/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrReorderCommandBuilder.h" static bool intersect(const SkRect& a, const SkRect& b) { SkASSERT(a.fLeft <= a.fRight && a.fTop <= a.fBottom && b.fLeft <= b.fRight && b.fTop <= b.fBottom); return a.fLeft < b.fRight && b.fLeft < a.fRight && a.fTop < b.fBottom && b.fTop < a.fBottom; } GrTargetCommands::Cmd* GrReorderCommandBuilder::recordDrawBatch(State* state, GrBatch* batch) { // Check if there is a Batch Draw we can batch with by linearly searching back until we either // 1) check every draw // 2) intersect with something // 3) find a 'blocker' // Experimentally we have found that most batching occurs within the first 10 comparisons. static const int kMaxLookback = 10; int i = 0; if (!this->cmdBuffer()->empty()) { GrTargetCommands::CmdBuffer::ReverseIter reverseIter(*this->cmdBuffer()); do { if (Cmd::kDrawBatch_CmdType == reverseIter->type()) { DrawBatch* previous = static_cast(reverseIter.get()); if (previous->fState->getPipeline()->isEqual(*state->getPipeline()) && previous->fBatch->combineIfPossible(batch)) { return NULL; } if (intersect(previous->fBatch->bounds(), batch->bounds())) { break; } } else { // TODO temporary until we can navigate the other types of commands break; } } while (reverseIter.previous() && ++i < kMaxLookback); } return GrNEW_APPEND_TO_RECORDER(*this->cmdBuffer(), DrawBatch, (state, batch, this->batchTarget())); }