/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrProxyProvider_DEFINED #define GrProxyProvider_DEFINED #include "GrCaps.h" #include "GrResourceKey.h" #include "GrTextureProxy.h" #include "GrTypes.h" #include "SkRefCnt.h" #include "SkTDynamicHash.h" class GrResourceProvider; class GrSingleOwner; class GrBackendRenderTarget; class SkBitmap; class SkImage; /* * A factory for creating GrSurfaceProxy-derived objects. */ class GrProxyProvider { public: GrProxyProvider(GrResourceProvider*, GrResourceCache*, sk_sp, GrSingleOwner*); GrProxyProvider(uint32_t contextUniqueID, sk_sp, GrSingleOwner*); ~GrProxyProvider(); /* * Assigns a unique key to a proxy. The proxy will be findable via this key using * findProxyByUniqueKey(). It is an error if an existing proxy already has a key. */ bool assignUniqueKeyToProxy(const GrUniqueKey&, GrTextureProxy*); /* * Sets the unique key of the provided proxy to the unique key of the surface. The surface must * have a valid unique key. */ void adoptUniqueKeyFromSurface(GrTextureProxy* proxy, const GrSurface*); /* * Removes a unique key from a proxy. If the proxy has already been instantiated, it will * also remove the unique key from the target GrSurface. */ void removeUniqueKeyFromProxy(const GrUniqueKey&, GrTextureProxy*); /* * Finds a proxy by unique key. */ sk_sp findProxyByUniqueKey(const GrUniqueKey&, GrSurfaceOrigin); /* * Finds a proxy by unique key or creates a new one that wraps a resource matching the unique * key. */ sk_sp findOrCreateProxyByUniqueKey(const GrUniqueKey&, GrSurfaceOrigin); /* * Create a texture proxy that is backed by an instantiated GrSurface. This is almost entirely * used by Skia's testing code. * DDL TODO: remove the remaining Skia-internal use of this method and make it truly * testing-only. */ sk_sp createInstantiatedProxy(const GrSurfaceDesc&, GrSurfaceOrigin, SkBackingFit, SkBudgeted, GrSurfaceDescFlags = kNone_GrSurfaceFlags); /* * Create an un-mipmapped texture proxy with data. * DDL TODO: need to refine ownership semantics of 'srcData' if we're in completely * deferred mode */ sk_sp createTextureProxy(const GrSurfaceDesc&, SkBudgeted, const void* srcData, size_t rowBytes); /* * Create an un-mipmapped texture proxy with data. The SkImage must be a raster backend image. * Since the SkImage is ref counted, we simply take a ref on it to keep the data alive until we * actually upload the data to the gpu. */ sk_sp createTextureProxy(sk_sp srcImage, GrSurfaceDescFlags descFlags, int sampleCnt, SkBudgeted budgeted, SkBackingFit fit); /* * Create a mipmapped texture proxy without any data. * * Like the call above but there are no texels to upload. A texture proxy is returned that * simply has space allocated for the mips. We will allocated the full amount of mip levels * based on the width and height in the GrSurfaceDesc. */ sk_sp createMipMapProxy(const GrSurfaceDesc&, GrSurfaceOrigin, SkBudgeted); /* * Creates a new mipmapped texture proxy for the bitmap with mip levels generated by the cpu. */ sk_sp createMipMapProxyFromBitmap(const SkBitmap& bitmap); /* * Create a GrSurfaceProxy without any data. */ sk_sp createProxy(const GrSurfaceDesc&, GrSurfaceOrigin, GrMipMapped, SkBackingFit, SkBudgeted, GrInternalSurfaceFlags); sk_sp createProxy( const GrSurfaceDesc& desc, GrSurfaceOrigin origin, SkBackingFit fit, SkBudgeted budgeted, GrInternalSurfaceFlags surfaceFlags = GrInternalSurfaceFlags::kNone) { return this->createProxy(desc, origin, GrMipMapped::kNo, fit, budgeted, surfaceFlags); } // These match the definitions in SkImage & GrTexture.h, for whence they came typedef void* ReleaseContext; typedef void (*ReleaseProc)(ReleaseContext); /* * Create a texture proxy that wraps a (non-renderable) backend texture. */ sk_sp wrapBackendTexture(const GrBackendTexture&, GrSurfaceOrigin, GrWrapOwnership = kBorrow_GrWrapOwnership, ReleaseProc = nullptr, ReleaseContext = nullptr); /* * Create a texture proxy that wraps a backend texture and is both texture-able and renderable */ sk_sp wrapRenderableBackendTexture(const GrBackendTexture&, GrSurfaceOrigin, int sampleCnt, GrWrapOwnership = kBorrow_GrWrapOwnership); /* * Create a render target proxy that wraps a backend rendertarget */ sk_sp wrapBackendRenderTarget(const GrBackendRenderTarget&, GrSurfaceOrigin); /* * Create a render target proxy that wraps a backend texture */ sk_sp wrapBackendTextureAsRenderTarget(const GrBackendTexture& backendTex, GrSurfaceOrigin origin, int sampleCnt); using LazyInstantiateCallback = std::function(GrResourceProvider*)>; enum class Renderable : bool { kNo = false, kYes = true }; struct TextureInfo { GrMipMapped fMipMapped; GrTextureType fTextureType; }; using LazyInstantiationType = GrSurfaceProxy::LazyInstantiationType; /** * Creates a texture proxy that will be instantiated by a user-supplied callback during flush. * (Stencil is not supported by this method.) The width and height must either both be greater * than 0 or both less than or equal to zero. A non-positive value is a signal that the width * and height are currently unknown. * * When called, the callback must be able to cleanup any resources that it captured at creation. * It also must support being passed in a null GrResourceProvider. When this happens, the * callback should cleanup any resources it captured and return an empty sk_sp. */ sk_sp createLazyProxy(LazyInstantiateCallback&&, const GrSurfaceDesc&, GrSurfaceOrigin, GrMipMapped, GrTextureType, GrInternalSurfaceFlags, SkBackingFit, SkBudgeted, LazyInstantiationType); sk_sp createLazyProxy(LazyInstantiateCallback&&, const GrSurfaceDesc&, GrSurfaceOrigin, GrMipMapped, GrTextureType, GrInternalSurfaceFlags, SkBackingFit, SkBudgeted); sk_sp createLazyProxy(LazyInstantiateCallback&&, const GrSurfaceDesc&, GrSurfaceOrigin, GrMipMapped, GrTextureType, SkBackingFit, SkBudgeted); /** A null TextureInfo indicates a non-textureable render target. */ sk_sp createLazyRenderTargetProxy(LazyInstantiateCallback&&, const GrSurfaceDesc&, GrSurfaceOrigin origin, GrInternalSurfaceFlags, const TextureInfo*, SkBackingFit, SkBudgeted); /** * Fully lazy proxies have unspecified width and height. Methods that rely on those values * (e.g., width, height, getBoundsRect) should be avoided. */ static sk_sp MakeFullyLazyProxy(LazyInstantiateCallback&&, Renderable, GrSurfaceOrigin, GrPixelConfig, const GrCaps&); // 'proxy' is about to be used as a texture src or drawn to. This query can be used to // determine if it is going to need a texture domain or a full clear. static bool IsFunctionallyExact(GrSurfaceProxy* proxy); /** * Either the proxy attached to the unique key is being deleted (in which case we * don't want it cluttering up the hash table) or the client has indicated that * it will never refer to the unique key again. In either case, remove the key * from the hash table. * Note: this does not, by itself, alter unique key attached to the underlying GrTexture. */ void processInvalidProxyUniqueKey(const GrUniqueKey&); /** * Same as above, but you must pass in a GrTextureProxy to save having to search for it. The * GrUniqueKey of the proxy must be valid and it must match the passed in key. This function * also gives the option to invalidate the GrUniqueKey on the underlying GrTexture. */ void processInvalidProxyUniqueKey(const GrUniqueKey&, GrTextureProxy*, bool invalidateSurface); uint32_t contextUniqueID() const { return fContextUniqueID; } const GrCaps* caps() const { return fCaps.get(); } sk_sp refCaps() const { return fCaps; } void abandon() { fResourceCache = nullptr; fResourceProvider = nullptr; fAbandoned = true; } bool isAbandoned() const { #ifdef SK_DEBUG if (fAbandoned) { SkASSERT(!fResourceCache && !fResourceProvider); } #endif return fAbandoned; } int numUniqueKeyProxies_TestOnly() const; void removeAllUniqueKeys(); /** * Are we currently recording a DDL? */ bool recordingDDL() const { return !SkToBool(fResourceProvider); } private: friend class GrAHardwareBufferImageGenerator; // for createWrapped sk_sp createWrapped(sk_sp tex, GrSurfaceOrigin origin); struct UniquelyKeyedProxyHashTraits { static const GrUniqueKey& GetKey(const GrTextureProxy& p) { return p.getUniqueKey(); } static uint32_t Hash(const GrUniqueKey& key) { return key.hash(); } }; typedef SkTDynamicHash UniquelyKeyedProxyHash; // This holds the texture proxies that have unique keys. The resourceCache does not get a ref // on these proxies but they must send a message to the resourceCache when they are deleted. UniquelyKeyedProxyHash fUniquelyKeyedProxies; GrResourceProvider* fResourceProvider; GrResourceCache* fResourceCache; bool fAbandoned; sk_sp fCaps; // If this provider is owned by a DDLContext then this is the DirectContext's ID. uint32_t fContextUniqueID; // In debug builds we guard against improper thread handling SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) }; #endif