/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrProcessor_DEFINED #define GrProcessor_DEFINED #include "../private/SkAtomics.h" #include "GrBuffer.h" #include "GrColor.h" #include "GrGpuResourceRef.h" #include "GrProcessorUnitTest.h" #include "GrProgramElement.h" #include "GrSamplerState.h" #include "GrShaderVar.h" #include "GrSurfaceProxyPriv.h" #include "GrSurfaceProxyRef.h" #include "GrTextureProxy.h" #include "SkMath.h" #include "SkString.h" class GrContext; class GrResourceProvider; /** * Used by processors to build their keys. It incorporates each per-processor key into a larger * shader key. */ class GrProcessorKeyBuilder { public: GrProcessorKeyBuilder(SkTArray* data) : fData(data), fCount(0) { SkASSERT(0 == fData->count() % sizeof(uint32_t)); } void add32(uint32_t v) { ++fCount; fData->push_back_n(4, reinterpret_cast(&v)); } /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next add*() call. */ uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) { SkASSERT(count > 0); fCount += count; return reinterpret_cast(fData->push_back_n(4 * count)); } size_t size() const { return sizeof(uint32_t) * fCount; } private: SkTArray* fData; // unowned ptr to the larger key. int fCount; // number of uint32_ts added to fData by the processor. }; /** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be immutable: after being constructed, their fields may not change. Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an processor must reach 0 before the thread terminates and the pool is destroyed. */ class GrProcessor { public: enum ClassID { kBigKeyProcessor_ClassID, kBlockInputFragmentProcessor_ClassID, kButtCapStrokedCircleGeometryProcessor_ClassID, kCircleGeometryProcessor_ClassID, kCircularRRectEffect_ClassID, kClockwiseTestProcessor_ClassID, kColorMatrixEffect_ClassID, kColorTableEffect_ClassID, kComposeOneFragmentProcessor_ClassID, kComposeTwoFragmentProcessor_ClassID, kCoverageSetOpXP_ClassID, kCustomXP_ClassID, kDashingCircleEffect_ClassID, kDashingLineEffect_ClassID, kDefaultGeoProc_ClassID, kDIEllipseGeometryProcessor_ClassID, kDisableColorXP_ClassID, kTwoPointConicalEffect_ClassID, kEllipseGeometryProcessor_ClassID, kEllipticalRRectEffect_ClassID, kGP_ClassID, kVertexColorSpaceBenchGP_ClassID, kGrAARectEffect_ClassID, kGrAlphaThresholdFragmentProcessor_ClassID, kGrArithmeticFP_ClassID, kGrBicubicEffect_ClassID, kGrBitmapTextGeoProc_ClassID, kGrBlurredEdgeFragmentProcessor_ClassID, kGrCCClipProcessor_ClassID, kGrCCCoverageProcessor_ClassID, kGrCCPathProcessor_ClassID, kGrCircleBlurFragmentProcessor_ClassID, kGrCircleEffect_ClassID, kGrColorSpaceXformEffect_ClassID, kGrConfigConversionEffect_ClassID, kGrConicEffect_ClassID, kGrConstColorProcessor_ClassID, kGrConvexPolyEffect_ClassID, kGrCubicEffect_ClassID, kGrDeviceSpaceTextureDecalFragmentProcessor_ClassID, kGrDiffuseLightingEffect_ClassID, kGrDisplacementMapEffect_ClassID, kGrDistanceFieldA8TextGeoProc_ClassID, kGrDistanceFieldLCDTextGeoProc_ClassID, kGrDistanceFieldPathGeoProc_ClassID, kGrDitherEffect_ClassID, kGrEllipseEffect_ClassID, kGrGaussianConvolutionFragmentProcessor_ClassID, kGrImprovedPerlinNoiseEffect_ClassID, kGrLightingEffect_ClassID, kGrLinearGradient_ClassID, kGrLumaColorFilterEffect_ClassID, kGrMagnifierEffect_ClassID, kGrMatrixConvolutionEffect_ClassID, kGrMeshTestProcessor_ClassID, kGrMorphologyEffect_ClassID, kGrOverdrawFragmentProcessor_ClassID, kGrPathProcessor_ClassID, kGrPerlinNoise2Effect_ClassID, kGrPipelineDynamicStateTestProcessor_ClassID, kGrPremulInputFragmentProcessor_ClassID, kGrQuadEffect_ClassID, kGrRadialGradient_ClassID, kGrRectBlurEffect_ClassID, kGrRRectBlurEffect_ClassID, kGrRRectShadowGeoProc_ClassID, kGrSimpleTextureEffect_ClassID, kGrSpecularLightingEffect_ClassID, kGrSRGBEffect_ClassID, kGrSweepGradient_ClassID, kGrTextureDomainEffect_ClassID, kGrUnpremulInputFragmentProcessor_ClassID, kGrYUVtoRGBEffect_ClassID, kHighContrastFilterEffect_ClassID, kInstanceProcessor_ClassID, kLatticeGP_ClassID, kLumaColorFilterEffect_ClassID, kMSAAQuadProcessor_ClassID, kPDLCDXferProcessor_ClassID, kPorterDuffXferProcessor_ClassID, kPremulFragmentProcessor_ClassID, kQuadEdgeEffect_ClassID, kReplaceInputFragmentProcessor_ClassID, kRRectsGaussianEdgeFP_ClassID, kSeriesFragmentProcessor_ClassID, kShaderPDXferProcessor_ClassID, kSwizzleFragmentProcessor_ClassID, kTestFP_ClassID, kTextureGeometryProcessor_ClassID, kFlatNormalsFP_ClassID, kMappedNormalsFP_ClassID, kLightingFP_ClassID, }; virtual ~GrProcessor() = default; /** Human-meaningful string to identify this prcoessor; may be embedded in generated shader code. */ virtual const char* name() const = 0; /** Human-readable dump of all information */ virtual SkString dumpInfo() const { SkString str; str.appendf("Missing data"); return str; } void* operator new(size_t size); void operator delete(void* target); void* operator new(size_t size, void* placement) { return ::operator new(size, placement); } void operator delete(void* target, void* placement) { ::operator delete(target, placement); } /** Helper for down-casting to a GrProcessor subclass */ template const T& cast() const { return *static_cast(this); } ClassID classID() const { return fClassID; } protected: GrProcessor(ClassID classID) : fClassID(classID) {} private: GrProcessor(const GrProcessor&) = delete; GrProcessor& operator=(const GrProcessor&) = delete; ClassID fClassID; }; /** A GrProcessor with the ability to access textures, buffers, and image storages. */ class GrResourceIOProcessor : public GrProcessor { public: class TextureSampler; int numTextureSamplers() const { return fNumTextureSamplers; } /** Gets a TextureSampler which is a combination of a GrTextureProxy and how it is sampled. * index must be valid according to numTextureSamplers(). */ const TextureSampler& textureSampler(int index) const { SkASSERT(index >= 0 && index < fNumTextureSamplers); return this->onTextureSampler(index); } bool instantiate(GrResourceProvider* resourceProvider) const; protected: template static const TextureSampler& IthTextureSampler(int i, const TextureSampler& samp0, const Args&... samps) { return (0 == i) ? samp0 : IthTextureSampler(i - 1, samps...); } inline static const TextureSampler& IthTextureSampler(int i); GrResourceIOProcessor(ClassID classID) : INHERITED(classID) {} void setTextureSamplerCnt(int numTextureSamplers) { SkASSERT(numTextureSamplers >= 0); fNumTextureSamplers = numTextureSamplers; } bool hasSameSamplers(const GrResourceIOProcessor&) const; // These methods can be used by derived classes that also derive from GrProgramElement. void addPendingIOs() const; void removeRefs() const; void pendingIOComplete() const; private: virtual const TextureSampler& onTextureSampler(int index) const { return IthTextureSampler(0); } int fNumTextureSamplers = 0; typedef GrProcessor INHERITED; }; /** * Used to represent a texture that is required by a GrResourceIOProcessor. It holds a GrTexture * along with an associated GrSamplerState. TextureSamplers don't perform any coord manipulation to * account for texture origin. */ class GrResourceIOProcessor::TextureSampler { public: /** * Must be initialized before adding to a GrProcessor's texture access list. */ TextureSampler(); /** * This copy constructor is used by GrFragmentProcessor::clone() implementations. The copy * always takes a new ref on the texture proxy as the new fragment processor will not yet be * in pending execution state. */ explicit TextureSampler(const TextureSampler& that) : fProxyRef(sk_ref_sp(that.fProxyRef.get()), that.fProxyRef.ioType()) , fSamplerState(that.fSamplerState) , fVisibility(that.fVisibility) {} TextureSampler(sk_sp, const GrSamplerState&); explicit TextureSampler(sk_sp, GrSamplerState::Filter = GrSamplerState::Filter::kNearest, GrSamplerState::WrapMode wrapXAndY = GrSamplerState::WrapMode::kClamp, GrShaderFlags visibility = kFragment_GrShaderFlag); TextureSampler& operator=(const TextureSampler&) = delete; void reset(sk_sp, const GrSamplerState&, GrShaderFlags visibility = kFragment_GrShaderFlag); void reset(sk_sp, GrSamplerState::Filter = GrSamplerState::Filter::kNearest, GrSamplerState::WrapMode wrapXAndY = GrSamplerState::WrapMode::kClamp, GrShaderFlags visibility = kFragment_GrShaderFlag); bool operator==(const TextureSampler& that) const { return this->proxy()->underlyingUniqueID() == that.proxy()->underlyingUniqueID() && fSamplerState == that.fSamplerState && fVisibility == that.fVisibility; } bool operator!=(const TextureSampler& other) const { return !(*this == other); } // 'instantiate' should only ever be called at flush time. bool instantiate(GrResourceProvider* resourceProvider) const { return SkToBool(fProxyRef.get()->instantiate(resourceProvider)); } // 'peekTexture' should only ever be called after a successful 'instantiate' call GrTexture* peekTexture() const { SkASSERT(fProxyRef.get()->priv().peekTexture()); return fProxyRef.get()->priv().peekTexture(); } GrTextureProxy* proxy() const { return fProxyRef.get()->asTextureProxy(); } GrShaderFlags visibility() const { return fVisibility; } const GrSamplerState& samplerState() const { return fSamplerState; } bool isInitialized() const { return SkToBool(fProxyRef.get()); } /** * For internal use by GrProcessor. */ const GrSurfaceProxyRef* programProxy() const { return &fProxyRef; } private: GrSurfaceProxyRef fProxyRef; GrSamplerState fSamplerState; GrShaderFlags fVisibility; }; const GrResourceIOProcessor::TextureSampler& GrResourceIOProcessor::IthTextureSampler(int i) { SK_ABORT("Illegal texture sampler index"); static const TextureSampler kBogus; return kBogus; } #endif