to be assigned to the index buffer. * * @return The index buffer if successful, otherwise nullptr. */ const GrBuffer* findOrCreateInstancedIndexBuffer(const uint16_t* pattern, int patternSize, int reps, int vertCount, const GrUniqueKey& key) { if (GrBuffer* buffer = this->findAndRefTByUniqueKey(key)) { return buffer; } return this->createInstancedIndexBuffer(pattern, patternSize, reps, vertCount, key); } /** * Returns an index buffer that can be used to render quads. * Six indices per quad: 0, 1, 2, 0, 2, 3, etc. * The max number of quads is the buffer's index capacity divided by 6. * Draw with kTriangles_GrPrimitiveType * @ return the quad index buffer */ const GrBuffer* refQuadIndexBuffer() { if (GrBuffer* buffer = this->findAndRefTByUniqueKey(fQuadIndexBufferKey)) { return buffer; } return this->createQuadIndexBuffer(); } /** * Factories for GrPath and GrPathRange objects. It's an error to call these if path rendering * is not supported. */ GrPath* createPath(const SkPath&, const GrStyle&); GrPathRange* createPathRange(GrPathRange::PathGenerator*, const GrStyle&); GrPathRange* createGlyphs(const SkTypeface*, const SkScalerContextEffects&, const SkDescriptor*, const GrStyle&); /** These flags govern which scratch resources we are allowed to return */ enum Flags { kExact_Flag = 0x1, /** If the caller intends to do direct reads/writes to/from the CPU then this flag must be * set when accessing resources during a GrOpList flush. This includes the execution of * GrOp objects. The reason is that these memory operations are done immediately and * will occur out of order WRT the operations being flushed. * Make this automatic: https://bug.skia.org/4156 */ kNoPendingIO_Flag = 0x2, kNoCreate_Flag = 0x4, /** Normally the caps may indicate a preference for client-side buffers. Set this flag when * creating a buffer to guarantee it resides in GPU memory. */ kRequireGpuMemory_Flag = 0x8, }; /** * Returns a buffer. * * @param size minimum size of buffer to return. * @param intendedType hint to the graphics subsystem about what the buffer will be used for. * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed. * @param flags see Flags enum. * @param data optional data with which to initialize the buffer. * * @return the buffer if successful, otherwise nullptr. */ GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern, uint32_t flags, const void* data = nullptr); /** * If passed in render target already has a stencil buffer, return it. Otherwise attempt to * attach one. */ GrStencilAttachment* attachStencilAttachment(GrRenderTarget* rt); /** * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided * texture has a format that cannot be textured from by Skia, but we want to raster to it. * * The texture is wrapped as borrowed. The texture object will not be freed once the * render target is destroyed. * * @return GrRenderTarget object or NULL on failure. */ sk_sp wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc& desc); /** * Assigns a unique key to a resource. If the key is associated with another resource that * association is removed and replaced by this resource. */ void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*); /** * Finds a resource in the cache, based on the specified key. This is intended for use in * conjunction with addResourceToCache(). The return value will be NULL if not found. The * caller must balance with a call to unref(). */ GrGpuResource* findAndRefResourceByUniqueKey(const GrUniqueKey&); void abandon() { fCache = NULL; fGpu = NULL; } private: GrTexture* internalCreateApproxTexture(const GrSurfaceDesc& desc, uint32_t scratchTextureFlags); GrTexture* refScratchTexture(const GrSurfaceDesc&, uint32_t scratchTextureFlags); GrResourceCache* cache() { return fCache; } const GrResourceCache* cache() const { return fCache; } GrGpu* gpu() { return fGpu; } const GrGpu* gpu() const { return fGpu; } bool isAbandoned() const { SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); return !SkToBool(fCache); } const GrBuffer* createInstancedIndexBuffer(const uint16_t* pattern, int patternSize, int reps, int vertCount, const GrUniqueKey& key); const GrBuffer* createQuadIndexBuffer(); GrResourceCache* fCache; GrGpu* fGpu; GrUniqueKey fQuadIndexBufferKey; // In debug builds we guard against improper thread handling SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) }; #endif