/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrProcessor.h" #include "GrContext.h" #include "GrGeometryProcessor.h" #include "GrInvariantOutput.h" #include "GrMemoryPool.h" #include "GrXferProcessor.h" #include "SkSpinlock.h" #if SK_ALLOW_STATIC_GLOBAL_INITIALIZERS class GrFragmentProcessor; class GrGeometryProcessor; /* * Originally these were both in the processor unit test header, but then it seemed to cause linker * problems on android. */ template<> SkTArray*, true>* GrProcessorTestFactory::GetFactories() { static SkTArray*, true> gFactories; return &gFactories; } template<> SkTArray*, true>* GrProcessorTestFactory::GetFactories() { static SkTArray*, true> gFactories; return &gFactories; } template<> SkTArray*, true>* GrProcessorTestFactory::GetFactories() { static SkTArray*, true> gFactories; return &gFactories; } /* * To ensure we always have successful static initialization, before creating from the factories * we verify the count is as expected. If a new factory is added, then these numbers must be * manually adjusted. */ static const int kFPFactoryCount = 40; static const int kGPFactoryCount = 14; static const int kXPFactoryCount = 6; template<> void GrProcessorTestFactory::VerifyFactoryCount() { if (kFPFactoryCount != GetFactories()->count()) { SkFAIL("Wrong number of fragment processor factories!"); } } template<> void GrProcessorTestFactory::VerifyFactoryCount() { if (kGPFactoryCount != GetFactories()->count()) { SkFAIL("Wrong number of geometry processor factories!"); } } template<> void GrProcessorTestFactory::VerifyFactoryCount() { if (kXPFactoryCount != GetFactories()->count()) { SkFAIL("Wrong number of xp factory factories!"); } } #endif // We use a global pool protected by a mutex(spinlock). Chrome may use the same GrContext on // different threads. The GrContext is not used concurrently on different threads and there is a // memory barrier between accesses of a context on different threads. Also, there may be multiple // GrContexts and those contexts may be in use concurrently on different threads. namespace { static SkSpinlock gProcessorSpinlock; class MemoryPoolAccessor { public: MemoryPoolAccessor() { gProcessorSpinlock.acquire(); } ~MemoryPoolAccessor() { gProcessorSpinlock.release(); } GrMemoryPool* pool() const { static GrMemoryPool gPool(4096, 4096); return &gPool; } }; } int32_t GrProcessor::gCurrProcessorClassID = GrProcessor::kIllegalProcessorClassID; /////////////////////////////////////////////////////////////////////////////// GrProcessor::~GrProcessor() {} void GrProcessor::addTextureAccess(const GrTextureAccess* access) { fTextureAccesses.push_back(access); this->addGpuResource(access->getProgramTexture()); } void GrProcessor::addBufferAccess(const GrBufferAccess* access) { fBufferAccesses.push_back(access); this->addGpuResource(access->getProgramBuffer()); } void* GrProcessor::operator new(size_t size) { return MemoryPoolAccessor().pool()->allocate(size); } void GrProcessor::operator delete(void* target) { return MemoryPoolAccessor().pool()->release(target); } bool GrProcessor::hasSameSamplers(const GrProcessor& that) const { if (this->numTextures() != that.numTextures() || this->numBuffers() != that.numBuffers()) { return false; } for (int i = 0; i < this->numTextures(); ++i) { if (this->textureAccess(i) != that.textureAccess(i)) { return false; } } for (int i = 0; i < this->numBuffers(); ++i) { if (this->bufferAccess(i) != that.bufferAccess(i)) { return false; } } return true; } /////////////////////////////////////////////////////////////////////////////////////////////////// // Initial static variable from GrXPFactory int32_t GrXPFactory::gCurrXPFClassID = GrXPFactory::kIllegalXPFClassID;