/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrRect_DEFINED #define GrRect_DEFINED #include "SkTo.h" #include "SkTypes.h" #include "SkRect.h" struct GrIRect16 { int16_t fLeft, fTop, fRight, fBottom; static GrIRect16 SK_WARN_UNUSED_RESULT MakeEmpty() { GrIRect16 r; r.setEmpty(); return r; } static GrIRect16 SK_WARN_UNUSED_RESULT MakeWH(int16_t w, int16_t h) { GrIRect16 r; r.set(0, 0, w, h); return r; } static GrIRect16 SK_WARN_UNUSED_RESULT MakeXYWH(int16_t x, int16_t y, int16_t w, int16_t h) { GrIRect16 r; r.set(x, y, x + w, y + h); return r; } int width() const { return fRight - fLeft; } int height() const { return fBottom - fTop; } int area() const { return this->width() * this->height(); } bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; } void setEmpty() { memset(this, 0, sizeof(*this)); } void set(int16_t left, int16_t top, int16_t right, int16_t bottom) { fLeft = left; fTop = top; fRight = right; fBottom = bottom; } void set(const SkIRect& r) { fLeft = SkToS16(r.fLeft); fTop = SkToS16(r.fTop); fRight = SkToS16(r.fRight); fBottom = SkToS16(r.fBottom); } }; /** Returns true if the rectangles have a nonzero area of overlap. It assumed that rects can be infinitely small but not "inverted". */ static inline bool GrRectsOverlap(const SkRect& a, const SkRect& b) { // See skbug.com/6607 about the isFinite() checks. SkASSERT(!a.isFinite() || (a.fLeft <= a.fRight && a.fTop <= a.fBottom)); SkASSERT(!b.isFinite() || (b.fLeft <= b.fRight && b.fTop <= b.fBottom)); return a.fRight > b.fLeft && a.fBottom > b.fTop && b.fRight > a.fLeft && b.fBottom > a.fTop; } /** Returns true if the rectangles overlap or share an edge or corner. It assumed that rects can be infinitely small but not "inverted". */ static inline bool GrRectsTouchOrOverlap(const SkRect& a, const SkRect& b) { // See skbug.com/6607 about the isFinite() checks. SkASSERT(!a.isFinite() || (a.fLeft <= a.fRight && a.fTop <= a.fBottom)); SkASSERT(!b.isFinite() || (b.fLeft <= b.fRight && b.fTop <= b.fBottom)); return a.fRight >= b.fLeft && a.fBottom >= b.fTop && b.fRight >= a.fLeft && b.fBottom >= a.fTop; } #endif