/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrResourceCache2_DEFINED #define GrResourceCache2_DEFINED #include "GrGpuResource.h" #include "GrGpuResourceCacheAccess.h" #include "GrResourceKey.h" #include "SkRefCnt.h" #include "SkTInternalLList.h" #include "SkTMultiMap.h" /** * Manages the lifetime of all GrGpuResource instances. * * Resources may have optionally have two types of keys: * 1) A scratch key. This is for resources whose allocations are cached but not their contents. * Multiple resources can share the same scratch key. This is so a caller can have two * resource instances with the same properties (e.g. multipass rendering that ping-pongs * between two temporary surfaces. The scratch key is set at resource creation time and * should never change. Resources need not have a scratch key. * 2) A content key. This key represents the contents of the resource rather than just its * allocation properties. They may not collide. The content key can be set after resource * creation. Currently it may only be set once and cannot be cleared. This restriction will * be removed. * If a resource has neither key type then it will be deleted as soon as the last reference to it * is dropped. If a key has both keys the content key takes precedence. */ class GrResourceCache2 { public: GrResourceCache2(); ~GrResourceCache2(); /** Used to access functionality needed by GrGpuResource for lifetime management. */ class ResourceAccess; ResourceAccess resourceAccess(); /** * Sets the cache limits in terms of number of resources and max gpu memory byte size. */ void setLimits(int count, size_t bytes); /** * Returns the number of resources. */ int getResourceCount() const { return fCount; } /** * Returns the number of resources that count against the budget. */ int getBudgetedResourceCount() const { return fBudgetedCount; } /** * Returns the number of bytes consumed by resources. */ size_t getResourceBytes() const { return fBytes; } /** * Returns the number of bytes consumed by budgeted resources. */ size_t getBudgetedResourceBytes() const { return fBudgetedBytes; } /** * Returns the cached resources count budget. */ int getMaxResourceCount() const { return fMaxCount; } /** * Returns the number of bytes consumed by cached resources. */ size_t getMaxResourceBytes() const { return fMaxBytes; } /** * Abandons the backend API resources owned by all GrGpuResource objects and removes them from * the cache. */ void abandonAll(); /** * Releases the backend API resources owned by all GrGpuResource objects and removes them from * the cache. */ void releaseAll(); enum { /** Preferentially returns scratch resources with no pending IO. */ kPreferNoPendingIO_ScratchFlag = 0x1, /** Will not return any resources that match but have pending IO. */ kRequireNoPendingIO_ScratchFlag = 0x2, }; /** * Find a resource that matches a scratch key. */ GrGpuResource* findAndRefScratchResource(const GrResourceKey& scratchKey, uint32_t flags = 0); #ifdef SK_DEBUG // This is not particularly fast and only used for validation, so debug only. int countScratchEntriesForKey(const GrResourceKey& scratchKey) const { SkASSERT(scratchKey.isScratch()); return fScratchMap.countForKey(scratchKey); } #endif /** * Find a resource that matches a content key. */ GrGpuResource* findAndRefContentResource(const GrResourceKey& contentKey) { SkASSERT(!contentKey.isScratch()); GrGpuResource* resource = fContentHash.find(contentKey); if (resource) { resource->ref(); this->makeResourceMRU(resource); } return resource; } /** * Query whether a content key exists in the cache. */ bool hasContentKey(const GrResourceKey& contentKey) const { SkASSERT(!contentKey.isScratch()); return SkToBool(fContentHash.find(contentKey)); } /** Purges all resources that don't have external owners. */ void purgeAllUnlocked(); /** * The callback function used by the cache when it is still over budget after a purge. The * passed in 'data' is the same 'data' handed to setOverbudgetCallback. */ typedef void (*PFOverBudgetCB)(void* data); /** * Set the callback the cache should use when it is still over budget after a purge. The 'data' * provided here will be passed back to the callback. Note that the cache will attempt to purge * any resources newly freed by the callback. */ void setOverBudgetCallback(PFOverBudgetCB overBudgetCB, void* data) { fOverBudgetCB = overBudgetCB; fOverBudgetData = data; } #if GR_GPU_STATS void printStats() const; #endif private: /////////////////////////////////////////////////////////////////////////// /// @name Methods accessible via ResourceAccess //// void insertResource(GrGpuResource*); void removeResource(GrGpuResource*); void notifyPurgable(GrGpuResource*); void didChangeGpuMemorySize(const GrGpuResource*, size_t oldSize); bool didSetContentKey(GrGpuResource*); void didChangeBudgetStatus(GrGpuResource*); void makeResourceMRU(GrGpuResource*); /// @} void purgeAsNeeded() { if (fPurging || (fBudgetedCount <= fMaxCount && fBudgetedBytes < fMaxBytes)) { return; } this->internalPurgeAsNeeded(); } void internalPurgeAsNeeded(); #ifdef SK_DEBUG bool isInCache(const GrGpuResource* r) const { return fResources.isInList(r); } void validate() const; #else void validate() const {} #endif class AutoValidate; class AvailableForScratchUse; struct ScratchMapTraits { static const GrResourceKey& GetKey(const GrGpuResource& r) { return r.cacheAccess().getScratchKey(); } static uint32_t Hash(const GrResourceKey& key) { return key.getHash(); } }; typedef SkTMultiMap ScratchMap; struct ContentHashTraits { static const GrResourceKey& GetKey(const GrGpuResource& r) { return *r.cacheAccess().getContentKey(); } static uint32_t Hash(const GrResourceKey& key) { return key.getHash(); } }; typedef SkTDynamicHash ContentHash; typedef SkTInternalLList ResourceList; ResourceList fResources; // This map holds all resources that can be used as scratch resources. ScratchMap fScratchMap; // This holds all resources that have content keys. ContentHash fContentHash; // our budget, used in purgeAsNeeded() int fMaxCount; size_t fMaxBytes; #if GR_CACHE_STATS int fHighWaterCount; size_t fHighWaterBytes; int fBudgetedHighWaterCount; size_t fBudgetedHighWaterBytes; #endif // our current stats for all resources int fCount; size_t fBytes; // our current stats for resources that count against the budget int fBudgetedCount; size_t fBudgetedBytes; // prevents recursive purging bool fPurging; bool fNewlyPurgableResourceWhilePurging; PFOverBudgetCB fOverBudgetCB; void* fOverBudgetData; }; class GrResourceCache2::ResourceAccess { private: ResourceAccess(GrResourceCache2* cache) : fCache(cache) { } ResourceAccess(const ResourceAccess& that) : fCache(that.fCache) { } ResourceAccess& operator=(const ResourceAccess&); // unimpl /** * Insert a resource into the cache. */ void insertResource(GrGpuResource* resource) { fCache->insertResource(resource); } /** * Removes a resource from the cache. */ void removeResource(GrGpuResource* resource) { fCache->removeResource(resource); } /** * Called by GrGpuResources when they detects that they are newly purgable. */ void notifyPurgable(GrGpuResource* resource) { fCache->notifyPurgable(resource); } /** * Called by GrGpuResources when their sizes change. */ void didChangeGpuMemorySize(const GrGpuResource* resource, size_t oldSize) { fCache->didChangeGpuMemorySize(resource, oldSize); } /** * Called by GrGpuResources when their content keys change. * * This currently returns a bool and fails when an existing resource has a key that collides * with the new content key. In the future it will null out the content key for the existing * resource. The failure is a temporary measure taken because duties are split between two * cache objects currently. */ bool didSetContentKey(GrGpuResource* resource) { return fCache->didSetContentKey(resource); } /** * Called by GrGpuResources when they change from budgeted to unbudgeted or vice versa. */ void didChangeBudgetStatus(GrGpuResource* resource) { fCache->didChangeBudgetStatus(resource); } // No taking addresses of this type. const ResourceAccess* operator&() const; ResourceAccess* operator&(); GrResourceCache2* fCache; friend class GrGpuResource; // To access all the proxy inline methods. friend class GrResourceCache2; // To create this type. }; inline GrResourceCache2::ResourceAccess GrResourceCache2::resourceAccess() { return ResourceAccess(this); } #endif