/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPipeline_DEFINED #define GrPipeline_DEFINED #include "GrColor.h" #include "GrFragmentProcessor.h" #include "GrGpu.h" #include "GrNonAtomicRef.h" #include "GrPendingProgramElement.h" #include "GrPrimitiveProcessor.h" #include "GrProgramDesc.h" #include "GrStencil.h" #include "GrTypesPriv.h" #include "SkMatrix.h" #include "SkRefCnt.h" class GrBatch; class GrDeviceCoordTexture; class GrPipelineBuilder; /** * Class that holds an optimized version of a GrPipelineBuilder. It is meant to be an immutable * class, and contains all data needed to set the state for a gpu draw. */ class GrPipeline : public GrNonAtomicRef { public: /////////////////////////////////////////////////////////////////////////// /// @name Creation struct CreateArgs { const GrPipelineBuilder* fPipelineBuilder; const GrCaps* fCaps; GrProcOptInfo fColorPOI; GrProcOptInfo fCoveragePOI; const GrScissorState* fScissor; GrXferProcessor::DstTexture fDstTexture; }; /** Creates a pipeline into a pre-allocated buffer */ static GrPipeline* CreateAt(void* memory, const CreateArgs&, GrPipelineOptimizations*); /// @} /////////////////////////////////////////////////////////////////////////// /// @name Comparisons /** * Returns true if these pipelines are equivalent. Coord transforms may be applied either on * the GPU or the CPU. When we apply them on the CPU then the matrices need not agree in order * to combine draws. Therefore we take a param that indicates whether coord transforms should be * compared." */ static bool AreEqual(const GrPipeline& a, const GrPipeline& b, bool ignoreCoordTransforms); /** * Allows a GrBatch subclass to determine whether two GrBatches can combine. This is a stricter * test than isEqual because it also considers blend barriers when the two batches' bounds * overlap */ static bool CanCombine(const GrPipeline& a, const SkRect& aBounds, const GrPipeline& b, const SkRect& bBounds, const GrCaps& caps, bool ignoreCoordTransforms = false) { if (!AreEqual(a, b, ignoreCoordTransforms)) { return false; } if (a.xferBarrierType(caps)) { return aBounds.fRight <= bBounds.fLeft || aBounds.fBottom <= bBounds.fTop || bBounds.fRight <= aBounds.fLeft || bBounds.fBottom <= aBounds.fTop; } return true; } /// @} /////////////////////////////////////////////////////////////////////////// /// @name GrFragmentProcessors int numColorFragmentProcessors() const { return fNumColorProcessors; } int numCoverageFragmentProcessors() const { return fFragmentProcessors.count() - fNumColorProcessors; } int numFragmentProcessors() const { return fFragmentProcessors.count(); } const GrXferProcessor* getXferProcessor() const { return fXferProcessor.get(); } const GrFragmentProcessor& getColorFragmentProcessor(int idx) const { SkASSERT(idx < this->numColorFragmentProcessors()); return *fFragmentProcessors[idx].get(); } const GrFragmentProcessor& getCoverageFragmentProcessor(int idx) const { SkASSERT(idx < this->numCoverageFragmentProcessors()); return *fFragmentProcessors[fNumColorProcessors + idx].get(); } const GrFragmentProcessor& getFragmentProcessor(int idx) const { return *fFragmentProcessors[idx].get(); } /// @} /** * Retrieves the currently set render-target. * * @return The currently set render target. */ GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); } const GrStencilSettings& getStencil() const { return fStencilSettings; } const GrScissorState& getScissorState() const { return fScissorState; } bool isHWAntialiasState() const { return SkToBool(fFlags & kHWAA_Flag); } bool snapVerticesToPixelCenters() const { return SkToBool(fFlags & kSnapVertices_Flag); } GrXferBarrierType xferBarrierType(const GrCaps& caps) const { return fXferProcessor->xferBarrierType(fRenderTarget.get(), caps); } /** * Gets whether the target is drawing clockwise, counterclockwise, * or both faces. * @return the current draw face(s). */ GrPipelineBuilder::DrawFace getDrawFace() const { return fDrawFace; } /////////////////////////////////////////////////////////////////////////// bool readsFragPosition() const { return fReadsFragPosition; } private: GrPipeline() { /** Initialized in factory function*/ } /** * Alter the program desc and inputs (attribs and processors) based on the blend optimization. */ void adjustProgramFromOptimizations(const GrPipelineBuilder& ds, GrXferProcessor::OptFlags, const GrProcOptInfo& colorPOI, const GrProcOptInfo& coveragePOI, int* firstColorProcessorIdx, int* firstCoverageProcessorIdx); /** * Calculates the primary and secondary output types of the shader. For certain output types * the function may adjust the blend coefficients. After this function is called the src and dst * blend coeffs will represent those used by backend API. */ void setOutputStateInfo(const GrPipelineBuilder& ds, GrXferProcessor::OptFlags, const GrCaps&); enum Flags { kHWAA_Flag = 0x1, kSnapVertices_Flag = 0x2, }; typedef GrPendingIOResource RenderTarget; typedef GrPendingProgramElement PendingFragmentProcessor; typedef SkAutoSTArray<8, PendingFragmentProcessor> FragmentProcessorArray; typedef GrPendingProgramElement ProgramXferProcessor; RenderTarget fRenderTarget; GrScissorState fScissorState; GrStencilSettings fStencilSettings; GrPipelineBuilder::DrawFace fDrawFace; uint32_t fFlags; ProgramXferProcessor fXferProcessor; FragmentProcessorArray fFragmentProcessors; bool fReadsFragPosition; // This value is also the index in fFragmentProcessors where coverage processors begin. int fNumColorProcessors; typedef SkRefCnt INHERITED; }; #endif