/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPrimitiveProcessor_DEFINED #define GrPrimitiveProcessor_DEFINED #include "GrColor.h" #include "GrProcessor.h" #include "GrShaderVar.h" /* * The GrPrimitiveProcessor represents some kind of geometric primitive. This includes the shape * of the primitive and the inherent color of the primitive. The GrPrimitiveProcessor is * responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through * optimization, Ganesh may decide a different color, no color, and / or no coverage are required * from the GrPrimitiveProcessor, so the GrPrimitiveProcessor must be able to support this * functionality. We also use the GrPrimitiveProcessor to make batching decisions. * * There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the * GrPrimitiveProcessor. These loops run on the CPU and compute any invariant components which * might be useful for correctness / optimization decisions. The GrPrimitiveProcessor seeds these * loops, one with initial color and one with initial coverage, in its * onComputeInvariantColor / Coverage calls. These seed values are processed by the subsequent * stages of the rendering pipeline and the output is then fed back into the GrPrimitiveProcessor in * the initBatchTracker call, where the GrPrimitiveProcessor can then initialize the GrBatchTracker * struct with the appropriate values. * * We are evolving this system to move towards generating geometric meshes and their associated * vertex data after we have batched and reordered draws. This system, known as 'deferred geometry' * will allow the GrPrimitiveProcessor much greater control over how data is transmitted to shaders. * * In a deferred geometry world, the GrPrimitiveProcessor can always 'batch' To do this, each * primitive type is associated with one GrPrimitiveProcessor, who has complete control of how * it draws. Each primitive draw will bundle all required data to perform the draw, and these * bundles of data will be owned by an instance of the associated GrPrimitiveProcessor. Bundles * can be updated alongside the GrBatchTracker struct itself, ultimately allowing the * GrPrimitiveProcessor complete control of how it gets data into the fragment shader as long as * it emits the appropriate color, or none at all, as directed. */ class GrGLSLCaps; class GrGLSLPrimitiveProcessor; struct GrInitInvariantOutput; // Describes the state of pixel local storage with respect to the current draw. enum GrPixelLocalStorageState { // The draw is actively updating PLS. kDraw_GrPixelLocalStorageState, // The draw is a "finish" operation which is reading from PLS and writing color. kFinish_GrPixelLocalStorageState, // The draw does not use PLS. kDisabled_GrPixelLocalStorageState }; /* * This class allows the GrPipeline to communicate information about the pipeline to a * GrBatch which should be forwarded to the GrPrimitiveProcessor(s) created by the batch. * These are not properly part of the pipeline because they assume the specific inputs * that the batch provided when it created the pipeline. Identical pipelines may be * created by different batches with different input assumptions and therefore different * computed optimizations. It is the batch-specific optimizations that allow the pipelines * to be equal. */ class GrXPOverridesForBatch { public: /** Does the pipeline require the GrPrimitiveProcessor's color? */ bool readsColor() const { return SkToBool(kReadsColor_Flag & fFlags); } /** Does the pipeline require the GrPrimitiveProcessor's coverage? */ bool readsCoverage() const { return SkToBool(kReadsCoverage_Flag & fFlags); } /** Does the pipeline require access to (implicit or explicit) local coordinates? */ bool readsLocalCoords() const { return SkToBool(kReadsLocalCoords_Flag & fFlags); } /** Does the pipeline allow the GrPrimitiveProcessor to combine color and coverage into one color output ? */ bool canTweakAlphaForCoverage() const { return SkToBool(kCanTweakAlphaForCoverage_Flag & fFlags); } /** Does the pipeline require the GrPrimitiveProcessor to specify a specific color (and if so get the color)? */ bool getOverrideColorIfSet(GrColor* overrideColor) const { if (SkToBool(kUseOverrideColor_Flag & fFlags)) { SkASSERT(SkToBool(kReadsColor_Flag & fFlags)); if (overrideColor) { *overrideColor = fOverrideColor; } return true; } return false; } /** * Returns true if the pipeline's color output will be affected by the existing render target * destination pixel values (meaning we need to be careful with overlapping draws). Note that we * can conflate coverage and color, so the destination color may still bleed into pixels that * have partial coverage, even if this function returns false. * * The above comment seems incorrect for the use case. This funciton is used to turn two * overlapping draws into a single draw (really to stencil multiple paths and do a single * cover). It seems that what really matters is whether the dst is read for color OR for * coverage. */ bool willColorBlendWithDst() const { return SkToBool(kWillColorBlendWithDst_Flag & fFlags); } private: enum { // If this is not set the primitive processor need not produce a color output kReadsColor_Flag = 0x1, // If this is not set the primitive processor need not produce a coverage output kReadsCoverage_Flag = 0x2, // If this is not set the primitive processor need not produce local coordinates kReadsLocalCoords_Flag = 0x4, // If this flag is set then the primitive processor may produce color*coverage as // its color output (and not output a separate coverage). kCanTweakAlphaForCoverage_Flag = 0x8, // If this flag is set the GrPrimitiveProcessor must produce fOverrideColor as its // output color. If not set fOverrideColor is to be ignored. kUseOverrideColor_Flag = 0x10, kWillColorBlendWithDst_Flag = 0x20, }; uint32_t fFlags; GrColor fOverrideColor; friend class GrPipeline; // To initialize this }; /* * GrPrimitiveProcessor defines an interface which all subclasses must implement. All * GrPrimitiveProcessors must proivide seed color and coverage for the Ganesh color / coverage * pipelines, and they must provide some notion of equality */ class GrPrimitiveProcessor : public GrProcessor { public: // Only the GrGeometryProcessor subclass actually has a geo shader or vertex attributes, but // we put these calls on the base class to prevent having to cast virtual bool willUseGeoShader() const = 0; struct Attribute { Attribute() : fName(nullptr) , fType(kFloat_GrVertexAttribType) , fOffset(0) {} Attribute(const char* name, GrVertexAttribType type, GrSLPrecision precision = kDefault_GrSLPrecision) : fName(name) , fType(type) , fOffset(SkAlign4(GrVertexAttribTypeSize(type))) , fPrecision(precision) {} const char* fName; GrVertexAttribType fType; size_t fOffset; GrSLPrecision fPrecision; }; int numAttribs() const { return fAttribs.count(); } const Attribute& getAttrib(int index) const { return fAttribs[index]; } // Returns the vertex stride of the GP. A common use case is to request geometry from a // drawtarget based off of the stride, and to populate this memory using an implicit array of // structs. In this case, it is best to assert the vertexstride == sizeof(VertexStruct). size_t getVertexStride() const { return fVertexStride; } /** * Computes a transformKey from an array of coord transforms. Will only look at the first * transforms in the array. * * TODO: A better name for this function would be "compute" instead of "get". */ uint32_t getTransformKey(const SkTArray& coords, int numCoords) const; /** * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry * processor's GL backend implementation. * * TODO: A better name for this function would be "compute" instead of "get". */ virtual void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const = 0; /** Returns a new instance of the appropriate *GL* implementation class for the given GrProcessor; caller is responsible for deleting the object. */ virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps& caps) const = 0; virtual bool isPathRendering() const { return false; } /** * No Local Coord Transformation is needed in the shader, instead transformed local coords will * be provided via vertex attribute. */ virtual bool hasTransformedLocalCoords() const = 0; virtual GrPixelLocalStorageState getPixelLocalStorageState() const { return kDisabled_GrPixelLocalStorageState; } /** * If non-null, overrides the dest color returned by GrGLSLFragmentShaderBuilder::dstColor(). */ virtual const char* getDestColorOverride() const { return nullptr; } virtual float getSampleShading() const { return 0.0; } protected: GrPrimitiveProcessor() : fVertexStride(0) {} enum { kPreallocAttribCnt = 8 }; SkSTArray fAttribs; size_t fVertexStride; private: void notifyRefCntIsZero() const final {}; virtual bool hasExplicitLocalCoords() const = 0; typedef GrProcessor INHERITED; }; #endif