/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrProcessor.h" #include "GrContext.h" #include "GrCoordTransform.h" #include "GrGeometryProcessor.h" #include "GrInvariantOutput.h" #include "GrMemoryPool.h" #include "GrXferProcessor.h" #include "SkSpinlock.h" #include "gl/GrGLFragmentProcessor.h" #if SK_ALLOW_STATIC_GLOBAL_INITIALIZERS class GrFragmentProcessor; class GrGeometryProcessor; /* * Originally these were both in the processor unit test header, but then it seemed to cause linker * problems on android. */ template<> SkTArray*, true>* GrProcessorTestFactory::GetFactories() { static SkTArray*, true> gFactories; return &gFactories; } template<> SkTArray*, true>* GrProcessorTestFactory::GetFactories() { static SkTArray*, true> gFactories; return &gFactories; } template<> SkTArray*, true>* GrProcessorTestFactory::GetFactories() { static SkTArray*, true> gFactories; return &gFactories; } /* * To ensure we always have successful static initialization, before creating from the factories * we verify the count is as expected. If a new factory is added, then these numbers must be * manually adjusted. */ static const int kFPFactoryCount = 39; static const int kGPFactoryCount = 14; static const int kXPFactoryCount = 5; template<> void GrProcessorTestFactory::VerifyFactoryCount() { if (kFPFactoryCount != GetFactories()->count()) { SkFAIL("Wrong number of fragment processor factories!"); } } template<> void GrProcessorTestFactory::VerifyFactoryCount() { if (kGPFactoryCount != GetFactories()->count()) { SkFAIL("Wrong number of geometry processor factories!"); } } template<> void GrProcessorTestFactory::VerifyFactoryCount() { if (kXPFactoryCount != GetFactories()->count()) { SkFAIL("Wrong number of xp factory factories!"); } } #endif // We use a global pool protected by a mutex(spinlock). Chrome may use the same GrContext on // different threads. The GrContext is not used concurrently on different threads and there is a // memory barrier between accesses of a context on different threads. Also, there may be multiple // GrContexts and those contexts may be in use concurrently on different threads. namespace { SK_DECLARE_STATIC_SPINLOCK(gProcessorSpinlock); class MemoryPoolAccessor { public: MemoryPoolAccessor() { gProcessorSpinlock.acquire(); } ~MemoryPoolAccessor() { gProcessorSpinlock.release(); } GrMemoryPool* pool() const { static GrMemoryPool gPool(4096, 4096); return &gPool; } }; } int32_t GrProcessor::gCurrProcessorClassID = GrProcessor::kIllegalProcessorClassID; /////////////////////////////////////////////////////////////////////////////// GrProcessor::~GrProcessor() {} void GrProcessor::addTextureAccess(const GrTextureAccess* access) { fTextureAccesses.push_back(access); this->addGpuResource(access->getProgramTexture()); } void* GrProcessor::operator new(size_t size) { return MemoryPoolAccessor().pool()->allocate(size); } void GrProcessor::operator delete(void* target) { return MemoryPoolAccessor().pool()->release(target); } bool GrProcessor::hasSameTextureAccesses(const GrProcessor& that) const { if (this->numTextures() != that.numTextures()) { return false; } for (int i = 0; i < this->numTextures(); ++i) { if (this->textureAccess(i) != that.textureAccess(i)) { return false; } } return true; } /////////////////////////////////////////////////////////////////////////////////////////////////// GrFragmentProcessor::~GrFragmentProcessor() { // If we got here then our ref count must have reached zero, so we will have converted refs // to pending executions for all children. for (int i = 0; i < fChildProcessors.count(); ++i) { fChildProcessors[i]->completedExecution(); } } bool GrFragmentProcessor::isEqual(const GrFragmentProcessor& that, bool ignoreCoordTransforms) const { if (this->classID() != that.classID() || !this->hasSameTextureAccesses(that)) { return false; } if (ignoreCoordTransforms) { if (this->numTransforms() != that.numTransforms()) { return false; } } else if (!this->hasSameTransforms(that)) { return false; } if (!this->onIsEqual(that)) { return false; } if (this->numChildProcessors() != that.numChildProcessors()) { return false; } for (int i = 0; i < this->numChildProcessors(); ++i) { if (!this->childProcessor(i).isEqual(that.childProcessor(i), ignoreCoordTransforms)) { return false; } } return true; } GrGLFragmentProcessor* GrFragmentProcessor::createGLInstance() const { GrGLFragmentProcessor* glFragProc = this->onCreateGLInstance(); glFragProc->fChildProcessors.push_back_n(fChildProcessors.count()); for (int i = 0; i < fChildProcessors.count(); ++i) { glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLInstance(); } return glFragProc; } void GrFragmentProcessor::addTextureAccess(const GrTextureAccess* textureAccess) { // Can't add texture accesses after registering any children since their texture accesses have // already been bubbled up into our fTextureAccesses array SkASSERT(fChildProcessors.empty()); INHERITED::addTextureAccess(textureAccess); fNumTexturesExclChildren++; } void GrFragmentProcessor::addCoordTransform(const GrCoordTransform* transform) { // Can't add transforms after registering any children since their transforms have already been // bubbled up into our fCoordTransforms array SkASSERT(fChildProcessors.empty()); fCoordTransforms.push_back(transform); fUsesLocalCoords = fUsesLocalCoords || transform->sourceCoords() == kLocal_GrCoordSet; SkDEBUGCODE(transform->setInProcessor();) fNumTransformsExclChildren++; } int GrFragmentProcessor::registerChildProcessor(const GrFragmentProcessor* child) { // Append the child's transforms to our transforms array and the child's textures array to our // textures array if (!child->fCoordTransforms.empty()) { fCoordTransforms.push_back_n(child->fCoordTransforms.count(), child->fCoordTransforms.begin()); } if (!child->fTextureAccesses.empty()) { fTextureAccesses.push_back_n(child->fTextureAccesses.count(), child->fTextureAccesses.begin()); } int index = fChildProcessors.count(); fChildProcessors.push_back(SkRef(child)); if (child->willReadFragmentPosition()) { this->setWillReadFragmentPosition(); } if (child->usesLocalCoords()) { fUsesLocalCoords = true; } return index; } void GrFragmentProcessor::notifyRefCntIsZero() const { // See comment above GrProgramElement for a detailed explanation of why we do this. for (int i = 0; i < fChildProcessors.count(); ++i) { fChildProcessors[i]->addPendingExecution(); fChildProcessors[i]->unref(); } } bool GrFragmentProcessor::hasSameTransforms(const GrFragmentProcessor& that) const { if (this->numTransforms() != that.numTransforms()) { return false; } int count = this->numTransforms(); for (int i = 0; i < count; ++i) { if (this->coordTransform(i) != that.coordTransform(i)) { return false; } } return true; } /////////////////////////////////////////////////////////////////////////////////////////////////// // Initial static variable from GrXPFactory int32_t GrXPFactory::gCurrXPFClassID = GrXPFactory::kIllegalXPFClassID;