/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrResourceCache_DEFINED #define GrResourceCache_DEFINED #include "GrGpuResource.h" #include "GrGpuResourceCacheAccess.h" #include "GrGpuResourcePriv.h" #include "GrResourceKey.h" #include "SkMessageBus.h" #include "SkRefCnt.h" #include "SkTArray.h" #include "SkTDPQueue.h" #include "SkTInternalLList.h" #include "SkTMultiMap.h" class SkString; /** * Manages the lifetime of all GrGpuResource instances. * * Resources may have optionally have two types of keys: * 1) A scratch key. This is for resources whose allocations are cached but not their contents. * Multiple resources can share the same scratch key. This is so a caller can have two * resource instances with the same properties (e.g. multipass rendering that ping-pongs * between two temporary surfaces). The scratch key is set at resource creation time and * should never change. Resources need not have a scratch key. * 2) A unique key. This key's meaning is specific to the domain that created the key. Only one * resource may have a given unique key. The unique key can be set, cleared, or changed * anytime after resource creation. * * A unique key always takes precedence over a scratch key when a resource has both types of keys. * If a resource has neither key type then it will be deleted as soon as the last reference to it * is dropped. */ class GrResourceCache { public: GrResourceCache(); ~GrResourceCache(); /** Used to access functionality needed by GrGpuResource for lifetime management. */ class ResourceAccess; ResourceAccess resourceAccess(); /** * Sets the cache limits in terms of number of resources and max gpu memory byte size. */ void setLimits(int count, size_t bytes); /** * Returns the number of resources. */ int getResourceCount() const { return fPurgeableQueue.count() + fNonpurgeableResources.count(); } /** * Returns the number of resources that count against the budget. */ int getBudgetedResourceCount() const { return fBudgetedCount; } /** * Returns the number of bytes consumed by resources. */ size_t getResourceBytes() const { return fBytes; } /** * Returns the number of bytes consumed by budgeted resources. */ size_t getBudgetedResourceBytes() const { return fBudgetedBytes; } /** * Returns the cached resources count budget. */ int getMaxResourceCount() const { return fMaxCount; } /** * Returns the number of bytes consumed by cached resources. */ size_t getMaxResourceBytes() const { return fMaxBytes; } /** * Abandons the backend API resources owned by all GrGpuResource objects and removes them from * the cache. */ void abandonAll(); /** * Releases the backend API resources owned by all GrGpuResource objects and removes them from * the cache. */ void releaseAll(); enum { /** Preferentially returns scratch resources with no pending IO. */ kPreferNoPendingIO_ScratchFlag = 0x1, /** Will not return any resources that match but have pending IO. */ kRequireNoPendingIO_ScratchFlag = 0x2, }; /** * Find a resource that matches a scratch key. */ GrGpuResource* findAndRefScratchResource(const GrScratchKey& scratchKey, uint32_t flags = 0); #ifdef SK_DEBUG // This is not particularly fast and only used for validation, so debug only. int countScratchEntriesForKey(const GrScratchKey& scratchKey) const { return fScratchMap.countForKey(scratchKey); } #endif /** * Find a resource that matches a unique key. */ GrGpuResource* findAndRefUniqueResource(const GrUniqueKey& key) { GrGpuResource* resource = fUniqueHash.find(key); if (resource) { this->refAndMakeResourceMRU(resource); } return resource; } /** * Query whether a unique key exists in the cache. */ bool hasUniqueKey(const GrUniqueKey& key) const { return SkToBool(fUniqueHash.find(key)); } /** Purges resources to become under budget and processes resources with invalidated unique keys. */ void purgeAsNeeded() { SkTArray invalidKeyMsgs; fInvalidUniqueKeyInbox.poll(&invalidKeyMsgs); if (invalidKeyMsgs.count()) { this->processInvalidUniqueKeys(invalidKeyMsgs); } if (fBudgetedCount <= fMaxCount && fBudgetedBytes <= fMaxBytes) { return; } this->internalPurgeAsNeeded(); } /** Purges all resources that don't have external owners. */ void purgeAllUnlocked(); /** * The callback function used by the cache when it is still over budget after a purge. The * passed in 'data' is the same 'data' handed to setOverbudgetCallback. */ typedef void (*PFOverBudgetCB)(void* data); /** * Set the callback the cache should use when it is still over budget after a purge. The 'data' * provided here will be passed back to the callback. Note that the cache will attempt to purge * any resources newly freed by the callback. */ void setOverBudgetCallback(PFOverBudgetCB overBudgetCB, void* data) { fOverBudgetCB = overBudgetCB; fOverBudgetData = data; } #if GR_GPU_STATS void dumpStats(SkString*) const; #endif // This function is for unit testing and is only defined in test tools. void changeTimestamp(uint32_t newTimestamp); private: /////////////////////////////////////////////////////////////////////////// /// @name Methods accessible via ResourceAccess //// void insertResource(GrGpuResource*); void removeResource(GrGpuResource*); void notifyPurgeable(GrGpuResource*); void didChangeGpuMemorySize(const GrGpuResource*, size_t oldSize); void changeUniqueKey(GrGpuResource*, const GrUniqueKey&); void removeUniqueKey(GrGpuResource*); void willRemoveScratchKey(const GrGpuResource*); void didChangeBudgetStatus(GrGpuResource*); void refAndMakeResourceMRU(GrGpuResource*); /// @} void internalPurgeAsNeeded(); void processInvalidUniqueKeys(const SkTArray&); void addToNonpurgeableArray(GrGpuResource*); void removeFromNonpurgeableArray(GrGpuResource*); bool overBudget() const { return fBudgetedBytes > fMaxBytes || fBudgetedCount > fMaxCount; } uint32_t getNextTimestamp(); #ifdef SK_DEBUG bool isInCache(const GrGpuResource* r) const; void validate() const; #else void validate() const {} #endif class AutoValidate; class AvailableForScratchUse; struct ScratchMapTraits { static const GrScratchKey& GetKey(const GrGpuResource& r) { return r.resourcePriv().getScratchKey(); } static uint32_t Hash(const GrScratchKey& key) { return key.hash(); } }; typedef SkTMultiMap ScratchMap; struct UniqueHashTraits { static const GrUniqueKey& GetKey(const GrGpuResource& r) { return r.getUniqueKey(); } static uint32_t Hash(const GrUniqueKey& key) { return key.hash(); } }; typedef SkTDynamicHash UniqueHash; static bool CompareTimestamp(GrGpuResource* const& a, GrGpuResource* const& b) { return a->cacheAccess().timestamp() < b->cacheAccess().timestamp(); } static int* AccessResourceIndex(GrGpuResource* const& res) { return res->cacheAccess().accessCacheIndex(); } typedef SkMessageBus::Inbox InvalidUniqueKeyInbox; typedef SkTDPQueue PurgeableQueue; typedef SkTDArray ResourceArray; // Whenever a resource is added to the cache or the result of a cache lookup, fTimestamp is // assigned as the resource's timestamp and then incremented. fPurgeableQueue orders the // purgeable resources by this value, and thus is used to purge resources in LRU order. uint32_t fTimestamp; PurgeableQueue fPurgeableQueue; ResourceArray fNonpurgeableResources; // This map holds all resources that can be used as scratch resources. ScratchMap fScratchMap; // This holds all resources that have unique keys. UniqueHash fUniqueHash; // our budget, used in purgeAsNeeded() int fMaxCount; size_t fMaxBytes; #if GR_CACHE_STATS int fHighWaterCount; size_t fHighWaterBytes; int fBudgetedHighWaterCount; size_t fBudgetedHighWaterBytes; #endif // our current stats for all resources SkDEBUGCODE(int fCount;) size_t fBytes; // our current stats for resources that count against the budget int fBudgetedCount; size_t fBudgetedBytes; PFOverBudgetCB fOverBudgetCB; void* fOverBudgetData; InvalidUniqueKeyInbox fInvalidUniqueKeyInbox; }; class GrResourceCache::ResourceAccess { private: ResourceAccess(GrResourceCache* cache) : fCache(cache) { } ResourceAccess(const ResourceAccess& that) : fCache(that.fCache) { } ResourceAccess& operator=(const ResourceAccess&); // unimpl /** * Insert a resource into the cache. */ void insertResource(GrGpuResource* resource) { fCache->insertResource(resource); } /** * Removes a resource from the cache. */ void removeResource(GrGpuResource* resource) { fCache->removeResource(resource); } /** * Called by GrGpuResources when they detects that they are newly purgeable. */ void notifyPurgeable(GrGpuResource* resource) { fCache->notifyPurgeable(resource); } /** * Called by GrGpuResources when their sizes change. */ void didChangeGpuMemorySize(const GrGpuResource* resource, size_t oldSize) { fCache->didChangeGpuMemorySize(resource, oldSize); } /** * Called by GrGpuResources to change their unique keys. */ void changeUniqueKey(GrGpuResource* resource, const GrUniqueKey& newKey) { fCache->changeUniqueKey(resource, newKey); } /** * Called by a GrGpuResource to remove its unique key. */ void removeUniqueKey(GrGpuResource* resource) { fCache->removeUniqueKey(resource); } /** * Called by a GrGpuResource when it removes its scratch key. */ void willRemoveScratchKey(const GrGpuResource* resource) { fCache->willRemoveScratchKey(resource); } /** * Called by GrGpuResources when they change from budgeted to unbudgeted or vice versa. */ void didChangeBudgetStatus(GrGpuResource* resource) { fCache->didChangeBudgetStatus(resource); } // No taking addresses of this type. const ResourceAccess* operator&() const; ResourceAccess* operator&(); GrResourceCache* fCache; friend class GrGpuResource; // To access all the proxy inline methods. friend class GrResourceCache; // To create this type. }; inline GrResourceCache::ResourceAccess GrResourceCache::resourceAccess() { return ResourceAccess(this); } #endif