/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrRenderTargetOpList_DEFINED #define GrRenderTargetOpList_DEFINED #include "GrClip.h" #include "GrContext.h" #include "GrOpList.h" #include "GrPathProcessor.h" #include "GrPrimitiveProcessor.h" #include "GrPathRendering.h" #include "GrXferProcessor.h" #include "batches/GrDrawBatch.h" #include "SkClipStack.h" #include "SkMatrix.h" #include "SkPath.h" #include "SkStringUtils.h" #include "SkStrokeRec.h" #include "SkTArray.h" #include "SkTLazy.h" #include "SkTypes.h" #include "SkXfermode.h" class GrAuditTrail; class GrBatch; class GrClearBatch; class GrClip; class GrCaps; class GrPath; class GrDrawPathBatchBase; class GrPipelineBuilder; class GrRenderTargetProxy; class GrRenderTargetOpList final : public GrOpList { public: /** Options for GrRenderTargetOpList behavior. */ struct Options { Options () : fClipBatchToBounds(false) , fDrawBatchBounds(false) , fMaxBatchLookback(-1) , fMaxBatchLookahead(-1) {} bool fClipBatchToBounds; bool fDrawBatchBounds; int fMaxBatchLookback; int fMaxBatchLookahead; }; GrRenderTargetOpList(GrRenderTargetProxy*, GrGpu*, GrResourceProvider*, GrAuditTrail*, const Options&); ~GrRenderTargetOpList() override; void makeClosed() override { INHERITED::makeClosed(); fLastFullClearBatch = nullptr; this->forwardCombine(); } /** * Empties the draw buffer of any queued up draws. */ void reset() override; void abandonGpuResources() override; void freeGpuResources() override; /** * Together these two functions flush all queued up draws to GrCommandBuffer. The return value * of drawBatches() indicates whether any commands were actually issued to the GPU. */ void prepareBatches(GrBatchFlushState* flushState) override; bool drawBatches(GrBatchFlushState* flushState) override; /** * Gets the capabilities of the draw target. */ const GrCaps* caps() const { return fGpu->caps(); } void drawBatch(const GrPipelineBuilder&, GrRenderTargetContext*, const GrClip&, GrDrawBatch*); void addBatch(sk_sp); /** * Draws the path into user stencil bits. Upon return, all user stencil values * inside the path will be nonzero. The path's fill must be either even/odd or * winding (notnverse or hairline).It will respect the HW antialias boolean (if * possible in the 3D API). Note, we will never have an inverse fill with * stencil path. */ void stencilPath(GrRenderTargetContext*, const GrClip&, bool useHWAA, const SkMatrix& viewMatrix, const GrPath*); /** Clears the entire render target */ void fullClear(GrRenderTarget*, GrColor color); /** Discards the contents render target. */ void discard(GrRenderTarget*); /** * Copies a pixel rectangle from one surface to another. This call may finalize * reserved vertex/index data (as though a draw call was made). The src pixels * copied are specified by srcRect. They are copied to a rect of the same * size in dst with top left at dstPoint. If the src rect is clipped by the * src bounds then pixel values in the dst rect corresponding to area clipped * by the src rect are not overwritten. This method is not guaranteed to succeed * depending on the type of surface, configs, etc, and the backend-specific * limitations. */ bool copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); gr_instanced::InstancedRendering* instancedRendering() const { SkASSERT(fInstancedRendering); return fInstancedRendering; } SkDEBUGCODE(void dump() const override;) private: friend class GrRenderTargetContextPriv; // for clearStencilClip and stencil clip state. // Returns the batch that the input batch was combined with or the input batch if it wasn't // combined. GrBatch* recordBatch(GrBatch*, const SkRect& clippedBounds); void forwardCombine(); // Makes a copy of the dst if it is necessary for the draw. Returns false if a copy is required // but couldn't be made. Otherwise, returns true. This method needs to be protected because it // needs to be accessed by GLPrograms to setup a correct drawstate bool setupDstReadIfNecessary(const GrPipelineBuilder&, GrRenderTarget*, const GrClip&, const GrPipelineOptimizations& optimizations, GrXferProcessor::DstTexture*, const SkRect& batchBounds); // Used only via GrRenderTargetContextPriv. void clearStencilClip(const GrFixedClip&, bool insideStencilMask, GrRenderTarget*); struct RecordedBatch { sk_sp fBatch; SkRect fClippedBounds; }; SkSTArray<256, RecordedBatch, true> fRecordedBatches; GrClearBatch* fLastFullClearBatch; // The context is only in service of the GrClip, remove once it doesn't need this. GrContext* fContext; GrGpu* fGpu; GrResourceProvider* fResourceProvider; bool fClipBatchToBounds; bool fDrawBatchBounds; int fMaxBatchLookback; int fMaxBatchLookahead; SkAutoTDelete fInstancedRendering; int32_t fLastClipStackGenID; SkIRect fLastClipStackRect; SkIPoint fLastClipOrigin; typedef GrOpList INHERITED; }; #endif