/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrRenderTargetContext_DEFINED #define GrRenderTargetContext_DEFINED #include "../private/GrRenderTargetProxy.h" #include "GrColor.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrPaint.h" #include "GrSurfaceContext.h" #include "GrTypesPriv.h" #include "GrXferProcessor.h" #include "SkCanvas.h" #include "SkRefCnt.h" #include "SkSurfaceProps.h" #include "text/GrTextUtils.h" class GrBackendSemaphore; class GrCCPRAtlas; class GrClip; class GrColorSpaceXform; class GrCoverageCountingPathRenderer; class GrDrawingManager; class GrDrawOp; class GrFixedClip; class GrRenderTarget; class GrRenderTargetContextPriv; class GrRenderTargetOpList; class GrShape; class GrStyle; class GrTextureProxy; struct GrUserStencilSettings; struct SkDrawShadowRec; class SkGlyphRunList; struct SkIPoint; struct SkIRect; class SkLatticeIter; class SkMatrix; class SkPaint; class SkPath; struct SkPoint; struct SkRect; class SkRegion; class SkRRect; struct SkRSXform; class SkTextBlob; class SkVertices; /** * A helper object to orchestrate commands (draws, etc...) for GrSurfaces that are GrRenderTargets. */ class SK_API GrRenderTargetContext : public GrSurfaceContext { public: ~GrRenderTargetContext() override; // We use SkPaint rather than GrPaint here for two reasons: // * The SkPaint carries extra text settings. If these were extracted to a lighter object // we could use GrPaint except that // * SkPaint->GrPaint conversion depends upon whether the glyphs are color or grayscale and // this can vary within a text run. virtual void drawPosText(const GrClip&, const SkPaint&, const SkMatrix& viewMatrix, const char text[], size_t byteLength, const SkScalar pos[], int scalarsPerPosition, const SkPoint& offset, const SkIRect& clipBounds); virtual void drawGlyphRunList(const GrClip&, const SkMatrix& viewMatrix, const SkGlyphRunList&, const SkIRect& clipBounds); /** * Provides a perfomance hint that the render target's contents are allowed * to become undefined. */ void discard(); enum class CanClearFullscreen : bool { kNo = false, kYes = true }; /** * Clear the entire or rect of the render target, ignoring any clips. * @param rect the rect to clear or the whole thing if rect is NULL. * @param color the color to clear to. * @param CanClearFullscreen allows partial clears to be converted to fullscreen clears on * tiling platforms where that is an optimization. */ void clear(const SkIRect* rect, GrColor color, CanClearFullscreen); /** * Draw everywhere (respecting the clip) with the paint. */ void drawPaint(const GrClip&, GrPaint&&, const SkMatrix& viewMatrix); /** * Draw the rect using a paint. * @param paint describes how to color pixels. * @param GrAA Controls whether rect is antialiased * @param viewMatrix transformation matrix * @param style The style to apply. Null means fill. Currently path effects are not * allowed. * The rects coords are used to access the paint (through texture matrix) */ void drawRect(const GrClip&, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect&, const GrStyle* style = nullptr); /** * Maps a rectangle of shader coordinates to a rectangle and fills that rectangle. * * @param paint describes how to color pixels. * @param GrAA Controls whether rect is antialiased * @param viewMatrix transformation matrix which applies to rectToDraw * @param rectToDraw the rectangle to draw * @param localRect the rectangle of shader coordinates applied to rectToDraw */ void fillRectToRect(const GrClip&, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect& rectToDraw, const SkRect& localRect); /** * Fills a rect with a paint and a localMatrix. */ void fillRectWithLocalMatrix(const GrClip& clip, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect& rect, const SkMatrix& localMatrix); /** * Creates an op that draws a subrectangle of a texture. The passed color is modulated by the * texture's color. 'srcRect' specifies the rectangle of the texture to draw. 'dstRect' * specifies the rectangle to draw in local coords which will be transformed by 'viewMatrix' to * device space. */ void drawTexture(const GrClip& clip, sk_sp, GrSamplerState::Filter, GrColor, const SkRect& srcRect, const SkRect& dstRect, GrAA aa, SkCanvas::SrcRectConstraint, const SkMatrix& viewMatrix, sk_sp); /** * Draw a roundrect using a paint. * * @param paint describes how to color pixels. * @param GrAA Controls whether rrect is antialiased. * @param viewMatrix transformation matrix * @param rrect the roundrect to draw * @param style style to apply to the rrect. Currently path effects are not allowed. */ void drawRRect(const GrClip&, GrPaint&&, GrAA, const SkMatrix& viewMatrix, const SkRRect& rrect, const GrStyle& style); /** * Use a fast method to render the ambient and spot shadows for a path. * Will return false if not possible for the given path. * * @param viewMatrix transformation matrix * @param path the path to shadow * @param rec parameters for shadow rendering */ bool drawFastShadow(const GrClip&, const SkMatrix& viewMatrix, const SkPath& path, const SkDrawShadowRec& rec); /** * Shortcut for filling a SkPath consisting of nested rrects using a paint. The result is * undefined if outer does not contain inner. * * @param paint describes how to color pixels. * @param GrAA Controls whether rrects edges are antialiased * @param viewMatrix transformation matrix * @param outer the outer roundrect * @param inner the inner roundrect */ void drawDRRect(const GrClip&, GrPaint&&, GrAA, const SkMatrix& viewMatrix, const SkRRect& outer, const SkRRect& inner); /** * Draws a path. * * @param paint describes how to color pixels. * @param GrAA Controls whether the path is antialiased. * @param viewMatrix transformation matrix * @param path the path to draw * @param style style to apply to the path. */ void drawPath(const GrClip&, GrPaint&&, GrAA, const SkMatrix& viewMatrix, const SkPath&, const GrStyle& style); /** * Draws vertices with a paint. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param vertices specifies the mesh to draw. * @param bones bone deformation matrices. * @param boneCount number of bone matrices. * @param overridePrimType primitive type to draw. If NULL, derive prim type from vertices. */ void drawVertices(const GrClip&, GrPaint&& paint, const SkMatrix& viewMatrix, sk_sp vertices, const SkMatrix bones[], int boneCount, GrPrimitiveType* overridePrimType = nullptr); /** * Draws textured sprites from an atlas with a paint. This currently does not support AA for the * sprite rectangle edges. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param spriteCount number of sprites. * @param xform array of compressed transformation data, required. * @param texRect array of texture rectangles used to access the paint. * @param colors optional array of per-sprite colors, supercedes * the paint's color field. */ void drawAtlas(const GrClip&, GrPaint&& paint, const SkMatrix& viewMatrix, int spriteCount, const SkRSXform xform[], const SkRect texRect[], const SkColor colors[]); /** * Draws a region. * * @param paint describes how to color pixels * @param viewMatrix transformation matrix * @param aa should the rects of the region be antialiased. * @param region the region to be drawn * @param style style to apply to the region */ void drawRegion(const GrClip&, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRegion& region, const GrStyle& style, const GrUserStencilSettings* ss = nullptr); /** * Draws an oval. * * @param paint describes how to color pixels. * @param GrAA Controls whether the oval is antialiased. * @param viewMatrix transformation matrix * @param oval the bounding rect of the oval. * @param style style to apply to the oval. Currently path effects are not allowed. */ void drawOval(const GrClip&, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect& oval, const GrStyle& style); /** * Draws a partial arc of an oval. * * @param paint describes how to color pixels. * @param GrGrAA Controls whether the arc is antialiased. * @param viewMatrix transformation matrix. * @param oval the bounding rect of the oval. * @param startAngle starting angle in degrees. * @param sweepAngle angle to sweep in degrees. Must be in (-360, 360) * @param useCenter true means that the implied path begins at the oval center, connects as * a line to the point indicated by the start contains the arc indicated by * the sweep angle. If false the line beginning at the center point is * omitted. * @param style style to apply to the oval. */ void drawArc(const GrClip&, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const GrStyle& style); /** * Draw the image as a set of rects, specified by |iter|. */ void drawImageLattice(const GrClip&, GrPaint&&, const SkMatrix& viewMatrix, sk_sp, sk_sp, GrSamplerState::Filter, std::unique_ptr, const SkRect& dst); /** * After this returns any pending surface IO will be issued to the backend 3D API and * if the surface has MSAA it will be resolved. */ GrSemaphoresSubmitted prepareForExternalIO(int numSemaphores, GrBackendSemaphore backendSemaphores[]); /** * The next time this GrRenderTargetContext is flushed, the gpu will wait on the passed in * semaphores before executing any commands. */ bool waitOnSemaphores(int numSemaphores, const GrBackendSemaphore* waitSemaphores); void insertEventMarker(const SkString&); GrFSAAType fsaaType() const { return fRenderTargetProxy->fsaaType(); } const GrCaps* caps() const { return fContext->contextPriv().caps(); } int width() const { return fRenderTargetProxy->width(); } int height() const { return fRenderTargetProxy->height(); } int numColorSamples() const { return fRenderTargetProxy->numColorSamples(); } int numStencilSamples() const { return fRenderTargetProxy->numStencilSamples(); } const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; } GrSurfaceOrigin origin() const { return fRenderTargetProxy->origin(); } GrMipMapped mipMapped() const; bool wasAbandoned() const; void setNeedsStencil() { fRenderTargetProxy->setNeedsStencil(); } GrRenderTarget* accessRenderTarget() { // TODO: usage of this entry point needs to be reduced and potentially eliminated // since it ends the deferral of the GrRenderTarget's allocation if (!fRenderTargetProxy->instantiate(fContext->contextPriv().resourceProvider())) { return nullptr; } return fRenderTargetProxy->priv().peekRenderTarget(); } GrSurfaceProxy* asSurfaceProxy() override { return fRenderTargetProxy.get(); } const GrSurfaceProxy* asSurfaceProxy() const override { return fRenderTargetProxy.get(); } sk_sp asSurfaceProxyRef() override { return fRenderTargetProxy; } GrTextureProxy* asTextureProxy() override; const GrTextureProxy* asTextureProxy() const override; sk_sp asTextureProxyRef() override; GrRenderTargetProxy* asRenderTargetProxy() override { return fRenderTargetProxy.get(); } sk_sp asRenderTargetProxyRef() override { return fRenderTargetProxy; } GrRenderTargetContext* asRenderTargetContext() override { return this; } // Provides access to functions that aren't part of the public API. GrRenderTargetContextPriv priv(); const GrRenderTargetContextPriv priv() const; GrTextUtils::Target* textTarget() { return fTextTarget.get(); } bool isWrapped_ForTesting() const; protected: GrRenderTargetContext(GrContext*, GrDrawingManager*, sk_sp, sk_sp, const SkSurfaceProps*, GrAuditTrail*, GrSingleOwner*, bool managedOpList = true); SkDEBUGCODE(void validate() const override;) private: class TextTarget; inline GrAAType chooseAAType(GrAA aa, GrAllowMixedSamples allowMixedSamples) { return GrChooseAAType(aa, this->fsaaType(), allowMixedSamples, *this->caps()); } friend class GrAtlasTextBlob; // for access to add[Mesh]DrawOp friend class GrClipStackClip; // for access to getOpList friend class GrDrawingManager; // for ctor friend class GrRenderTargetContextPriv; // All the path renderers currently make their own ops friend class GrSoftwarePathRenderer; // for access to add[Mesh]DrawOp friend class GrAAConvexPathRenderer; // for access to add[Mesh]DrawOp friend class GrDashLinePathRenderer; // for access to add[Mesh]DrawOp friend class GrAAHairLinePathRenderer; // for access to add[Mesh]DrawOp friend class GrAALinearizingConvexPathRenderer; // for access to add[Mesh]DrawOp friend class GrSmallPathRenderer; // for access to add[Mesh]DrawOp friend class GrDefaultPathRenderer; // for access to add[Mesh]DrawOp friend class GrStencilAndCoverPathRenderer; // for access to add[Mesh]DrawOp friend class GrTessellatingPathRenderer; // for access to add[Mesh]DrawOp friend class GrCCPerFlushResources; // for access to addDrawOp friend class GrCoverageCountingPathRenderer; // for access to addDrawOp // for a unit test friend void test_draw_op(GrContext*, GrRenderTargetContext*, std::unique_ptr, sk_sp); void internalClear(const GrFixedClip&, const GrColor, CanClearFullscreen); // Only consumes the GrPaint if successful. bool drawFilledDRRect(const GrClip& clip, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRRect& origOuter, const SkRRect& origInner); // Only consumes the GrPaint if successful. bool drawFilledRect(const GrClip& clip, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect& rect, const GrUserStencilSettings* ss); void drawShapeUsingPathRenderer(const GrClip&, GrPaint&&, GrAA, const SkMatrix&, const GrShape&); // These perform processing specific to Gr[Mesh]DrawOp-derived ops before recording them into // the op list. They return the id of the opList to which the op was added, or 0, if it was // dropped (e.g., due to clipping or being combined). uint32_t addDrawOp(const GrClip&, std::unique_ptr); // Makes a copy of the proxy if it is necessary for the draw and places the texture that should // be used by GrXferProcessor to access the destination color in 'result'. If the return // value is false then a texture copy could not be made. bool SK_WARN_UNUSED_RESULT setupDstProxy(GrRenderTargetProxy*, const GrClip&, const SkRect& opBounds, GrXferProcessor::DstProxy* result); GrRenderTargetOpList* getRTOpList(); GrOpList* getOpList() override; std::unique_ptr fTextTarget; sk_sp fRenderTargetProxy; // In MDB-mode the GrOpList can be closed by some other renderTargetContext that has picked // it up. For this reason, the GrOpList should only ever be accessed via 'getOpList'. sk_sp fOpList; SkSurfaceProps fSurfaceProps; bool fManagedOpList; typedef GrSurfaceContext INHERITED; }; #endif