/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrResourceCache.h" #include "GrResource.h" GrResourceEntry::GrResourceEntry(const GrResourceKey& key, GrResource* resource) : fKey(key), fResource(resource) { fLockCount = 0; // we assume ownership of the resource, and will unref it when we die GrAssert(resource); } GrResourceEntry::~GrResourceEntry() { fResource->setCacheEntry(NULL); fResource->unref(); } #if GR_DEBUG void GrResourceEntry::validate() const { GrAssert(fLockCount >= 0); GrAssert(fResource); GrAssert(fResource->getCacheEntry() == this); fResource->validate(); } #endif /////////////////////////////////////////////////////////////////////////////// class GrResourceCache::Key { typedef GrResourceEntry T; const GrResourceKey& fKey; public: Key(const GrResourceKey& key) : fKey(key) {} uint32_t getHash() const { return fKey.hashIndex(); } static bool LT(const T& entry, const Key& key) { return entry.key() < key.fKey; } static bool EQ(const T& entry, const Key& key) { return entry.key() == key.fKey; } #if GR_DEBUG static uint32_t GetHash(const T& entry) { return entry.key().hashIndex(); } static bool LT(const T& a, const T& b) { return a.key() < b.key(); } static bool EQ(const T& a, const T& b) { return a.key() == b.key(); } #endif }; /////////////////////////////////////////////////////////////////////////////// GrResourceCache::GrResourceCache(int maxCount, size_t maxBytes) : fMaxCount(maxCount), fMaxBytes(maxBytes) { #if GR_DEBUG fHighWaterEntryCount = 0; fHighWaterUnlockedEntryCount = 0; fHighWaterEntryBytes = 0; fHighWaterClientDetachedCount = 0; fHighWaterClientDetachedBytes = 0; #endif fEntryCount = 0; fUnlockedEntryCount = 0; fEntryBytes = 0; fClientDetachedCount = 0; fClientDetachedBytes = 0; fPurging = false; } GrResourceCache::~GrResourceCache() { GrAutoResourceCacheValidate atcv(this); EntryList::Iter iter; // Unlike the removeAll, here we really remove everything, including locked resources. while (GrResourceEntry* entry = fList.head()) { GrAutoResourceCacheValidate atcv(this); // remove from our cache fCache.remove(entry->fKey, entry); // remove from our llist this->internalDetach(entry, false); delete entry; } } void GrResourceCache::getLimits(int* maxResources, size_t* maxResourceBytes) const{ if (maxResources) { *maxResources = fMaxCount; } if (maxResourceBytes) { *maxResourceBytes = fMaxBytes; } } void GrResourceCache::setLimits(int maxResources, size_t maxResourceBytes) { bool smaller = (maxResources < fMaxCount) || (maxResourceBytes < fMaxBytes); fMaxCount = maxResources; fMaxBytes = maxResourceBytes; if (smaller) { this->purgeAsNeeded(); } } void GrResourceCache::internalDetach(GrResourceEntry* entry, bool clientDetach) { fList.remove(entry); if (!entry->isLocked()) { --fUnlockedEntryCount; } // update our stats if (clientDetach) { fClientDetachedCount += 1; fClientDetachedBytes += entry->resource()->sizeInBytes(); #if GR_DEBUG if (fHighWaterClientDetachedCount < fClientDetachedCount) { fHighWaterClientDetachedCount = fClientDetachedCount; } if (fHighWaterClientDetachedBytes < fClientDetachedBytes) { fHighWaterClientDetachedBytes = fClientDetachedBytes; } #endif } else { fEntryCount -= 1; fEntryBytes -= entry->resource()->sizeInBytes(); } } void GrResourceCache::attachToHead(GrResourceEntry* entry, bool clientReattach) { fList.addToHead(entry); if (!entry->isLocked()) { ++fUnlockedEntryCount; #if GR_DEBUG if (fHighWaterUnlockedEntryCount < fUnlockedEntryCount) { fHighWaterUnlockedEntryCount = fUnlockedEntryCount; } #endif } // update our stats if (clientReattach) { fClientDetachedCount -= 1; fClientDetachedBytes -= entry->resource()->sizeInBytes(); } else { fEntryCount += 1; fEntryBytes += entry->resource()->sizeInBytes(); #if GR_DEBUG if (fHighWaterEntryCount < fEntryCount) { fHighWaterEntryCount = fEntryCount; } if (fHighWaterEntryBytes < fEntryBytes) { fHighWaterEntryBytes = fEntryBytes; } #endif } } GrResource* GrResourceCache::findAndLock(const GrResourceKey& key, LockType type) { GrAutoResourceCacheValidate atcv(this); GrResourceEntry* entry = fCache.find(key); if (NULL == entry) { return NULL; } this->internalDetach(entry, false); // mark the entry as "busy" so it doesn't get purged // do this between detach and attach for locked count tracking if (kNested_LockType == type || !entry->isLocked()) { entry->lock(); } this->attachToHead(entry, false); return entry->fResource; } bool GrResourceCache::hasKey(const GrResourceKey& key) const { return NULL != fCache.find(key); } GrResourceEntry* GrResourceCache::create(const GrResourceKey& key, GrResource* resource, bool lock, bool clientReattach) { // we don't expect to create new resources during a purge. In theory // this could cause purgeAsNeeded() into an infinite loop (e.g. // each resource destroyed creates and locks 2 resources and // unlocks 1 thereby causing a new purge). GrAssert(!fPurging); GrAutoResourceCacheValidate atcv(this); GrResourceEntry* entry = SkNEW_ARGS(GrResourceEntry, (key, resource)); resource->setCacheEntry(entry); if (lock) { // mark the entry as "busy" so it doesn't get purged // do this before attach for locked count tracking entry->lock(); } this->attachToHead(entry, clientReattach); fCache.insert(key, entry); #if GR_DUMP_TEXTURE_UPLOAD GrPrintf("--- add resource to cache %p, count=%d bytes= %d %d\n", entry, fEntryCount, resource->sizeInBytes(), fEntryBytes); #endif this->purgeAsNeeded(); return entry; } void GrResourceCache::createAndLock(const GrResourceKey& key, GrResource* resource) { GrAssert(NULL == resource->getCacheEntry()); this->create(key, resource, true, false); } void GrResourceCache::attach(const GrResourceKey& key, GrResource* resource) { GrAssert(NULL == resource->getCacheEntry()); this->create(key, resource, false, true); } void GrResourceCache::makeExclusive(GrResourceEntry* entry) { GrAutoResourceCacheValidate atcv(this); this->internalDetach(entry, true); fCache.remove(entry->fKey, entry); #if GR_DEBUG fExclusiveList.addToHead(entry); #endif } void GrResourceCache::removeInvalidResource(GrResourceEntry* entry) { // If the resource went invalid while it was detached then purge it // This can happen when a 3D context was lost, // the client called GrContext::contextDestroyed() to notify Gr, // and then later an SkGpuDevice's destructor releases its backing // texture (which was invalidated at contextDestroyed time). fClientDetachedCount -= 1; fEntryCount -= 1; size_t size = entry->resource()->sizeInBytes(); fClientDetachedBytes -= size; fEntryBytes -= size; } void GrResourceCache::makeNonExclusive(GrResourceEntry* entry) { GrAutoResourceCacheValidate atcv(this); #if GR_DEBUG fExclusiveList.remove(entry); #endif if (entry->resource()->isValid()) { attachToHead(entry, true); fCache.insert(entry->key(), entry); } else { this->removeInvalidResource(entry); } } void GrResourceCache::unlock(GrResourceEntry* entry) { GrAutoResourceCacheValidate atcv(this); GrAssert(entry); GrAssert(entry->isLocked()); GrAssert(fCache.find(entry->key())); entry->unlock(); if (!entry->isLocked()) { ++fUnlockedEntryCount; #if GR_DEBUG if (fHighWaterUnlockedEntryCount < fUnlockedEntryCount) { fHighWaterUnlockedEntryCount = fUnlockedEntryCount; } #endif } this->purgeAsNeeded(); } /** * Destroying a resource may potentially trigger the unlock of additional * resources which in turn will trigger a nested purge. We block the nested * purge using the fPurging variable. However, the initial purge will keep * looping until either all resources in the cache are unlocked or we've met * the budget. There is an assertion in createAndLock to check against a * resource's destructor inserting new resources into the cache. If these * new resources were unlocked before purgeAsNeeded completed it could * potentially make purgeAsNeeded loop infinitely. */ void GrResourceCache::purgeAsNeeded() { if (!fPurging) { fPurging = true; bool withinBudget = false; do { EntryList::Iter iter; // Note: the following code relies on the fact that the // doubly linked list doesn't invalidate its data/pointers // outside of the specific area where a deletion occurs (e.g., // in internalDetach) GrResourceEntry* entry = iter.init(fList, EntryList::Iter::kTail_IterStart); while (entry && fUnlockedEntryCount) { GrAutoResourceCacheValidate atcv(this); if (fEntryCount <= fMaxCount && fEntryBytes <= fMaxBytes) { withinBudget = true; break; } GrResourceEntry* prev = iter.prev(); if (!entry->isLocked()) { // remove from our cache fCache.remove(entry->fKey, entry); // remove from our llist this->internalDetach(entry, false); #if GR_DUMP_TEXTURE_UPLOAD GrPrintf("--- ~resource from cache %p [%d %d]\n", entry->resource(), entry->resource()->width(), entry->resource()->height()); #endif delete entry; } entry = prev; } } while (!withinBudget && fUnlockedEntryCount); fPurging = false; } } void GrResourceCache::purgeAllUnlocked() { GrAutoResourceCacheValidate atcv(this); // we can have one GrResource holding a lock on another // so we don't want to just do a simple loop kicking each // entry out. Instead change the budget and purge. int savedMaxBytes = fMaxBytes; int savedMaxCount = fMaxCount; fMaxBytes = (size_t) -1; fMaxCount = 0; this->purgeAsNeeded(); #if GR_DEBUG GrAssert(fExclusiveList.countEntries() == fClientDetachedCount); GrAssert(countBytes(fExclusiveList) == fClientDetachedBytes); GrAssert(!fUnlockedEntryCount); if (!fCache.count()) { // Items may have been detached from the cache (such as the backing // texture for an SkGpuDevice). The above purge would not have removed // them. GrAssert(fEntryCount == fClientDetachedCount); GrAssert(fEntryBytes == fClientDetachedBytes); GrAssert(fList.isEmpty()); } #endif fMaxBytes = savedMaxBytes; fMaxCount = savedMaxCount; } /////////////////////////////////////////////////////////////////////////////// #if GR_DEBUG size_t GrResourceCache::countBytes(const EntryList& list) { size_t bytes = 0; EntryList::Iter iter; const GrResourceEntry* entry = iter.init(const_cast(list), EntryList::Iter::kTail_IterStart); for ( ; NULL != entry; entry = iter.prev()) { bytes += entry->resource()->sizeInBytes(); } return bytes; } static bool both_zero_or_nonzero(int count, size_t bytes) { return (count == 0 && bytes == 0) || (count > 0 && bytes > 0); } void GrResourceCache::validate() const { fList.validate(); fExclusiveList.validate(); GrAssert(both_zero_or_nonzero(fEntryCount, fEntryBytes)); GrAssert(both_zero_or_nonzero(fClientDetachedCount, fClientDetachedBytes)); GrAssert(fClientDetachedBytes <= fEntryBytes); GrAssert(fClientDetachedCount <= fEntryCount); GrAssert((fEntryCount - fClientDetachedCount) == fCache.count()); fCache.validate(); int count = 0; int unlockCount = 0; EntryList::Iter iter; const GrResourceEntry* entry = iter.init(const_cast(fList), EntryList::Iter::kHead_IterStart); for ( ; NULL != entry; entry = iter.next()) { entry->validate(); GrAssert(fCache.find(entry->key())); count += 1; if (!entry->isLocked()) { unlockCount += 1; } } GrAssert(count == fEntryCount - fClientDetachedCount); size_t bytes = countBytes(fList); GrAssert(bytes == fEntryBytes - fClientDetachedBytes); bytes = countBytes(fExclusiveList); GrAssert(bytes == fClientDetachedBytes); GrAssert(unlockCount == fUnlockedEntryCount); GrAssert(fList.countEntries() == fEntryCount - fClientDetachedCount); GrAssert(fExclusiveList.countEntries() == fClientDetachedCount); } void GrResourceCache::printStats() const { SkDebugf("Budget: %d items %d bytes\n", fMaxCount, fMaxBytes); SkDebugf("\t\tEntry Count: current %d high %d\n", fEntryCount, fHighWaterEntryCount); SkDebugf("\t\tUnlocked Entry Count: current %d high %d\n", fUnlockedEntryCount, fHighWaterUnlockedEntryCount); SkDebugf("\t\tEntry Bytes: current %d high %d\n", fEntryBytes, fHighWaterEntryBytes); SkDebugf("\t\tDetached Entry Count: current %d high %d\n", fClientDetachedCount, fHighWaterClientDetachedCount); SkDebugf("\t\tDetached Bytes: current %d high %d\n", fClientDetachedBytes, fHighWaterClientDetachedBytes); } #endif ///////////////////////////////////////////////////////////////////////////////