/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrProxyProvider_DEFINED #define GrProxyProvider_DEFINED #include "GrResourceKey.h" #include "GrTextureProxy.h" #include "GrTypes.h" #include "SkRefCnt.h" #include "SkTDynamicHash.h" class GrCaps; class GrResourceProvider; class GrSingleOwner; class GrBackendRenderTarget; /* * A factory for creating GrSurfaceProxy-derived objects. */ class GrProxyProvider { public: GrProxyProvider(GrResourceProvider*, GrResourceCache*, sk_sp, GrSingleOwner*); ~GrProxyProvider(); /* * Assigns a unique key to a proxy. The proxy will be findable via this key using * findProxyByUniqueKey(). It is an error if an existing proxy already has a key. */ bool assignUniqueKeyToProxy(const GrUniqueKey&, GrTextureProxy*); /* * Sets the unique key of the provided proxy to the unique key of the surface. The surface must * have a valid unique key. */ void adoptUniqueKeyFromSurface(GrTextureProxy* proxy, const GrSurface*); /* * Removes a unique key from a proxy. If the proxy has already been instantiated, it will * also remove the unique key from the target GrSurface. */ void removeUniqueKeyFromProxy(const GrUniqueKey&, GrTextureProxy*); /* * Finds a proxy by unique key. */ sk_sp findProxyByUniqueKey(const GrUniqueKey&, GrSurfaceOrigin); /* * Finds a proxy by unique key or creates a new one that wraps a resource matching the unique * key. */ sk_sp findOrCreateProxyByUniqueKey(const GrUniqueKey&, GrSurfaceOrigin); /* * Create a texture proxy that is backed by an instantiated GrSurface. This is almost entirely * used by Skia's testing code. * DDL TODO: remove the remaining Skia-internal use of this method and make it truly * testing-only. */ sk_sp createInstantiatedProxy(const GrSurfaceDesc&, SkBackingFit, SkBudgeted, uint32_t flags = 0); /* * Create an un-mipmapped texture proxy with data. * DDL TODO: need to refine ownership semantics of 'srcData' if we're in completely * deferred mode */ sk_sp createTextureProxy(const GrSurfaceDesc&, SkBudgeted, const void* srcData, size_t rowBytes); /* * Create a mipmapped texture proxy with data. * * @param desc Description of the texture properties. * @param budgeted Does the texture count against the resource cache budget? * @param texels A contiguous array of mipmap levels * @param mipLevelCount The amount of elements in the texels array */ sk_sp createMipMapProxy(const GrSurfaceDesc&, SkBudgeted, const GrMipLevel texels[], int mipLevelCount, SkDestinationSurfaceColorMode mipColorMode = SkDestinationSurfaceColorMode::kLegacy); /* * Create a mipmapped texture proxy without any data. * * Like the call above but there are no texels to upload. A texture proxy is returned that * simply has space allocated for the mips. We will allocated the full amount of mip levels * based on the width and height in the GrSurfaceDesc. */ sk_sp createMipMapProxy(const GrSurfaceDesc&, SkBudgeted); /* * Create a GrSurfaceProxy without any data. */ sk_sp createProxy(const GrSurfaceDesc&, SkBackingFit, SkBudgeted, uint32_t flags = 0); // These match the definitions in SkImage & GrTexture.h, for whence they came typedef void* ReleaseContext; typedef void (*ReleaseProc)(ReleaseContext); /* * Create a texture proxy that wraps a (non-renderable) backend texture. */ sk_sp createWrappedTextureProxy(const GrBackendTexture&, GrSurfaceOrigin, GrWrapOwnership = kBorrow_GrWrapOwnership, ReleaseProc = nullptr, ReleaseContext = nullptr); /* * Create a texture proxy that wraps a backend texture and is both texture-able and renderable */ sk_sp createWrappedTextureProxy(const GrBackendTexture&, GrSurfaceOrigin, int sampleCnt); /* * Create a render target proxy that wraps a backend rendertarget */ sk_sp createWrappedRenderTargetProxy(const GrBackendRenderTarget&, GrSurfaceOrigin); /* * Create a render target proxy that wraps a backend texture? */ sk_sp createWrappedRenderTargetProxy(const GrBackendTexture& tex, GrSurfaceOrigin origin, int sampleCnt); using LazyInstantiateCallback = std::function(GrResourceProvider*, GrSurfaceOrigin* outOrigin)>; enum class Renderable : bool { kNo = false, kYes = true }; /** * Creates a texture proxy that will be instantiated by a user-supplied callback during flush. * (Stencil is not supported by this method.) The width and height must either both be greater * than 0 or both less than or equal to zero. A non-positive value is a signal that the width * and height are currently unknown. * * When called, the callback must be able to cleanup any resources that it captured at creation. * It also must support being passed in a null GrResourceProvider. When this happens, the * callback should cleanup any resources it captured and return an empty sk_sp. */ sk_sp createLazyProxy(LazyInstantiateCallback&&, const GrSurfaceDesc&, GrMipMapped, SkBackingFit, SkBudgeted); sk_sp createFullyLazyProxy(LazyInstantiateCallback&&, Renderable, GrPixelConfig); // 'proxy' is about to be used as a texture src or drawn to. This query can be used to // determine if it is going to need a texture domain or a full clear. static bool IsFunctionallyExact(GrSurfaceProxy* proxy); /** * Either the proxy attached to the unique key is being deleted (in which case we * don't want it cluttering up the hash table) or the client has indicated that * it will never refer to the unique key again. In either case, remove the key * from the hash table. * Note: this does not, by itself, alter unique key attached to the underlying GrTexture. */ void processInvalidProxyUniqueKey(const GrUniqueKey&); /** * Same as above, but you must pass in a GrTextureProxy to save having to search for it. The * GrUniqueKey of the proxy must be valid and it must match the passed in key. This function * also gives the option to invalidate the GrUniqueKey on the underlying GrTexture. */ void processInvalidProxyUniqueKey(const GrUniqueKey&, GrTextureProxy*, bool invalidateSurface); const GrCaps* caps() const { return fCaps.get(); } void abandon() { fResourceCache = nullptr; fResourceProvider = nullptr; } bool isAbandoned() const { SkASSERT(SkToBool(fResourceCache) == SkToBool(fResourceProvider)); return !SkToBool(fResourceCache); } int numUniqueKeyProxies_TestOnly() const; void removeAllUniqueKeys(); private: friend class GrAHardwareBufferImageGenerator; // for createWrapped sk_sp createWrapped(sk_sp tex, GrSurfaceOrigin origin); struct UniquelyKeyedProxyHashTraits { static const GrUniqueKey& GetKey(const GrTextureProxy& p) { return p.getUniqueKey(); } static uint32_t Hash(const GrUniqueKey& key) { return key.hash(); } }; typedef SkTDynamicHash UniquelyKeyedProxyHash; // This holds the texture proxies that have unique keys. The resourceCache does not get a ref // on these proxies but they must send a message to the resourceCache when they are deleted. UniquelyKeyedProxyHash fUniquelyKeyedProxies; GrResourceProvider* fResourceProvider; GrResourceCache* fResourceCache; sk_sp fCaps; // In debug builds we guard against improper thread handling SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) }; #endif