/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrRenderTarget.h" #include "GrContext.h" #include "GrDrawContext.h" #include "GrDrawTarget.h" #include "GrGpu.h" #include "GrRenderTargetPriv.h" #include "GrStencilAttachment.h" GrRenderTarget::~GrRenderTarget() { if (fLastDrawTarget) { fLastDrawTarget->clearRT(); } SkSafeUnref(fLastDrawTarget); } void GrRenderTarget::discard() { // go through context so that all necessary flushing occurs GrContext* context = this->getContext(); if (!context) { return; } sk_sp drawContext(context->drawContext(sk_ref_sp(this))); if (!drawContext) { return; } drawContext->discard(); } void GrRenderTarget::flagAsNeedingResolve(const SkIRect* rect) { if (kCanResolve_ResolveType == getResolveType()) { if (rect) { fResolveRect.join(*rect); if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { fResolveRect.setEmpty(); } } else { fResolveRect.setLTRB(0, 0, this->width(), this->height()); } } } void GrRenderTarget::overrideResolveRect(const SkIRect rect) { fResolveRect = rect; if (fResolveRect.isEmpty()) { fResolveRect.setLargestInverted(); } else { if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { fResolveRect.setLargestInverted(); } } } void GrRenderTarget::onRelease() { SkSafeSetNull(fStencilAttachment); INHERITED::onRelease(); } void GrRenderTarget::onAbandon() { SkSafeSetNull(fStencilAttachment); // The contents of this renderTarget are gone/invalid. It isn't useful to point back // the creating drawTarget. this->setLastDrawTarget(nullptr); INHERITED::onAbandon(); } void GrRenderTarget::setLastDrawTarget(GrDrawTarget* dt) { if (fLastDrawTarget) { // The non-MDB world never closes so we can't check this condition #ifdef ENABLE_MDB SkASSERT(fLastDrawTarget->isClosed()); #endif fLastDrawTarget->clearRT(); } SkRefCnt_SafeAssign(fLastDrawTarget, dt); } /////////////////////////////////////////////////////////////////////////////// bool GrRenderTargetPriv::attachStencilAttachment(GrStencilAttachment* stencil) { if (!stencil && !fRenderTarget->fStencilAttachment) { // No need to do any work since we currently don't have a stencil attachment and // we're not acctually adding one. return true; } fRenderTarget->fStencilAttachment = stencil; if (!fRenderTarget->completeStencilAttachment()) { SkSafeSetNull(fRenderTarget->fStencilAttachment); return false; } return true; } int GrRenderTargetPriv::numStencilBits() const { return fRenderTarget->fStencilAttachment ? fRenderTarget->fStencilAttachment->bits() : 0; } const GrGpu::MultisampleSpecs& GrRenderTargetPriv::getMultisampleSpecs(const GrStencilSettings& stencil) const { return fRenderTarget->getGpu()->getMultisampleSpecs(fRenderTarget, stencil); } GrRenderTarget::SampleConfig GrRenderTarget::ComputeSampleConfig(const GrCaps& caps, int sampleCnt) { return (caps.usesMixedSamples() && sampleCnt > 0) ? GrRenderTarget::kStencil_SampleConfig : GrRenderTarget::kUnified_SampleConfig; }