/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrRenderTargetContext_DEFINED #define GrRenderTargetContext_DEFINED #include "../private/GrInstancedPipelineInfo.h" #include "../private/GrRenderTargetProxy.h" #include "GrColor.h" #include "GrContext.h" #include "GrPaint.h" #include "GrSurfaceContext.h" #include "GrTypesPriv.h" #include "GrXferProcessor.h" #include "SkRefCnt.h" #include "SkSurfaceProps.h" class GrClip; class GrDrawingManager; class GrDrawOp; class GrFixedClip; class GrLegacyMeshDrawOp; class GrPipelineBuilder; class GrRenderTarget; class GrRenderTargetContextPriv; class GrRenderTargetOpList; class GrStyle; class GrTextureProxy; struct GrUserStencilSettings; class SkDrawFilter; struct SkDrawShadowRec; struct SkIPoint; struct SkIRect; class SkLatticeIter; class SkMatrix; class SkPaint; class SkPath; struct SkPoint; struct SkRect; class SkRegion; class SkRRect; struct SkRSXform; class SkTextBlob; class SkVertices; /** * A helper object to orchestrate commands (draws, etc...) for GrSurfaces that are GrRenderTargets. */ class SK_API GrRenderTargetContext : public GrSurfaceContext { public: ~GrRenderTargetContext() override; // MDB TODO: This access is mainly provided for the image filters. Remove it when they // no longer need to pass it to the FragmentProcessor ctors. GrResourceProvider* resourceProvider() { return fContext->resourceProvider(); } // We use SkPaint rather than GrPaint here for two reasons: // * The SkPaint carries extra text settings. If these were extracted to a lighter object // we could use GrPaint except that // * SkPaint->GrPaint conversion depends upon whether the glyphs are color or grayscale and // this can vary within a text run. virtual void drawText(const GrClip&, const SkPaint&, const SkMatrix& viewMatrix, const char text[], size_t byteLength, SkScalar x, SkScalar y, const SkIRect& clipBounds); virtual void drawPosText(const GrClip&, const SkPaint&, const SkMatrix& viewMatrix, const char text[], size_t byteLength, const SkScalar pos[], int scalarsPerPosition, const SkPoint& offset, const SkIRect& clipBounds); virtual void drawTextBlob(const GrClip&, const SkPaint&, const SkMatrix& viewMatrix, const SkTextBlob*, SkScalar x, SkScalar y, SkDrawFilter*, const SkIRect& clipBounds); /** * Provides a perfomance hint that the render target's contents are allowed * to become undefined. */ void discard(); /** * Clear the entire or rect of the render target, ignoring any clips. * @param rect the rect to clear or the whole thing if rect is NULL. * @param color the color to clear to. * @param canIgnoreRect allows partial clears to be converted to whole * clears on platforms for which that is cheap */ void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect); /** * Draw everywhere (respecting the clip) with the paint. */ void drawPaint(const GrClip&, GrPaint&&, const SkMatrix& viewMatrix); /** * Draw the rect using a paint. * @param paint describes how to color pixels. * @param GrAA Controls whether rect is antialiased * @param viewMatrix transformation matrix * @param style The style to apply. Null means fill. Currently path effects are not * allowed. * The rects coords are used to access the paint (through texture matrix) */ void drawRect(const GrClip&, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect&, const GrStyle* style = nullptr); /** * Maps a rectangle of shader coordinates to a rectangle and fills that rectangle. * * @param paint describes how to color pixels. * @param GrAA Controls whether rect is antialiased * @param viewMatrix transformation matrix which applies to rectToDraw * @param rectToDraw the rectangle to draw * @param localRect the rectangle of shader coordinates applied to rectToDraw */ void fillRectToRect(const GrClip&, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect& rectToDraw, const SkRect& localRect); /** * Fills a rect with a paint and a localMatrix. */ void fillRectWithLocalMatrix(const GrClip& clip, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect& rect, const SkMatrix& localMatrix); /** * Draw a roundrect using a paint. * * @param paint describes how to color pixels. * @param GrAA Controls whether rrect is antialiased. * @param viewMatrix transformation matrix * @param rrect the roundrect to draw * @param style style to apply to the rrect. Currently path effects are not allowed. */ void drawRRect(const GrClip&, GrPaint&&, GrAA, const SkMatrix& viewMatrix, const SkRRect& rrect, const GrStyle& style); /** * Use a fast method to render the ambient and spot shadows for a path. * Will return false if not possible for the given path. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param path the path to shadow * @param rec parameters for shadow rendering */ bool drawFastShadow(const GrClip&, GrPaint&&, const SkMatrix& viewMatrix, const SkPath& path, const SkDrawShadowRec& rec); /** * Shortcut for filling a SkPath consisting of nested rrects using a paint. The result is * undefined if outer does not contain inner. * * @param paint describes how to color pixels. * @param GrAA Controls whether rrects edges are antialiased * @param viewMatrix transformation matrix * @param outer the outer roundrect * @param inner the inner roundrect */ void drawDRRect(const GrClip&, GrPaint&&, GrAA, const SkMatrix& viewMatrix, const SkRRect& outer, const SkRRect& inner); /** * Draws a path. * * @param paint describes how to color pixels. * @param GrAA Controls whether the path is antialiased. * @param viewMatrix transformation matrix * @param path the path to draw * @param style style to apply to the path. */ void drawPath(const GrClip&, GrPaint&&, GrAA, const SkMatrix& viewMatrix, const SkPath&, const GrStyle& style); enum class ColorArrayType { kPremulGrColor, kSkColor, }; /** * Draws vertices with a paint. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param primitiveType primitives type to draw. * @param vertexCount number of vertices. * @param positions array of vertex positions, required. * @param texCoords optional array of texture coordinates used * to access the paint. * @param colors optional array of per-vertex colors, supercedes * the paint's color field. * @param indices optional array of indices. If NULL vertices * are drawn non-indexed. * @param indexCount if indices is non-null then this is the * number of indices. * @param ColorArrayType Determines how the color array should be interpreted. */ void drawVertices(const GrClip&, GrPaint&& paint, const SkMatrix& viewMatrix, GrPrimitiveType primitiveType, int vertexCount, const SkPoint positions[], const SkPoint texs[], const uint32_t colors[], const uint16_t indices[], int indexCount, ColorArrayType = ColorArrayType::kPremulGrColor); /** * Draws vertices with a paint. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param veritces specifies the mesh to draw. * @param flags A bitfield of options specified by SkCanvas::VerticesFlags. */ void drawVertices(const GrClip&, GrPaint&& paint, const SkMatrix& viewMatrix, sk_sp vertices); /** * Draws textured sprites from an atlas with a paint. This currently does not support AA for the * sprite rectangle edges. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param spriteCount number of sprites. * @param xform array of compressed transformation data, required. * @param texRect array of texture rectangles used to access the paint. * @param colors optional array of per-sprite colors, supercedes * the paint's color field. */ void drawAtlas(const GrClip&, GrPaint&& paint, const SkMatrix& viewMatrix, int spriteCount, const SkRSXform xform[], const SkRect texRect[], const SkColor colors[]); /** * Draws a region. * * @param paint describes how to color pixels * @param viewMatrix transformation matrix * @param aa should the rects of the region be antialiased. * @param region the region to be drawn * @param style style to apply to the region */ void drawRegion(const GrClip&, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRegion& region, const GrStyle& style); /** * Draws an oval. * * @param paint describes how to color pixels. * @param GrAA Controls whether the oval is antialiased. * @param viewMatrix transformation matrix * @param oval the bounding rect of the oval. * @param style style to apply to the oval. Currently path effects are not allowed. */ void drawOval(const GrClip&, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect& oval, const GrStyle& style); /** * Draws a partial arc of an oval. * * @param paint describes how to color pixels. * @param GrGrAA Controls whether the arc is antialiased. * @param viewMatrix transformation matrix. * @param oval the bounding rect of the oval. * @param startAngle starting angle in degrees. * @param sweepAngle angle to sweep in degrees. Must be in (-360, 360) * @param useCenter true means that the implied path begins at the oval center, connects as * a line to the point indicated by the start contains the arc indicated by * the sweep angle. If false the line beginning at the center point is * omitted. * @param style style to apply to the oval. */ void drawArc(const GrClip&, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const GrStyle& style); /** * Draw the image as a set of rects, specified by |iter|. */ void drawImageLattice(const GrClip&, GrPaint&& paint, const SkMatrix& viewMatrix, int imageWidth, int imageHeight, std::unique_ptr iter, const SkRect& dst); /** * After this returns any pending surface IO will be issued to the backend 3D API and * if the surface has MSAA it will be resolved. */ void prepareForExternalIO(); GrFSAAType fsaaType() const { return fRenderTargetProxy->fsaaType(); } const GrCaps* caps() const { return fContext->caps(); } int width() const { return fRenderTargetProxy->width(); } int height() const { return fRenderTargetProxy->height(); } GrPixelConfig config() const { return fRenderTargetProxy->config(); } int numColorSamples() const { return fRenderTargetProxy->numColorSamples(); } int numStencilSamples() const { return fRenderTargetProxy->numStencilSamples(); } const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; } GrColorSpaceXform* getColorXformFromSRGB() const { return fColorXformFromSRGB.get(); } GrSurfaceOrigin origin() const { return fRenderTargetProxy->origin(); } bool wasAbandoned() const; GrRenderTarget* accessRenderTarget() { // TODO: usage of this entry point needs to be reduced and potentially eliminated // since it ends the deferral of the GrRenderTarget's allocation return fRenderTargetProxy->instantiateRenderTarget(fContext->resourceProvider()); } GrSurfaceProxy* asSurfaceProxy() override { return fRenderTargetProxy.get(); } const GrSurfaceProxy* asSurfaceProxy() const override { return fRenderTargetProxy.get(); } sk_sp asSurfaceProxyRef() override { return fRenderTargetProxy; } GrTextureProxy* asTextureProxy() override; sk_sp asTextureProxyRef() override; GrRenderTargetProxy* asRenderTargetProxy() override { return fRenderTargetProxy.get(); } sk_sp asRenderTargetProxyRef() override { return fRenderTargetProxy; } GrRenderTargetContext* asRenderTargetContext() override { return this; } // Provides access to functions that aren't part of the public API. GrRenderTargetContextPriv priv(); const GrRenderTargetContextPriv priv() const; bool isWrapped_ForTesting() const; protected: GrRenderTargetContext(GrContext*, GrDrawingManager*, sk_sp, sk_sp, const SkSurfaceProps*, GrAuditTrail*, GrSingleOwner*); SkDEBUGCODE(void validate() const;) private: inline GrAAType chooseAAType(GrAA aa, GrAllowMixedSamples allowMixedSamples) { return GrChooseAAType(aa, this->fsaaType(), allowMixedSamples); } friend class GrAtlasTextBlob; // for access to add[Mesh]DrawOp friend class GrStencilAndCoverTextContext; // for access to add[Mesh]DrawOp friend class GrDrawingManager; // for ctor friend class GrRenderTargetContextPriv; friend class GrSWMaskHelper; // for access to add[Mesh]DrawOp // All the path renderers currently make their own ops friend class GrSoftwarePathRenderer; // for access to add[Mesh]DrawOp friend class GrAAConvexPathRenderer; // for access to add[Mesh]DrawOp friend class GrDashLinePathRenderer; // for access to add[Mesh]DrawOp friend class GrAAHairLinePathRenderer; // for access to add[Mesh]DrawOp friend class GrAALinearizingConvexPathRenderer; // for access to add[Mesh]DrawOp friend class GrSmallPathRenderer; // for access to add[Mesh]DrawOp friend class GrDefaultPathRenderer; // for access to add[Mesh]DrawOp friend class GrMSAAPathRenderer; // for access to add[Mesh]DrawOp friend class GrStencilAndCoverPathRenderer; // for access to add[Mesh]DrawOp friend class GrTessellatingPathRenderer; // for access to add[Mesh]DrawOp // for a unit test friend void test_draw_op(GrRenderTargetContext*, sk_sp, sk_sp); void internalClear(const GrFixedClip&, const GrColor, bool canIgnoreClip); // Only consumes the GrPaint if successful. bool drawFilledDRRect(const GrClip& clip, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRRect& origOuter, const SkRRect& origInner); // Only consumes the GrPaint if successful. bool drawFilledRect(const GrClip& clip, GrPaint&& paint, GrAA, const SkMatrix& viewMatrix, const SkRect& rect, const GrUserStencilSettings* ss); void drawNonAAFilledRect(const GrClip&, GrPaint&&, const SkMatrix& viewMatrix, const SkRect& rect, const SkRect* localRect, const SkMatrix* localMatrix, const GrUserStencilSettings* ss, GrAAType hwOrNoneAAType); void internalDrawPath( const GrClip&, GrPaint&&, GrAA, const SkMatrix&, const SkPath&, const GrStyle&); bool onCopy(GrSurfaceProxy* src, const SkIRect& srcRect, const SkIPoint& dstPoint) override; // These perform processing specific to Gr[Mesh]DrawOp-derived ops before recording them into // the op list. They return the id of the opList to which the op was added, or 0, if it was // dropped (e.g., due to clipping). uint32_t addDrawOp(const GrClip&, std::unique_ptr); uint32_t addLegacyMeshDrawOp(GrPipelineBuilder&&, const GrClip&, std::unique_ptr); // Makes a copy of the proxy if it is necessary for the draw and places the texture that should // be used by GrXferProcessor to access the destination color in 'result'. If the return // value is false then a texture copy could not be made. bool SK_WARN_UNUSED_RESULT setupDstTexture(GrRenderTargetProxy*, const GrClip&, const SkRect& opBounds, GrXferProcessor::DstTexture* result); GrRenderTargetOpList* getOpList(); sk_sp fRenderTargetProxy; // In MDB-mode the GrOpList can be closed by some other renderTargetContext that has picked // it up. For this reason, the GrOpList should only ever be accessed via 'getOpList'. sk_sp fOpList; GrInstancedPipelineInfo fInstancedPipelineInfo; sk_sp fColorXformFromSRGB; SkSurfaceProps fSurfaceProps; typedef GrSurfaceContext INHERITED; }; #endif