/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrRenderTarget.h" #include "GrContext.h" #include "GrGpu.h" #include "GrStencilBuffer.h" void GrRenderTarget::discard() { // go through context so that all necessary flushing occurs GrContext* context = this->getContext(); if (NULL == context) { return; } context->discardRenderTarget(this); } void GrRenderTarget::flagAsNeedingResolve(const SkIRect* rect) { if (kCanResolve_ResolveType == getResolveType()) { if (rect) { fResolveRect.join(*rect); if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { fResolveRect.setEmpty(); } } else { fResolveRect.setLTRB(0, 0, this->width(), this->height()); } } } void GrRenderTarget::overrideResolveRect(const SkIRect rect) { fResolveRect = rect; if (fResolveRect.isEmpty()) { fResolveRect.setLargestInverted(); } else { if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { fResolveRect.setLargestInverted(); } } } void GrRenderTarget::setStencilBuffer(GrStencilBuffer* stencilBuffer) { SkRefCnt_SafeAssign(fStencilBuffer, stencilBuffer); } void GrRenderTarget::onRelease() { this->setStencilBuffer(NULL); INHERITED::onRelease(); } void GrRenderTarget::onAbandon() { this->setStencilBuffer(NULL); INHERITED::onAbandon(); }