/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrReducedClip_DEFINED #define GrReducedClip_DEFINED #include "GrWindowRectangles.h" #include "SkClipStack.h" #include "SkTLList.h" class GrContext; class GrRenderTargetContext; /** * This class takes a clip stack and produces a reduced set of elements that are equivalent to * applying that full stack within a specified query rectangle. */ class SK_API GrReducedClip { public: using Element = SkClipStack::Element; using ElementList = SkTLList; GrReducedClip(const SkClipStack&, const SkRect& queryBounds, int maxWindowRectangles = 0); /** * If hasScissor() is true, the clip mask is not valid outside this rect and the caller must * enforce this scissor during draw. */ const SkIRect& scissor() const { SkASSERT(fHasScissor); return fScissor; } int left() const { return this->scissor().left(); } int top() const { return this->scissor().top(); } int width() const { return this->scissor().width(); } int height() const { return this->scissor().height(); } /** * Indicates whether scissor() is defined. It will always be defined if the maskElements() are * nonempty. */ bool hasScissor() const { return fHasScissor; } /** * If nonempty, the clip mask is not valid inside these windows and the caller must clip them * out using the window rectangles GPU extension. */ const GrWindowRectangles& windowRectangles() const { return fWindowRects; } /** * An ordered list of clip elements that could not be skipped or implemented by other means. If * nonempty, the caller must create an alpha and/or stencil mask for these elements and apply it * during draw. */ const ElementList& maskElements() const { return fMaskElements; } /** * If maskElements() are nonempty, uniquely identifies the region of the clip mask that falls * inside of scissor(). * NOTE: since clip elements might fall outside the query bounds, different regions of the same * clip stack might have more or less restrictive IDs. * FIXME: this prevents us from reusing a sub-rect of a perfectly good mask when that rect has * been assigned a less restrictive ID. */ uint32_t maskGenID() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskGenID; } /** * Indicates whether antialiasing is required to process any of the mask elements. */ bool maskRequiresAA() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskRequiresAA; } enum class InitialState : bool { kAllIn, kAllOut }; InitialState initialState() const { return fInitialState; } bool drawAlphaClipMask(GrRenderTargetContext*) const; bool drawStencilClipMask(GrContext*, GrRenderTargetContext*) const; private: void walkStack(const SkClipStack&, const SkRect& queryBounds, int maxWindowRectangles); enum class ClipResult { kNotClipped, kClipped, kMadeEmpty }; // Clips the the given element's interior out of the final clip. // NOTE: do not call for elements followed by ops that can grow the clip. ClipResult clipInsideElement(const Element* element); // Clips the the given element's exterior out of the final clip. // NOTE: do not call for elements followed by ops that can grow the clip. ClipResult clipOutsideElement(const Element* element, int maxWindowRectangles); void addWindowRectangle(const SkRect& elementInteriorRect, bool elementIsAA); void makeEmpty(); SkIRect fScissor; bool fHasScissor; SkRect fAAClipRect; uint32_t fAAClipRectGenID; // GenID the mask will have if includes the AA clip rect. GrWindowRectangles fWindowRects; ElementList fMaskElements; uint32_t fMaskGenID; bool fMaskRequiresAA; InitialState fInitialState; }; #endif