/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrRenderTargetContext.h" #include "GrAppliedClip.h" #include "GrColor.h" #include "GrContextPriv.h" #include "GrDrawingManager.h" #include "GrFixedClip.h" #include "GrGpuResourcePriv.h" #include "GrPathRenderer.h" #include "GrPipelineBuilder.h" #include "GrRenderTarget.h" #include "GrRenderTargetContextPriv.h" #include "GrRenderTargetPriv.h" #include "GrResourceProvider.h" #include "GrStencilAttachment.h" #include "SkLatticeIter.h" #include "SkMatrixPriv.h" #include "SkSurfacePriv.h" #include "effects/GrRRectEffect.h" #include "instanced/InstancedRendering.h" #include "ops/GrClearOp.h" #include "ops/GrClearStencilClipOp.h" #include "ops/GrDiscardOp.h" #include "ops/GrDrawOp.h" #include "ops/GrDrawAtlasOp.h" #include "ops/GrDrawVerticesOp.h" #include "ops/GrLatticeOp.h" #include "ops/GrOp.h" #include "ops/GrOvalOpFactory.h" #include "ops/GrRectOpFactory.h" #include "ops/GrRegionOp.h" #include "ops/GrShadowRRectOp.h" #include "ops/GrStencilPathOp.h" #include "text/GrAtlasTextContext.h" #include "text/GrStencilAndCoverTextContext.h" #include "../private/GrAuditTrail.h" #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this->drawingManager()->getContext()) #define ASSERT_SINGLE_OWNER \ SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(this->singleOwner());) #define ASSERT_SINGLE_OWNER_PRIV \ SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fRenderTargetContext->singleOwner());) #define RETURN_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return; } #define RETURN_IF_ABANDONED_PRIV if (fRenderTargetContext->drawingManager()->wasAbandoned()) { return; } #define RETURN_FALSE_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return false; } #define RETURN_FALSE_IF_ABANDONED_PRIV if (fRenderTargetContext->drawingManager()->wasAbandoned()) { return false; } #define RETURN_NULL_IF_ABANDONED if (this->drawingManager()->wasAbandoned()) { return nullptr; } class AutoCheckFlush { public: AutoCheckFlush(GrDrawingManager* drawingManager) : fDrawingManager(drawingManager) { SkASSERT(fDrawingManager); } ~AutoCheckFlush() { fDrawingManager->flushIfNecessary(); } private: GrDrawingManager* fDrawingManager; }; bool GrRenderTargetContext::wasAbandoned() const { return this->drawingManager()->wasAbandoned(); } // In MDB mode the reffing of the 'getLastOpList' call's result allows in-progress // GrOpLists to be picked up and added to by renderTargetContexts lower in the call // stack. When this occurs with a closed GrOpList, a new one will be allocated // when the renderTargetContext attempts to use it (via getOpList). GrRenderTargetContext::GrRenderTargetContext(GrContext* context, GrDrawingManager* drawingMgr, sk_sp rtp, sk_sp colorSpace, const SkSurfaceProps* surfaceProps, GrAuditTrail* auditTrail, GrSingleOwner* singleOwner) : GrSurfaceContext(context, drawingMgr, std::move(colorSpace), auditTrail, singleOwner) , fRenderTargetProxy(std::move(rtp)) , fOpList(sk_ref_sp(fRenderTargetProxy->getLastRenderTargetOpList())) , fInstancedPipelineInfo(fRenderTargetProxy.get()) , fColorXformFromSRGB(nullptr) , fSurfaceProps(SkSurfacePropsCopyOrDefault(surfaceProps)) { if (fColorSpace) { // sRGB sources are very common (SkColor, etc...), so we cache that gamut transformation auto srgbColorSpace = SkColorSpace::MakeSRGB(); fColorXformFromSRGB = GrColorSpaceXform::Make(srgbColorSpace.get(), fColorSpace.get()); } SkDEBUGCODE(this->validate();) } #ifdef SK_DEBUG void GrRenderTargetContext::validate() const { SkASSERT(fRenderTargetProxy); fRenderTargetProxy->validate(fContext); if (fOpList && !fOpList->isClosed()) { SkASSERT(fRenderTargetProxy->getLastOpList() == fOpList.get()); } } #endif GrRenderTargetContext::~GrRenderTargetContext() { ASSERT_SINGLE_OWNER } GrTextureProxy* GrRenderTargetContext::asTextureProxy() { return fRenderTargetProxy->asTextureProxy(); } sk_sp GrRenderTargetContext::asTextureProxyRef() { return sk_ref_sp(fRenderTargetProxy->asTextureProxy()); } GrRenderTargetOpList* GrRenderTargetContext::getOpList() { ASSERT_SINGLE_OWNER SkDEBUGCODE(this->validate();) if (!fOpList || fOpList->isClosed()) { fOpList = this->drawingManager()->newRTOpList(fRenderTargetProxy); } return fOpList.get(); } // TODO: move this (and GrTextContext::copy) to GrSurfaceContext? bool GrRenderTargetContext::onCopy(GrSurfaceProxy* srcProxy, const SkIRect& srcRect, const SkIPoint& dstPoint) { ASSERT_SINGLE_OWNER RETURN_FALSE_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::onCopy"); return this->getOpList()->copySurface(fContext->resourceProvider(), this, srcProxy, srcRect, dstPoint); } void GrRenderTargetContext::drawText(const GrClip& clip, const SkPaint& skPaint, const SkMatrix& viewMatrix, const char text[], size_t byteLength, SkScalar x, SkScalar y, const SkIRect& clipBounds) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawText"); GrAtlasTextContext* atlasTextContext = this->drawingManager()->getAtlasTextContext(); atlasTextContext->drawText(fContext, this, clip, skPaint, viewMatrix, fSurfaceProps, text, byteLength, x, y, clipBounds); } void GrRenderTargetContext::drawPosText(const GrClip& clip, const SkPaint& paint, const SkMatrix& viewMatrix, const char text[], size_t byteLength, const SkScalar pos[], int scalarsPerPosition, const SkPoint& offset, const SkIRect& clipBounds) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawPosText"); GrAtlasTextContext* atlasTextContext = this->drawingManager()->getAtlasTextContext(); atlasTextContext->drawPosText(fContext, this, clip, paint, viewMatrix, fSurfaceProps, text, byteLength, pos, scalarsPerPosition, offset, clipBounds); } void GrRenderTargetContext::drawTextBlob(const GrClip& clip, const SkPaint& paint, const SkMatrix& viewMatrix, const SkTextBlob* blob, SkScalar x, SkScalar y, SkDrawFilter* filter, const SkIRect& clipBounds) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawTextBlob"); GrAtlasTextContext* atlasTextContext = this->drawingManager()->getAtlasTextContext(); atlasTextContext->drawTextBlob(fContext, this, clip, paint, viewMatrix, fSurfaceProps, blob, x, y, filter, clipBounds); } void GrRenderTargetContext::discard() { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::discard"); AutoCheckFlush acf(this->drawingManager()); // Currently this just inserts a discard op. However, once in MDB this can remove all the // previously recorded ops and change the load op to discard. if (this->caps()->discardRenderTargetSupport()) { std::unique_ptr op(GrDiscardOp::Make(this)); if (!op) { return; } this->getOpList()->addOp(std::move(op), this); } } void GrRenderTargetContext::clear(const SkIRect* rect, const GrColor color, bool canIgnoreRect) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::clear"); AutoCheckFlush acf(this->drawingManager()); this->internalClear(rect ? GrFixedClip(*rect) : GrFixedClip::Disabled(), color, canIgnoreRect); } void GrRenderTargetContextPriv::absClear(const SkIRect* clearRect, const GrColor color) { ASSERT_SINGLE_OWNER_PRIV RETURN_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail, "GrRenderTargetContext::absClear"); AutoCheckFlush acf(fRenderTargetContext->drawingManager()); SkIRect rtRect = SkIRect::MakeWH(fRenderTargetContext->fRenderTargetProxy->worstCaseWidth( *fRenderTargetContext->caps()), fRenderTargetContext->fRenderTargetProxy->worstCaseHeight( *fRenderTargetContext->caps())); if (clearRect) { if (clearRect->contains(rtRect)) { clearRect = nullptr; // full screen } else { if (!rtRect.intersect(*clearRect)) { return; } } } // TODO: in a post-MDB world this should be handled at the OpList level. // An op-list that is initially cleared and has no other ops should receive an // extra draw. if (fRenderTargetContext->fContext->caps()->useDrawInsteadOfClear()) { // This works around a driver bug with clear by drawing a rect instead. // The driver will ignore a clear if it is the only thing rendered to a // target before the target is read. GrPaint paint; paint.setColor4f(GrColor4f::FromGrColor(color)); paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc)); // We don't call drawRect() here to avoid the cropping to the, possibly smaller, // RenderTargetProxy bounds fRenderTargetContext->drawNonAAFilledRect(GrNoClip(), std::move(paint), SkMatrix::I(), SkRect::Make(rtRect), nullptr, nullptr, nullptr, GrAAType::kNone); } else { // This path doesn't handle coalescing of full screen clears b.c. it // has to clear the entire render target - not just the content area. // It could be done but will take more finagling. std::unique_ptr op(GrClearOp::Make(rtRect, color, fRenderTargetContext, !clearRect)); if (!op) { return; } fRenderTargetContext->getOpList()->addOp(std::move(op), fRenderTargetContext); } } void GrRenderTargetContextPriv::clear(const GrFixedClip& clip, const GrColor color, bool canIgnoreClip) { ASSERT_SINGLE_OWNER_PRIV RETURN_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail, "GrRenderTargetContextPriv::clear"); AutoCheckFlush acf(fRenderTargetContext->drawingManager()); fRenderTargetContext->internalClear(clip, color, canIgnoreClip); } void GrRenderTargetContext::internalClear(const GrFixedClip& clip, const GrColor color, bool canIgnoreClip) { bool isFull = false; if (!clip.hasWindowRectangles()) { isFull = !clip.scissorEnabled() || (canIgnoreClip && fContext->caps()->fullClearIsFree()) || clip.scissorRect().contains(SkIRect::MakeWH(this->width(), this->height())); } if (fContext->caps()->useDrawInsteadOfClear()) { // This works around a driver bug with clear by drawing a rect instead. // The driver will ignore a clear if it is the only thing rendered to a // target before the target is read. SkIRect clearRect = SkIRect::MakeWH(this->width(), this->height()); if (isFull) { this->discard(); } else if (!clearRect.intersect(clip.scissorRect())) { return; } GrPaint paint; paint.setColor4f(GrColor4f::FromGrColor(color)); paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc)); this->drawRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), SkRect::Make(clearRect)); } else if (isFull) { this->getOpList()->fullClear(this, color); } else { std::unique_ptr op(GrClearOp::Make(clip, color, this)); if (!op) { return; } this->getOpList()->addOp(std::move(op), this); } } void GrRenderTargetContext::drawPaint(const GrClip& clip, GrPaint&& paint, const SkMatrix& viewMatrix) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawPaint"); // set rect to be big enough to fill the space, but not super-huge, so we // don't overflow fixed-point implementations SkRect r = fRenderTargetProxy->getBoundsRect(); SkRRect rrect; GrAA aa; // Check if we can replace a clipRRect()/drawPaint() with a drawRRect(). We only do the // transformation for non-rect rrects. Rects caused a performance regression on an Android // test that needs investigation. We also skip cases where there are fragment processors // because they may depend on having correct local coords and this path draws in device space // without a local matrix. if (!paint.numTotalFragmentProcessors() && clip.isRRect(r, &rrect, &aa) && !rrect.isRect()) { this->drawRRect(GrNoClip(), std::move(paint), aa, SkMatrix::I(), rrect, GrStyle::SimpleFill()); return; } bool isPerspective = viewMatrix.hasPerspective(); // We attempt to map r by the inverse matrix and draw that. mapRect will // map the four corners and bound them with a new rect. This will not // produce a correct result for some perspective matrices. if (!isPerspective) { if (!SkMatrixPriv::InverseMapRect(viewMatrix, &r, r)) { SkDebugf("Could not invert matrix\n"); return; } this->drawRect(clip, std::move(paint), GrAA::kNo, viewMatrix, r); } else { SkMatrix localMatrix; if (!viewMatrix.invert(&localMatrix)) { SkDebugf("Could not invert matrix\n"); return; } AutoCheckFlush acf(this->drawingManager()); this->drawNonAAFilledRect(clip, std::move(paint), SkMatrix::I(), r, nullptr, &localMatrix, nullptr, GrAAType::kNone); } } static inline bool rect_contains_inclusive(const SkRect& rect, const SkPoint& point) { return point.fX >= rect.fLeft && point.fX <= rect.fRight && point.fY >= rect.fTop && point.fY <= rect.fBottom; } static bool view_matrix_ok_for_aa_fill_rect(const SkMatrix& viewMatrix) { return viewMatrix.preservesRightAngles(); } // Attempts to crop a rect and optional local rect to the clip boundaries. // Returns false if the draw can be skipped entirely. static bool crop_filled_rect(int width, int height, const GrClip& clip, const SkMatrix& viewMatrix, SkRect* rect, SkRect* localRect = nullptr) { if (!viewMatrix.rectStaysRect()) { return true; } SkIRect clipDevBounds; SkRect clipBounds; clip.getConservativeBounds(width, height, &clipDevBounds); if (!SkMatrixPriv::InverseMapRect(viewMatrix, &clipBounds, SkRect::Make(clipDevBounds))) { return false; } if (localRect) { if (!rect->intersects(clipBounds)) { return false; } const SkScalar dx = localRect->width() / rect->width(); const SkScalar dy = localRect->height() / rect->height(); if (clipBounds.fLeft > rect->fLeft) { localRect->fLeft += (clipBounds.fLeft - rect->fLeft) * dx; rect->fLeft = clipBounds.fLeft; } if (clipBounds.fTop > rect->fTop) { localRect->fTop += (clipBounds.fTop - rect->fTop) * dy; rect->fTop = clipBounds.fTop; } if (clipBounds.fRight < rect->fRight) { localRect->fRight -= (rect->fRight - clipBounds.fRight) * dx; rect->fRight = clipBounds.fRight; } if (clipBounds.fBottom < rect->fBottom) { localRect->fBottom -= (rect->fBottom - clipBounds.fBottom) * dy; rect->fBottom = clipBounds.fBottom; } return true; } return rect->intersect(clipBounds); } bool GrRenderTargetContext::drawFilledRect(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& rect, const GrUserStencilSettings* ss) { SkRect croppedRect = rect; if (!crop_filled_rect(this->width(), this->height(), clip, viewMatrix, &croppedRect)) { return true; } if (GrCaps::InstancedSupport::kNone != fContext->caps()->instancedSupport() && (!ss || ss->isDisabled(false))) { gr_instanced::OpAllocator* oa = this->drawingManager()->instancingAllocator(); std::unique_ptr op = oa->recordRect(croppedRect, viewMatrix, std::move(paint), aa, fInstancedPipelineInfo); if (op) { this->addDrawOp(clip, std::move(op)); return true; } } GrAAType aaType = this->decideAAType(aa); if (GrAAType::kCoverage == aaType) { // The fill path can handle rotation but not skew. if (view_matrix_ok_for_aa_fill_rect(viewMatrix)) { SkRect devBoundRect; viewMatrix.mapRect(&devBoundRect, croppedRect); std::unique_ptr op = GrRectOpFactory::MakeAAFill(paint, viewMatrix, rect, croppedRect, devBoundRect); if (op) { GrPipelineBuilder pipelineBuilder(std::move(paint), aaType); if (ss) { pipelineBuilder.setUserStencil(ss); } this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); return true; } } } else { this->drawNonAAFilledRect(clip, std::move(paint), viewMatrix, croppedRect, nullptr, nullptr, ss, aaType); return true; } return false; } void GrRenderTargetContext::drawRect(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& rect, const GrStyle* style) { if (!style) { style = &GrStyle::SimpleFill(); } ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawRect"); // Path effects should've been devolved to a path in SkGpuDevice SkASSERT(!style->pathEffect()); AutoCheckFlush acf(this->drawingManager()); const SkStrokeRec& stroke = style->strokeRec(); if (stroke.getStyle() == SkStrokeRec::kFill_Style) { if (!fContext->caps()->useDrawInsteadOfClear()) { // Check if this is a full RT draw and can be replaced with a clear. We don't bother // checking cases where the RT is fully inside a stroke. SkRect rtRect = fRenderTargetProxy->getBoundsRect(); // Does the clip contain the entire RT? if (clip.quickContains(rtRect)) { SkMatrix invM; if (!viewMatrix.invert(&invM)) { return; } // Does the rect bound the RT? SkPoint srcSpaceRTQuad[4]; invM.mapRectToQuad(srcSpaceRTQuad, rtRect); if (rect_contains_inclusive(rect, srcSpaceRTQuad[0]) && rect_contains_inclusive(rect, srcSpaceRTQuad[1]) && rect_contains_inclusive(rect, srcSpaceRTQuad[2]) && rect_contains_inclusive(rect, srcSpaceRTQuad[3])) { // Will it blend? GrColor clearColor; if (paint.isConstantBlendedColor(&clearColor)) { this->clear(nullptr, clearColor, true); return; } } } } if (this->drawFilledRect(clip, std::move(paint), aa, viewMatrix, rect, nullptr)) { return; } } else if (stroke.getStyle() == SkStrokeRec::kStroke_Style || stroke.getStyle() == SkStrokeRec::kHairline_Style) { if ((!rect.width() || !rect.height()) && SkStrokeRec::kHairline_Style != stroke.getStyle()) { SkScalar r = stroke.getWidth() / 2; // TODO: Move these stroke->fill fallbacks to GrShape? switch (stroke.getJoin()) { case SkPaint::kMiter_Join: this->drawRect( clip, std::move(paint), aa, viewMatrix, {rect.fLeft - r, rect.fTop - r, rect.fRight + r, rect.fBottom + r}, &GrStyle::SimpleFill()); return; case SkPaint::kRound_Join: // Raster draws nothing when both dimensions are empty. if (rect.width() || rect.height()){ SkRRect rrect = SkRRect::MakeRectXY(rect.makeOutset(r, r), r, r); this->drawRRect(clip, std::move(paint), aa, viewMatrix, rrect, GrStyle::SimpleFill()); return; } case SkPaint::kBevel_Join: if (!rect.width()) { this->drawRect(clip, std::move(paint), aa, viewMatrix, {rect.fLeft - r, rect.fTop, rect.fRight + r, rect.fBottom}, &GrStyle::SimpleFill()); } else { this->drawRect(clip, std::move(paint), aa, viewMatrix, {rect.fLeft, rect.fTop - r, rect.fRight, rect.fBottom + r}, &GrStyle::SimpleFill()); } return; } } bool snapToPixelCenters = false; std::unique_ptr op; GrColor color = paint.getColor(); GrAAType aaType = this->decideAAType(aa); if (GrAAType::kCoverage == aaType) { // The stroke path needs the rect to remain axis aligned (no rotation or skew). if (viewMatrix.rectStaysRect()) { op = GrRectOpFactory::MakeAAStroke(color, viewMatrix, rect, stroke); } } else { // Depending on sub-pixel coordinates and the particular GPU, we may lose a corner of // hairline rects. We jam all the vertices to pixel centers to avoid this, but not // when MSAA is enabled because it can cause ugly artifacts. snapToPixelCenters = stroke.getStyle() == SkStrokeRec::kHairline_Style && !fRenderTargetProxy->isUnifiedMultisampled(); op = GrRectOpFactory::MakeNonAAStroke(color, viewMatrix, rect, stroke, snapToPixelCenters); } if (op) { GrPipelineBuilder pipelineBuilder(std::move(paint), aaType); pipelineBuilder.setSnapVerticesToPixelCenters(snapToPixelCenters); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); return; } } SkPath path; path.setIsVolatile(true); path.addRect(rect); this->internalDrawPath(clip, std::move(paint), aa, viewMatrix, path, *style); } int GrRenderTargetContextPriv::maxWindowRectangles() const { return fRenderTargetContext->fRenderTargetProxy->maxWindowRectangles( *fRenderTargetContext->fContext->caps()); } void GrRenderTargetContextPriv::clearStencilClip(const GrFixedClip& clip, bool insideStencilMask) { ASSERT_SINGLE_OWNER_PRIV RETURN_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail, "GrRenderTargetContextPriv::clearStencilClip"); AutoCheckFlush acf(fRenderTargetContext->drawingManager()); std::unique_ptr op(GrClearStencilClipOp::Make(clip, insideStencilMask, fRenderTargetContext)); if (!op) { return; } fRenderTargetContext->getOpList()->addOp(std::move(op), fRenderTargetContext); } void GrRenderTargetContextPriv::stencilPath(const GrClip& clip, GrAAType aaType, const SkMatrix& viewMatrix, const GrPath* path) { ASSERT_SINGLE_OWNER_PRIV RETURN_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail, "GrRenderTargetContext::stencilPath"); SkASSERT(aaType != GrAAType::kCoverage); bool useHWAA = GrAATypeIsHW(aaType); // TODO: extract portions of checkDraw that are relevant to path stenciling. SkASSERT(path); SkASSERT(fRenderTargetContext->caps()->shaderCaps()->pathRenderingSupport()); // FIXME: Use path bounds instead of this WAR once // https://bugs.chromium.org/p/skia/issues/detail?id=5640 is resolved. SkRect bounds = SkRect::MakeIWH(fRenderTargetContext->width(), fRenderTargetContext->height()); // Setup clip GrAppliedClip appliedClip; if (!clip.apply(fRenderTargetContext->fContext, fRenderTargetContext, useHWAA, true, &appliedClip, &bounds)) { return; } // Coverage AA does not make sense when rendering to the stencil buffer. The caller should never // attempt this in a situation that would require coverage AA. SkASSERT(!appliedClip.clipCoverageFragmentProcessor()); GrRenderTarget* rt = fRenderTargetContext->accessRenderTarget(); if (!rt) { return; } GrStencilAttachment* stencilAttachment = fRenderTargetContext->fContext->resourceProvider()->attachStencilAttachment(rt); if (!stencilAttachment) { SkDebugf("ERROR creating stencil attachment. Draw skipped.\n"); return; } std::unique_ptr op = GrStencilPathOp::Make(viewMatrix, useHWAA, path->getFillType(), appliedClip.hasStencilClip(), stencilAttachment->bits(), appliedClip.scissorState(), fRenderTargetContext, path); if (!op) { return; } op->setClippedBounds(bounds); fRenderTargetContext->getOpList()->addOp(std::move(op), fRenderTargetContext); } void GrRenderTargetContextPriv::stencilRect(const GrClip& clip, const GrUserStencilSettings* ss, GrAAType aaType, const SkMatrix& viewMatrix, const SkRect& rect) { ASSERT_SINGLE_OWNER_PRIV RETURN_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail, "GrRenderTargetContext::stencilRect"); SkASSERT(GrAAType::kCoverage != aaType); AutoCheckFlush acf(fRenderTargetContext->drawingManager()); GrPaint paint; paint.setXPFactory(GrDisableColorXPFactory::Get()); fRenderTargetContext->drawNonAAFilledRect(clip, std::move(paint), viewMatrix, rect, nullptr, nullptr, ss, aaType); } bool GrRenderTargetContextPriv::drawAndStencilRect(const GrClip& clip, const GrUserStencilSettings* ss, SkRegion::Op op, bool invert, GrAA aa, const SkMatrix& viewMatrix, const SkRect& rect) { ASSERT_SINGLE_OWNER_PRIV RETURN_FALSE_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail, "GrRenderTargetContext::drawAndStencilRect"); AutoCheckFlush acf(fRenderTargetContext->drawingManager()); GrPaint paint; paint.setCoverageSetOpXPFactory(op, invert); if (fRenderTargetContext->drawFilledRect(clip, std::move(paint), aa, viewMatrix, rect, ss)) { return true; } SkPath path; path.setIsVolatile(true); path.addRect(rect); return this->drawAndStencilPath(clip, ss, op, invert, aa, viewMatrix, path); } void GrRenderTargetContext::fillRectToRect(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& rectToDraw, const SkRect& localRect) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::fillRectToRect"); SkRect croppedRect = rectToDraw; SkRect croppedLocalRect = localRect; if (!crop_filled_rect(this->width(), this->height(), clip, viewMatrix, &croppedRect, &croppedLocalRect)) { return; } AutoCheckFlush acf(this->drawingManager()); if (GrCaps::InstancedSupport::kNone != fContext->caps()->instancedSupport()) { gr_instanced::OpAllocator* oa = this->drawingManager()->instancingAllocator(); std::unique_ptr op(oa->recordRect(croppedRect, viewMatrix, std::move(paint), croppedLocalRect, aa, fInstancedPipelineInfo)); if (op) { this->addDrawOp(clip, std::move(op)); return; } } GrAAType aaType = this->decideAAType(aa); if (GrAAType::kCoverage != aaType) { this->drawNonAAFilledRect(clip, std::move(paint), viewMatrix, croppedRect, &croppedLocalRect, nullptr, nullptr, aaType); return; } if (view_matrix_ok_for_aa_fill_rect(viewMatrix)) { std::unique_ptr op = GrAAFillRectOp::MakeWithLocalRect( paint.getColor(), viewMatrix, croppedRect, croppedLocalRect); GrPipelineBuilder pipelineBuilder(std::move(paint), aaType); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); return; } SkMatrix viewAndUnLocalMatrix; if (!viewAndUnLocalMatrix.setRectToRect(localRect, rectToDraw, SkMatrix::kFill_ScaleToFit)) { SkDebugf("fillRectToRect called with empty local matrix.\n"); return; } viewAndUnLocalMatrix.postConcat(viewMatrix); SkPath path; path.setIsVolatile(true); path.addRect(localRect); this->internalDrawPath(clip, std::move(paint), aa, viewAndUnLocalMatrix, path, GrStyle()); } void GrRenderTargetContext::fillRectWithLocalMatrix(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& rectToDraw, const SkMatrix& localMatrix) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::fillRectWithLocalMatrix"); SkRect croppedRect = rectToDraw; if (!crop_filled_rect(this->width(), this->height(), clip, viewMatrix, &croppedRect)) { return; } AutoCheckFlush acf(this->drawingManager()); if (GrCaps::InstancedSupport::kNone != fContext->caps()->instancedSupport()) { gr_instanced::OpAllocator* oa = this->drawingManager()->instancingAllocator(); std::unique_ptr op(oa->recordRect(croppedRect, viewMatrix, std::move(paint), localMatrix, aa, fInstancedPipelineInfo)); if (op) { this->addDrawOp(clip, std::move(op)); return; } } GrAAType aaType = this->decideAAType(aa); if (GrAAType::kCoverage != aaType) { this->drawNonAAFilledRect(clip, std::move(paint), viewMatrix, croppedRect, nullptr, &localMatrix, nullptr, aaType); return; } if (view_matrix_ok_for_aa_fill_rect(viewMatrix)) { std::unique_ptr op = GrAAFillRectOp::Make(paint.getColor(), viewMatrix, localMatrix, croppedRect); GrPipelineBuilder pipelineBuilder(std::move(paint), aaType); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); return; } SkMatrix viewAndUnLocalMatrix; if (!localMatrix.invert(&viewAndUnLocalMatrix)) { SkDebugf("fillRectWithLocalMatrix called with degenerate local matrix.\n"); return; } viewAndUnLocalMatrix.postConcat(viewMatrix); SkPath path; path.setIsVolatile(true); path.addRect(rectToDraw); path.transform(localMatrix); this->internalDrawPath(clip, std::move(paint), aa, viewAndUnLocalMatrix, path, GrStyle()); } void GrRenderTargetContext::drawVertices(const GrClip& clip, GrPaint&& paint, const SkMatrix& viewMatrix, GrPrimitiveType primitiveType, int vertexCount, const SkPoint positions[], const SkPoint texCoords[], const uint32_t colors[], const uint16_t indices[], int indexCount, ColorArrayType colorArrayType) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawVertices"); AutoCheckFlush acf(this->drawingManager()); // TODO clients should give us bounds SkRect bounds; if (!bounds.setBoundsCheck(positions, vertexCount)) { SkDebugf("drawVertices call empty bounds\n"); return; } std::unique_ptr op = GrDrawVerticesOp::Make( paint.getColor(), primitiveType, viewMatrix, positions, vertexCount, indices, indexCount, colors, texCoords, bounds, colorArrayType); if (!op) { return; } GrPipelineBuilder pipelineBuilder(std::move(paint), GrAAType::kNone); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); } void GrRenderTargetContext::drawVertices(const GrClip& clip, GrPaint&& paint, const SkMatrix& viewMatrix, sk_sp vertices) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawVertices"); AutoCheckFlush acf(this->drawingManager()); SkASSERT(vertices); std::unique_ptr op = GrDrawVerticesOp::Make(paint.getColor(), std::move(vertices), viewMatrix); if (!op) { return; } GrPipelineBuilder pipelineBuilder(std::move(paint), GrAAType::kNone); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); } /////////////////////////////////////////////////////////////////////////////// void GrRenderTargetContext::drawAtlas(const GrClip& clip, GrPaint&& paint, const SkMatrix& viewMatrix, int spriteCount, const SkRSXform xform[], const SkRect texRect[], const SkColor colors[]) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawAtlas"); AutoCheckFlush acf(this->drawingManager()); std::unique_ptr op = GrDrawAtlasOp::Make(paint.getColor(), viewMatrix, spriteCount, xform, texRect, colors); GrPipelineBuilder pipelineBuilder(std::move(paint), GrAAType::kNone); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); } /////////////////////////////////////////////////////////////////////////////// void GrRenderTargetContext::drawRRect(const GrClip& origClip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRRect& rrect, const GrStyle& style) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawRRect"); if (rrect.isEmpty()) { return; } GrNoClip noclip; const GrClip* clip = &origClip; #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK // The Android framework frequently clips rrects to themselves where the clip is non-aa and the // draw is aa. Since our lower level clip code works from op bounds, which are SkRects, it // doesn't detect that the clip can be ignored (modulo antialiasing). The following test // attempts to mitigate the stencil clip cost but will only help when the entire clip stack // can be ignored. We'd prefer to fix this in the framework by removing the clips calls. SkRRect devRRect; if (rrect.transform(viewMatrix, &devRRect) && clip->quickContains(devRRect)) { clip = &noclip; } #endif SkASSERT(!style.pathEffect()); // this should've been devolved to a path in SkGpuDevice AutoCheckFlush acf(this->drawingManager()); const SkStrokeRec stroke = style.strokeRec(); if (GrCaps::InstancedSupport::kNone != fContext->caps()->instancedSupport() && stroke.isFillStyle()) { gr_instanced::OpAllocator* oa = this->drawingManager()->instancingAllocator(); std::unique_ptr op( oa->recordRRect(rrect, viewMatrix, std::move(paint), aa, fInstancedPipelineInfo)); if (op) { this->addDrawOp(*clip, std::move(op)); return; } } GrAAType aaType = this->decideAAType(aa); if (GrAAType::kCoverage == aaType) { const GrShaderCaps* shaderCaps = fContext->caps()->shaderCaps(); std::unique_ptr op = GrOvalOpFactory::MakeRRectOp(paint.getColor(), paint.usesDistanceVectorField(), viewMatrix, rrect, stroke, shaderCaps); if (op) { GrPipelineBuilder pipelineBuilder(std::move(paint), aaType); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), *clip, std::move(op)); return; } } SkPath path; path.setIsVolatile(true); path.addRRect(rrect); this->internalDrawPath(*clip, std::move(paint), aa, viewMatrix, path, style); } /////////////////////////////////////////////////////////////////////////////// void GrRenderTargetContext::drawShadowRRect(const GrClip& clip, GrPaint&& paint, const SkMatrix& viewMatrix, const SkRRect& rrect, SkScalar blurRadius, const GrStyle& style) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawShadowRRect"); if (rrect.isEmpty()) { return; } SkASSERT(!style.pathEffect()); // this should've been devolved to a path in SkGpuDevice AutoCheckFlush acf(this->drawingManager()); const SkStrokeRec stroke = style.strokeRec(); // TODO: add instancing support? const GrShaderCaps* shaderCaps = fContext->caps()->shaderCaps(); std::unique_ptr op = GrShadowRRectOp::Make( paint.getColor(), viewMatrix, rrect, blurRadius, stroke, shaderCaps); if (op) { GrPipelineBuilder pipelineBuilder(std::move(paint), GrAAType::kNone); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); return; } } /////////////////////////////////////////////////////////////////////////////// bool GrRenderTargetContext::drawFilledDRRect(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRRect& origOuter, const SkRRect& origInner) { SkASSERT(!origInner.isEmpty()); SkASSERT(!origOuter.isEmpty()); if (GrCaps::InstancedSupport::kNone != fContext->caps()->instancedSupport()) { gr_instanced::OpAllocator* oa = this->drawingManager()->instancingAllocator(); std::unique_ptr op(oa->recordDRRect( origOuter, origInner, viewMatrix, std::move(paint), aa, fInstancedPipelineInfo)); if (op) { this->addDrawOp(clip, std::move(op)); return true; } } GrAAType aaType = this->decideAAType(aa); GrPrimitiveEdgeType innerEdgeType, outerEdgeType; if (GrAAType::kCoverage == aaType) { innerEdgeType = kInverseFillAA_GrProcessorEdgeType; outerEdgeType = kFillAA_GrProcessorEdgeType; } else { innerEdgeType = kInverseFillBW_GrProcessorEdgeType; outerEdgeType = kFillBW_GrProcessorEdgeType; } SkTCopyOnFirstWrite inner(origInner), outer(origOuter); SkMatrix inverseVM; if (!viewMatrix.isIdentity()) { if (!origInner.transform(viewMatrix, inner.writable())) { return false; } if (!origOuter.transform(viewMatrix, outer.writable())) { return false; } if (!viewMatrix.invert(&inverseVM)) { return false; } } else { inverseVM.reset(); } // TODO these need to be a geometry processors sk_sp innerEffect(GrRRectEffect::Make(innerEdgeType, *inner)); if (!innerEffect) { return false; } sk_sp outerEffect(GrRRectEffect::Make(outerEdgeType, *outer)); if (!outerEffect) { return false; } paint.addCoverageFragmentProcessor(std::move(innerEffect)); paint.addCoverageFragmentProcessor(std::move(outerEffect)); SkRect bounds = outer->getBounds(); if (GrAAType::kCoverage == aaType) { bounds.outset(SK_ScalarHalf, SK_ScalarHalf); } this->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), bounds, inverseVM); return true; } void GrRenderTargetContext::drawDRRect(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRRect& outer, const SkRRect& inner) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawDRRect"); SkASSERT(!outer.isEmpty()); SkASSERT(!inner.isEmpty()); AutoCheckFlush acf(this->drawingManager()); if (this->drawFilledDRRect(clip, std::move(paint), aa, viewMatrix, outer, inner)) { return; } SkPath path; path.setIsVolatile(true); path.addRRect(inner); path.addRRect(outer); path.setFillType(SkPath::kEvenOdd_FillType); this->internalDrawPath(clip, std::move(paint), aa, viewMatrix, path, GrStyle::SimpleFill()); } /////////////////////////////////////////////////////////////////////////////// static inline bool is_int(float x) { return x == (float) sk_float_round2int(x); } void GrRenderTargetContext::drawRegion(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRegion& region, const GrStyle& style) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawRegion"); if (GrAA::kYes == aa) { // GrRegionOp performs no antialiasing but is much faster, so here we check the matrix // to see whether aa is really required. if (!SkToBool(viewMatrix.getType() & ~(SkMatrix::kTranslate_Mask)) && is_int(viewMatrix.getTranslateX()) && is_int(viewMatrix.getTranslateY())) { aa = GrAA::kNo; } } bool complexStyle = !style.isSimpleFill(); if (complexStyle || GrAA::kYes == aa) { SkPath path; region.getBoundaryPath(&path); return this->drawPath(clip, std::move(paint), aa, viewMatrix, path, style); } std::unique_ptr op = GrRegionOp::Make(paint.getColor(), viewMatrix, region); GrPipelineBuilder pipelineBuilder(std::move(paint), GrAAType::kNone); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); } void GrRenderTargetContext::drawOval(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& oval, const GrStyle& style) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawOval"); if (oval.isEmpty()) { return; } SkASSERT(!style.pathEffect()); // this should've been devolved to a path in SkGpuDevice AutoCheckFlush acf(this->drawingManager()); const SkStrokeRec& stroke = style.strokeRec(); if (GrCaps::InstancedSupport::kNone != fContext->caps()->instancedSupport() && stroke.isFillStyle()) { gr_instanced::OpAllocator* oa = this->drawingManager()->instancingAllocator(); std::unique_ptr op( oa->recordOval(oval, viewMatrix, std::move(paint), aa, fInstancedPipelineInfo)); if (op) { this->addDrawOp(clip, std::move(op)); return; } } GrAAType aaType = this->decideAAType(aa); if (GrAAType::kCoverage == aaType) { const GrShaderCaps* shaderCaps = fContext->caps()->shaderCaps(); std::unique_ptr op = GrOvalOpFactory::MakeOvalOp(paint.getColor(), viewMatrix, oval, stroke, shaderCaps); if (op) { GrPipelineBuilder pipelineBuilder(std::move(paint), aaType); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); return; } } SkPath path; path.setIsVolatile(true); path.addOval(oval); this->internalDrawPath(clip, std::move(paint), aa, viewMatrix, path, style); } void GrRenderTargetContext::drawArc(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, const GrStyle& style) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawArc"); AutoCheckFlush acf(this->drawingManager()); GrAAType aaType = this->decideAAType(aa); if (GrAAType::kCoverage == aaType) { const GrShaderCaps* shaderCaps = fContext->caps()->shaderCaps(); std::unique_ptr op = GrOvalOpFactory::MakeArcOp(paint.getColor(), viewMatrix, oval, startAngle, sweepAngle, useCenter, style, shaderCaps); if (op) { GrPipelineBuilder pipelineBuilder(std::move(paint), aaType); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); return; } } SkPath path; SkPathPriv::CreateDrawArcPath(&path, oval, startAngle, sweepAngle, useCenter, style.isSimpleFill()); this->internalDrawPath(clip, std::move(paint), aa, viewMatrix, path, style); } void GrRenderTargetContext::drawImageLattice(const GrClip& clip, GrPaint&& paint, const SkMatrix& viewMatrix, int imageWidth, int imageHeight, std::unique_ptr iter, const SkRect& dst) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawImageLattice"); AutoCheckFlush acf(this->drawingManager()); std::unique_ptr op = GrLatticeOp::MakeNonAA( paint.getColor(), viewMatrix, imageWidth, imageHeight, std::move(iter), dst); GrPipelineBuilder pipelineBuilder(std::move(paint), GrAAType::kNone); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); } void GrRenderTargetContext::prepareForExternalIO() { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::prepareForExternalIO"); this->drawingManager()->prepareSurfaceForExternalIO(fRenderTargetProxy.get()); } void GrRenderTargetContext::drawNonAAFilledRect(const GrClip& clip, GrPaint&& paint, const SkMatrix& viewMatrix, const SkRect& rect, const SkRect* localRect, const SkMatrix* localMatrix, const GrUserStencilSettings* ss, GrAAType hwOrNoneAAType) { SkASSERT(GrAAType::kCoverage != hwOrNoneAAType); SkASSERT(hwOrNoneAAType == GrAAType::kNone || this->isStencilBufferMultisampled()); std::unique_ptr op = GrRectOpFactory::MakeNonAAFill( paint.getColor(), viewMatrix, rect, localRect, localMatrix); GrPipelineBuilder pipelineBuilder(std::move(paint), hwOrNoneAAType); if (ss) { pipelineBuilder.setUserStencil(ss); } this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); } // Can 'path' be drawn as a pair of filled nested rectangles? static bool fills_as_nested_rects(const SkMatrix& viewMatrix, const SkPath& path, SkRect rects[2]) { if (path.isInverseFillType()) { return false; } // TODO: this restriction could be lifted if we were willing to apply // the matrix to all the points individually rather than just to the rect if (!viewMatrix.rectStaysRect()) { return false; } SkPath::Direction dirs[2]; if (!path.isNestedFillRects(rects, dirs)) { return false; } if (SkPath::kWinding_FillType == path.getFillType() && dirs[0] == dirs[1]) { // The two rects need to be wound opposite to each other return false; } // Right now, nested rects where the margin is not the same width // all around do not render correctly const SkScalar* outer = rects[0].asScalars(); const SkScalar* inner = rects[1].asScalars(); bool allEq = true; SkScalar margin = SkScalarAbs(outer[0] - inner[0]); bool allGoE1 = margin >= SK_Scalar1; for (int i = 1; i < 4; ++i) { SkScalar temp = SkScalarAbs(outer[i] - inner[i]); if (temp < SK_Scalar1) { allGoE1 = false; } if (!SkScalarNearlyEqual(margin, temp)) { allEq = false; } } return allEq || allGoE1; } void GrRenderTargetContext::drawPath(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkPath& path, const GrStyle& style) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::drawPath"); if (path.isEmpty()) { if (path.isInverseFillType()) { this->drawPaint(clip, std::move(paint), viewMatrix); } return; } AutoCheckFlush acf(this->drawingManager()); GrAAType aaType = this->decideAAType(aa); if (GrAAType::kCoverage == aaType && !style.pathEffect()) { if (style.isSimpleFill() && !path.isConvex()) { // Concave AA paths are expensive - try to avoid them for special cases SkRect rects[2]; if (fills_as_nested_rects(viewMatrix, path, rects)) { std::unique_ptr op = GrRectOpFactory::MakeAAFillNestedRects(paint.getColor(), viewMatrix, rects); if (op) { GrPipelineBuilder pipelineBuilder(std::move(paint), aaType); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); } return; } } SkRect ovalRect; bool isOval = path.isOval(&ovalRect); if (isOval && !path.isInverseFillType()) { const GrShaderCaps* shaderCaps = fContext->caps()->shaderCaps(); std::unique_ptr op = GrOvalOpFactory::MakeOvalOp( paint.getColor(), viewMatrix, ovalRect, style.strokeRec(), shaderCaps); if (op) { GrPipelineBuilder pipelineBuilder(std::move(paint), aaType); this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op)); return; } } } // Note that internalDrawPath may sw-rasterize the path into a scratch texture. // Scratch textures can be recycled after they are returned to the texture // cache. This presents a potential hazard for buffered drawing. However, // the writePixels that uploads to the scratch will perform a flush so we're // OK. this->internalDrawPath(clip, std::move(paint), aa, viewMatrix, path, style); } bool GrRenderTargetContextPriv::drawAndStencilPath(const GrClip& clip, const GrUserStencilSettings* ss, SkRegion::Op op, bool invert, GrAA aa, const SkMatrix& viewMatrix, const SkPath& path) { ASSERT_SINGLE_OWNER_PRIV RETURN_FALSE_IF_ABANDONED_PRIV SkDEBUGCODE(fRenderTargetContext->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail, "GrRenderTargetContextPriv::drawAndStencilPath"); if (path.isEmpty() && path.isInverseFillType()) { this->drawAndStencilRect(clip, ss, op, invert, GrAA::kNo, SkMatrix::I(), SkRect::MakeIWH(fRenderTargetContext->width(), fRenderTargetContext->height())); return true; } AutoCheckFlush acf(fRenderTargetContext->drawingManager()); // An Assumption here is that path renderer would use some form of tweaking // the src color (either the input alpha or in the frag shader) to implement // aa. If we have some future driver-mojo path AA that can do the right // thing WRT to the blend then we'll need some query on the PR. GrAAType aaType = fRenderTargetContext->decideAAType(aa); bool hasUserStencilSettings = !ss->isUnused(); GrShape shape(path, GrStyle::SimpleFill()); GrPathRenderer::CanDrawPathArgs canDrawArgs; canDrawArgs.fShaderCaps = fRenderTargetContext->drawingManager()->getContext()->caps()->shaderCaps(); canDrawArgs.fViewMatrix = &viewMatrix; canDrawArgs.fShape = &shape; canDrawArgs.fAAType = aaType; canDrawArgs.fHasUserStencilSettings = hasUserStencilSettings; // Don't allow the SW renderer GrPathRenderer* pr = fRenderTargetContext->drawingManager()->getPathRenderer( canDrawArgs, false, GrPathRendererChain::DrawType::kStencilAndColor); if (!pr) { return false; } GrPaint paint; paint.setCoverageSetOpXPFactory(op, invert); GrPathRenderer::DrawPathArgs args{ fRenderTargetContext->drawingManager()->getContext(), std::move(paint), ss, fRenderTargetContext, &clip, &viewMatrix, &shape, aaType, fRenderTargetContext->isGammaCorrect()}; pr->drawPath(args); return true; } SkBudgeted GrRenderTargetContextPriv::isBudgeted() const { ASSERT_SINGLE_OWNER_PRIV if (fRenderTargetContext->wasAbandoned()) { return SkBudgeted::kNo; } SkDEBUGCODE(fRenderTargetContext->validate();) return fRenderTargetContext->fRenderTargetProxy->isBudgeted(); } void GrRenderTargetContext::internalDrawPath(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix, const SkPath& path, const GrStyle& style) { ASSERT_SINGLE_OWNER RETURN_IF_ABANDONED SkASSERT(!path.isEmpty()); GrShape shape; GrAAType aaType = this->decideAAType(aa, /*allowMixedSamples*/ true); if (style.isSimpleHairline() && aaType == GrAAType::kMixedSamples) { // NVPR cannot handle hairlines, so this will would get picked up by a different stencil and // cover path renderer (i.e. default path renderer). The hairline renderer produces much // smoother hairlines than MSAA. aaType = GrAAType::kCoverage; } GrPathRenderer::CanDrawPathArgs canDrawArgs; canDrawArgs.fShaderCaps = this->drawingManager()->getContext()->caps()->shaderCaps(); canDrawArgs.fViewMatrix = &viewMatrix; canDrawArgs.fShape = &shape; canDrawArgs.fHasUserStencilSettings = false; GrPathRenderer* pr; static constexpr GrPathRendererChain::DrawType kType = GrPathRendererChain::DrawType::kColor; do { shape = GrShape(path, style); if (shape.isEmpty()) { return; } canDrawArgs.fAAType = aaType; // Try a 1st time without applying any of the style to the geometry (and barring sw) pr = this->drawingManager()->getPathRenderer(canDrawArgs, false, kType); SkScalar styleScale = GrStyle::MatrixToScaleFactor(viewMatrix); if (!pr && shape.style().pathEffect()) { // It didn't work above, so try again with the path effect applied. shape = shape.applyStyle(GrStyle::Apply::kPathEffectOnly, styleScale); if (shape.isEmpty()) { return; } pr = this->drawingManager()->getPathRenderer(canDrawArgs, false, kType); } if (!pr) { if (shape.style().applies()) { shape = shape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, styleScale); if (shape.isEmpty()) { return; } } // This time, allow SW renderer pr = this->drawingManager()->getPathRenderer(canDrawArgs, true, kType); } if (!pr && GrAATypeIsHW(aaType)) { // There are exceptional cases where we may wind up falling back to coverage based AA // when the target is MSAA (e.g. through disabling path renderers via GrContextOptions). aaType = GrAAType::kCoverage; } else { break; } } while(true); if (!pr) { #ifdef SK_DEBUG SkDebugf("Unable to find path renderer compatible with path.\n"); #endif return; } GrPathRenderer::DrawPathArgs args{this->drawingManager()->getContext(), std::move(paint), &GrUserStencilSettings::kUnused, this, &clip, &viewMatrix, &shape, aaType, this->isGammaCorrect()}; pr->drawPath(args); } static void op_bounds(SkRect* bounds, const GrOp* op) { *bounds = op->bounds(); if (op->hasZeroArea()) { if (op->hasAABloat()) { bounds->outset(0.5f, 0.5f); } else { // We don't know which way the particular GPU will snap lines or points at integer // coords. So we ensure that the bounds is large enough for either snap. SkRect before = *bounds; bounds->roundOut(bounds); if (bounds->fLeft == before.fLeft) { bounds->fLeft -= 1; } if (bounds->fTop == before.fTop) { bounds->fTop -= 1; } if (bounds->fRight == before.fRight) { bounds->fRight += 1; } if (bounds->fBottom == before.fBottom) { bounds->fBottom += 1; } } } } uint32_t GrRenderTargetContext::addDrawOp(const GrClip& clip, std::unique_ptr op) { ASSERT_SINGLE_OWNER if (this->drawingManager()->wasAbandoned()) { return SK_InvalidUniqueID; } SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::addDrawOp"); // Setup clip SkRect bounds; op_bounds(&bounds, op.get()); GrAppliedClip appliedClip; GrDrawOp::FixedFunctionFlags fixedFunctionFlags = op->fixedFunctionFlags(); if (!clip.apply(fContext, this, fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesHWAA, fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesStencil, &appliedClip, &bounds)) { return SK_InvalidUniqueID; } // This forces instantiation of the render target. GrRenderTarget* rt = this->accessRenderTarget(); if (!rt) { return SK_InvalidUniqueID; } if (fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesStencil || appliedClip.hasStencilClip()) { if (!fContext->resourceProvider()->attachStencilAttachment(rt)) { SkDebugf("ERROR creating stencil attachment. Draw skipped.\n"); return SK_InvalidUniqueID; } } GrXferProcessor::DstTexture dstTexture; if (op->xpRequiresDstTexture(*this->caps(), &appliedClip)) { if (!this->setupDstTexture(fRenderTargetProxy.get(), clip, op->bounds(), &dstTexture)) { return SK_InvalidUniqueID; } } op->setClippedBounds(bounds); return this->getOpList()->addOp(std::move(op), this, std::move(appliedClip), dstTexture); } uint32_t GrRenderTargetContext::addLegacyMeshDrawOp(GrPipelineBuilder&& pipelineBuilder, const GrClip& clip, std::unique_ptr op) { ASSERT_SINGLE_OWNER if (this->drawingManager()->wasAbandoned()) { return SK_InvalidUniqueID; } SkDEBUGCODE(this->validate();) GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrRenderTargetContext::addLegacyMeshDrawOp"); // Setup clip SkRect bounds; op_bounds(&bounds, op.get()); GrAppliedClip appliedClip; if (!clip.apply(fContext, this, pipelineBuilder.isHWAntialias(), pipelineBuilder.hasUserStencilSettings(), &appliedClip, &bounds)) { return SK_InvalidUniqueID; } // This forces instantiation of the render target. Pipeline creation is moving to flush time // by which point instantiation must have occurred anyway. GrRenderTarget* rt = this->accessRenderTarget(); if (!rt) { return SK_InvalidUniqueID; } GrResourceProvider* resourceProvider = fContext->resourceProvider(); bool usesStencil = pipelineBuilder.hasUserStencilSettings() || appliedClip.hasStencilClip(); if (usesStencil) { if (!resourceProvider->attachStencilAttachment(this->accessRenderTarget())) { SkDebugf("ERROR creating stencil attachment. Draw skipped.\n"); return SK_InvalidUniqueID; } } bool isMixedSamples = fRenderTargetProxy->isMixedSampled() && (pipelineBuilder.isHWAntialias() || usesStencil); GrColor overrideColor; GrProcessorSet::Analysis analysis = op->analyzeUpdateAndRecordProcessors( &pipelineBuilder, &appliedClip, isMixedSamples, *this->caps(), &overrideColor); GrPipeline::InitArgs args; pipelineBuilder.getPipelineInitArgs(&args); args.fAppliedClip = &appliedClip; args.fRenderTarget = rt; args.fCaps = this->caps(); if (analysis.requiresDstTexture()) { if (!this->setupDstTexture(fRenderTargetProxy.get(), clip, bounds, &args.fDstTexture)) { return SK_InvalidUniqueID; } } op->initPipeline(args, analysis, overrideColor); // Add the pipeline dependencies on textures, etc before recording this op. op->addDependenciesTo(fRenderTargetProxy.get()); op->setClippedBounds(bounds); return this->getOpList()->addOp(std::move(op), this); } bool GrRenderTargetContext::setupDstTexture(GrRenderTargetProxy* rtProxy, const GrClip& clip, const SkRect& opBounds, GrXferProcessor::DstTexture* dstTexture) { if (this->caps()->textureBarrierSupport()) { if (GrTextureProxy* texProxy = rtProxy->asTextureProxy()) { // MDB TODO: remove this instantiation. Blocked on making DstTexture be proxy-based sk_sp tex(sk_ref_sp(texProxy->instantiate(fContext->resourceProvider()))); if (!tex) { SkDebugf("setupDstTexture: instantiation of src texture failed.\n"); return false; // We have bigger problems now } // The render target is a texture, so we can read from it directly in the shader. The XP // will be responsible to detect this situation and request a texture barrier. dstTexture->setTexture(std::move(tex)); dstTexture->setOffset(0, 0); return true; } } SkIRect copyRect = SkIRect::MakeWH(rtProxy->width(), rtProxy->height()); SkIRect clippedRect; clip.getConservativeBounds(rtProxy->width(), rtProxy->height(), &clippedRect); SkIRect drawIBounds; opBounds.roundOut(&drawIBounds); // Cover up for any precision issues by outsetting the op bounds a pixel in each direction. drawIBounds.outset(1, 1); if (!clippedRect.intersect(drawIBounds)) { #ifdef SK_DEBUG GrCapsDebugf(this->caps(), "setupDstTexture: Missed an early reject bailing on draw."); #endif return false; } // MSAA consideration: When there is support for reading MSAA samples in the shader we could // have per-sample dst values by making the copy multisampled. GrSurfaceDesc desc; bool rectsMustMatch = false; bool disallowSubrect = false; if (!this->caps()->initDescForDstCopy(rtProxy, &desc, &rectsMustMatch, &disallowSubrect)) { desc.fOrigin = kBottomLeft_GrSurfaceOrigin; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fConfig = rtProxy->config(); } if (!disallowSubrect) { copyRect = clippedRect; } SkIPoint dstPoint, dstOffset; SkBackingFit fit; if (rectsMustMatch) { SkASSERT(desc.fOrigin == rtProxy->origin()); desc.fWidth = rtProxy->width(); desc.fHeight = rtProxy->height(); dstPoint = {copyRect.fLeft, copyRect.fTop}; dstOffset = {0, 0}; fit = SkBackingFit::kExact; } else { desc.fWidth = copyRect.width(); desc.fHeight = copyRect.height(); dstPoint = {0, 0}; dstOffset = {copyRect.fLeft, copyRect.fTop}; fit = SkBackingFit::kApprox; } sk_sp sContext = fContext->contextPriv().makeDeferredSurfaceContext( desc, fit, SkBudgeted::kYes); if (!sContext) { SkDebugf("setupDstTexture: surfaceContext creation failed.\n"); return false; } if (!sContext->copy(rtProxy, copyRect, dstPoint)) { SkDebugf("setupDstTexture: copy failed.\n"); return false; } GrTextureProxy* copyProxy = sContext->asTextureProxy(); // MDB TODO: remove this instantiation once DstTexture is proxy-backed sk_sp copy(sk_ref_sp(copyProxy->instantiate(fContext->resourceProvider()))); if (!copy) { SkDebugf("setupDstTexture: instantiation of copied texture failed.\n"); return false; } dstTexture->setTexture(std::move(copy)); dstTexture->setOffset(dstOffset); return true; }