/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrResourceProvider.h" #include "GrGpu.h" #include "GrIndexBuffer.h" #include "GrPathRendering.h" #include "GrResourceCache.h" #include "GrResourceKey.h" #include "GrVertexBuffer.h" GR_DECLARE_STATIC_UNIQUE_KEY(gQuadIndexBufferKey); GrResourceProvider::GrResourceProvider(GrGpu* gpu, GrResourceCache* cache) : INHERITED(gpu, cache) { GR_DEFINE_STATIC_UNIQUE_KEY(gQuadIndexBufferKey); fQuadIndexBufferKey = gQuadIndexBufferKey; } const GrIndexBuffer* GrResourceProvider::createInstancedIndexBuffer(const uint16_t* pattern, int patternSize, int reps, int vertCount, const GrUniqueKey& key) { size_t bufferSize = patternSize * reps * sizeof(uint16_t); // This is typically used in GrBatchs, so we assume kNoPendingIO. GrIndexBuffer* buffer = this->createIndexBuffer(bufferSize, kStatic_BufferUsage, kNoPendingIO_Flag); if (!buffer) { return nullptr; } uint16_t* data = (uint16_t*) buffer->map(); bool useTempData = (nullptr == data); if (useTempData) { data = new uint16_t[reps * patternSize]; } for (int i = 0; i < reps; ++i) { int baseIdx = i * patternSize; uint16_t baseVert = (uint16_t)(i * vertCount); for (int j = 0; j < patternSize; ++j) { data[baseIdx+j] = baseVert + pattern[j]; } } if (useTempData) { if (!buffer->updateData(data, bufferSize)) { buffer->unref(); return nullptr; } delete[] data; } else { buffer->unmap(); } this->assignUniqueKeyToResource(key, buffer); return buffer; } const GrIndexBuffer* GrResourceProvider::createQuadIndexBuffer() { static const int kMaxQuads = 1 << 12; // max possible: (1 << 14) - 1; GR_STATIC_ASSERT(4 * kMaxQuads <= 65535); static const uint16_t kPattern[] = { 0, 1, 2, 0, 2, 3 }; return this->createInstancedIndexBuffer(kPattern, 6, kMaxQuads, 4, fQuadIndexBufferKey); } GrPath* GrResourceProvider::createPath(const SkPath& path, const GrStrokeInfo& stroke) { SkASSERT(this->gpu()->pathRendering()); return this->gpu()->pathRendering()->createPath(path, stroke); } GrPathRange* GrResourceProvider::createPathRange(GrPathRange::PathGenerator* gen, const GrStrokeInfo& stroke) { SkASSERT(this->gpu()->pathRendering()); return this->gpu()->pathRendering()->createPathRange(gen, stroke); } GrPathRange* GrResourceProvider::createGlyphs(const SkTypeface* tf, const SkDescriptor* desc, const GrStrokeInfo& stroke) { SkASSERT(this->gpu()->pathRendering()); return this->gpu()->pathRendering()->createGlyphs(tf, desc, stroke); } GrIndexBuffer* GrResourceProvider::createIndexBuffer(size_t size, BufferUsage usage, uint32_t flags) { if (this->isAbandoned()) { return nullptr; } bool noPendingIO = SkToBool(flags & kNoPendingIO_Flag); bool dynamic = kDynamic_BufferUsage == usage; if (dynamic) { // bin by pow2 with a reasonable min static const uint32_t MIN_SIZE = 1 << 12; size = SkTMax(MIN_SIZE, GrNextPow2(SkToUInt(size))); GrScratchKey key; GrIndexBuffer::ComputeScratchKey(size, true, &key); uint32_t scratchFlags = 0; if (noPendingIO) { scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag; } else { scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag; } GrGpuResource* resource = this->cache()->findAndRefScratchResource(key, size, scratchFlags); if (resource) { return static_cast(resource); } } return this->gpu()->createIndexBuffer(size, dynamic); } GrVertexBuffer* GrResourceProvider::createVertexBuffer(size_t size, BufferUsage usage, uint32_t flags) { if (this->isAbandoned()) { return nullptr; } bool noPendingIO = SkToBool(flags & kNoPendingIO_Flag); bool dynamic = kDynamic_BufferUsage == usage; if (dynamic) { // bin by pow2 with a reasonable min static const uint32_t MIN_SIZE = 1 << 12; size = SkTMax(MIN_SIZE, GrNextPow2(SkToUInt(size))); GrScratchKey key; GrVertexBuffer::ComputeScratchKey(size, true, &key); uint32_t scratchFlags = 0; if (noPendingIO) { scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag; } else { scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag; } GrGpuResource* resource = this->cache()->findAndRefScratchResource(key, size, scratchFlags); if (resource) { return static_cast(resource); } } return this->gpu()->createVertexBuffer(size, dynamic); } GrBatchAtlas* GrResourceProvider::createAtlas(GrPixelConfig config, int width, int height, int numPlotsX, int numPlotsY, GrBatchAtlas::EvictionFunc func, void* data) { GrSurfaceDesc desc; desc.fFlags = kNone_GrSurfaceFlags; desc.fWidth = width; desc.fHeight = height; desc.fConfig = config; // We don't want to flush the context so we claim we're in the middle of flushing so as to // guarantee we do not recieve a texture with pending IO // TODO: Determine how to avoid having to do this. (http://skbug.com/4156) static const uint32_t kFlags = GrResourceProvider::kNoPendingIO_Flag; GrTexture* texture = this->createApproxTexture(desc, kFlags); if (!texture) { return nullptr; } return new GrBatchAtlas(texture, numPlotsX, numPlotsY); }