/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrRenderTarget.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrRenderTargetContext.h" #include "GrGpu.h" #include "GrRenderTargetOpList.h" #include "GrRenderTargetPriv.h" #include "GrStencilAttachment.h" #include "GrStencilSettings.h" #include "SkRectPriv.h" GrRenderTarget::GrRenderTarget(GrGpu* gpu, const GrSurfaceDesc& desc, GrRenderTargetFlags flags, GrStencilAttachment* stencil) : INHERITED(gpu, desc) , fSampleCnt(desc.fSampleCnt) , fStencilAttachment(stencil) , fFlags(flags) { SkASSERT(desc.fFlags & kRenderTarget_GrSurfaceFlag); SkASSERT(!(fFlags & GrRenderTargetFlags::kMixedSampled) || fSampleCnt > 0); SkASSERT(!(fFlags & GrRenderTargetFlags::kWindowRectsSupport) || gpu->caps()->maxWindowRectangles() > 0); fResolveRect = SkRectPriv::MakeILargestInverted(); } void GrRenderTarget::flagAsNeedingResolve(const SkIRect* rect) { if (kCanResolve_ResolveType == getResolveType()) { if (rect) { fResolveRect.join(*rect); if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { fResolveRect.setEmpty(); } } else { fResolveRect.setLTRB(0, 0, this->width(), this->height()); } } } void GrRenderTarget::overrideResolveRect(const SkIRect rect) { fResolveRect = rect; if (fResolveRect.isEmpty()) { fResolveRect = SkRectPriv::MakeILargestInverted(); } else { if (!fResolveRect.intersect(0, 0, this->width(), this->height())) { fResolveRect = SkRectPriv::MakeILargestInverted(); } } } void GrRenderTarget::flagAsResolved() { fResolveRect = SkRectPriv::MakeILargestInverted(); } void GrRenderTarget::onRelease() { SkSafeSetNull(fStencilAttachment); INHERITED::onRelease(); } void GrRenderTarget::onAbandon() { SkSafeSetNull(fStencilAttachment); INHERITED::onAbandon(); } /////////////////////////////////////////////////////////////////////////////// bool GrRenderTargetPriv::attachStencilAttachment(sk_sp stencil) { if (!stencil && !fRenderTarget->fStencilAttachment) { // No need to do any work since we currently don't have a stencil attachment and // we're not actually adding one. return true; } fRenderTarget->fStencilAttachment = stencil.release(); if (!fRenderTarget->completeStencilAttachment()) { SkSafeSetNull(fRenderTarget->fStencilAttachment); return false; } return true; } int GrRenderTargetPriv::numStencilBits() const { SkASSERT(this->getStencilAttachment()); return this->getStencilAttachment()->bits(); }