/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrResourceAllocator_DEFINED #define GrResourceAllocator_DEFINED #include "GrGpuResourcePriv.h" #include "GrSurface.h" #include "GrSurfaceProxy.h" #include "SkTDynamicHash.h" #include "SkTMultiMap.h" class GrResourceProvider; /* * The ResourceAllocator explicitly distributes GPU resources at flush time. It operates by * being given the usage intervals of the various proxies. It keeps these intervals in a singly * linked list sorted by increasing start index. (It also maintains a hash table from proxyID * to interval to find proxy reuse). When it comes time to allocate the resources it * traverses the sorted list and: * removes intervals from the active list that have completed (returning their GrSurfaces * to the free pool) * allocates a new resource (preferably from the free pool) for the new interval * adds the new interval to the active list (that is sorted by increasing end index) * * Note: the op indices (used in the usage intervals) come from the order of the ops in * their opLists after the opList DAG has been linearized. */ class GrResourceAllocator { public: GrResourceAllocator(GrResourceProvider* resourceProvider) : fResourceProvider(resourceProvider) { } unsigned int curOp() const { return fNumOps; } void incOps() { fNumOps++; } unsigned int numOps() const { return fNumOps; } // Add a usage interval from start to end inclusive. This is usually used for renderTargets. // If an existing interval already exists it will be expanded to include the new range. void addInterval(GrSurfaceProxy*, unsigned int start, unsigned int end); // Add an interval that spans just the current op. Usually this is for texture uses. // If an existing interval already exists it will be expanded to include the new operation. void addInterval(GrSurfaceProxy* proxy) { this->addInterval(proxy, fNumOps, fNumOps); } void assign(); SkDEBUGCODE(void dump();) private: class Interval; // Remove dead intervals from the active list void expire(unsigned int curIndex); // These two methods wrap the interactions with the free pool void freeUpSurface(GrSurface* surface); sk_sp findSurfaceFor(const GrSurfaceProxy* proxy); struct FreePoolTraits { static const GrScratchKey& GetKey(const GrSurface& s) { return s.resourcePriv().getScratchKey(); } static uint32_t Hash(const GrScratchKey& key) { return key.hash(); } }; typedef SkTMultiMap FreePoolMultiMap; typedef SkTDynamicHash IntvlHash; class Interval { public: Interval(GrSurfaceProxy* proxy, unsigned int start, unsigned int end) : fProxy(proxy) , fProxyID(proxy->uniqueID().asUInt()) , fStart(start) , fEnd(end) , fNext(nullptr) { SkASSERT(proxy); } // for SkTDynamicHash static const uint32_t& GetKey(const Interval& intvl) { return intvl.fProxyID; } static uint32_t Hash(const uint32_t& key) { return key; } GrSurfaceProxy* fProxy; uint32_t fProxyID; // This is here b.c. DynamicHash requires a ref to the key unsigned int fStart; unsigned int fEnd; Interval* fNext; }; class IntervalList { public: IntervalList() = default; ~IntervalList() { while (fHead) { Interval* temp = fHead; fHead = temp->fNext; delete temp; } } bool empty() const { return !SkToBool(fHead); } const Interval* peekHead() const { return fHead; } Interval* popHead(); void insertByIncreasingStart(Interval*); void insertByIncreasingEnd(Interval*); private: Interval* fHead = nullptr; }; GrResourceProvider* fResourceProvider; FreePoolMultiMap fFreePool; // Recently created/used GrSurfaces IntvlHash fIntvlHash; // All the intervals, hashed by proxyID IntervalList fIntvlList; // All the intervals sorted by increasing start IntervalList fActiveIntvls; // List of live intervals during assignment // (sorted by increasing end) unsigned int fNumOps = 0; SkDEBUGCODE(bool fAssigned = false;) }; #endif // GrResourceAllocator_DEFINED